My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Zlé
Versatility
Skvelé!
F2P skóre
Podpriemer

1 problems 2 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Nemáš žiaden spôsob potrestania súpera za míňanie elixíru.

Ak tvoj súper zahrá drahú jednotku (6 alebo viac) vzadu, musíš ho potrestať. Najlepšie zaútočiť na druhú vežu preto aby nepostavil na tej jednej až tak veľký push.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Archers Bowler Fisherman

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Goblin Drill

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Arrows Freeze

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Goblin Drill

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Drill Fisherman
Giant Snowball
Archers Goblin Drill Fisherman
Zap
Archers Goblin Drill Fisherman
Barbarian Barrel
Electro Spirit Archers Goblin Drill
The Log
Electro Spirit Archers Goblin Drill Fisherman
Earthquake
Archers Goblin Drill
Arrows
Electro Spirit Archers Goblin Drill
Royal Delivery
Electro Spirit Archers Goblin Drill Bowler Fisherman
Fireball
Archers Goblin Drill Bowler Fisherman
Poison
Archers Goblin Drill Fisherman
Lightning
Bowler Fisherman
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows Freeze Bowler

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit Arrows Freeze Goblin Drill Bowler

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Archers Arrows Fisherman Freeze Goblin Drill Bowler

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Archers Arrows

Attack Synergies 1 14

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Electro Spirit
Zap Goblin Drill Bowler
Zap
Arrows Electro Spirit Archers Freeze Bowler Fisherman
Archers
Zap Arrows Bowler Fisherman
Arrows
Zap Archers Freeze Goblin Drill Bowler
Freeze
Zap Arrows
Goblin Drill
Electro Spirit Arrows
Bowler
Electro Spirit Zap Archers Arrows Fisherman
Fisherman
Zap Archers Bowler

Defense Synergies 0 12

Electro Spirit
Zap Goblin Drill Fisherman
Zap
Electro Spirit Archers Arrows Goblin Drill Bowler Fisherman
Archers
Zap Goblin Drill Bowler Fisherman
Arrows
Zap Bowler
Freeze
Goblin Drill
Electro Spirit Zap Archers
Bowler
Zap Archers Arrows
Fisherman
Electro Spirit Zap Archers

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap
Zap Goblin Drill Fisherman
Bowler Fisherman Archers Freeze Goblin Drill
Goblin Drill Bowler Fisherman
Arrows Bowler
Arrows Freeze Bowler Electro Spirit Zap Archers
Electro Spirit Zap Archers Arrows Freeze
Bowler Electro Spirit Zap Arrows
Goblin Drill Fisherman
Archers Bowler Fisherman
Archers Electro Spirit Zap Arrows Freeze Goblin Drill Bowler Fisherman
Arrows Zap Archers
Goblin Drill Bowler Zap Freeze
Bowler Electro Spirit Zap Arrows Freeze Goblin Drill
Goblin Drill
Zap Freeze Goblin Drill Bowler Fisherman
Arrows Goblin Drill Bowler Fisherman
Arrows Electro Spirit Zap Archers Goblin Drill Bowler Fisherman
Zap Arrows Freeze Goblin Drill Electro Spirit Archers Bowler Fisherman
Goblin Drill Fisherman
Bowler Electro Spirit Archers Arrows Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Bowler Fisherman
Zap Archers Arrows Bowler Fisherman
Zap Bowler Fisherman
Bowler Zap Fisherman
Goblin Drill Bowler Fisherman
Arrows Electro Spirit Zap Archers Freeze
Archers Bowler
Fisherman
Zap Freeze Electro Spirit
Goblin Drill
Bowler
Zap Arrows Bowler
Bowler
Archers Bowler
Electro Spirit Zap Archers Freeze Goblin Drill Bowler Fisherman
Arrows Bowler Electro Spirit Zap Archers Freeze
Electro Spirit Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Goblin Drill
Arrows Zap Bowler Fisherman
Arrows Goblin Drill
Arrows Freeze
Zap Arrows Bowler
Arrows Electro Spirit Zap Freeze
Archers Arrows Bowler
Arrows Zap Freeze Bowler
Arrows Zap Fisherman
Bowler Fisherman
Zap Arrows Bowler Fisherman
Zap Archers Arrows
Bowler Fisherman
Arrows Freeze Fisherman
Zap Arrows Fisherman
Zap Arrows Goblin Drill Bowler
Arrows Bowler
Arrows Freeze
Fisherman
Zap Archers Arrows Bowler Fisherman
Zap Arrows Bowler
Bowler
Arrows
Bowler Fisherman
Zap Arrows Goblin Drill
Zap Arrows Freeze Electro Spirit Bowler
Fisherman
Arrows Zap Bowler Fisherman
Zap Arrows Bowler Fisherman
Zap Arrows Fisherman
Zap Archers Arrows
Zap Electro Spirit Freeze
Bowler
Zap Arrows
Zap Electro Spirit Arrows Freeze
Arrows Bowler
Zap Electro Spirit Archers Freeze
Zap Archers Arrows
Freeze
Arrows
Bowler
Arrows Zap Bowler
Zap Arrows
Zap Electro Spirit Freeze Bowler
Zap
Zap Freeze Bowler
Bowler

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