My Best Clash Royale Deck

Deck Check Rating

Útok
Skvelé!
Obrana
Božský
Synergie
Dobré
Versatility
Dobré
F2P skóre
RIP

2 problems 2 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
PROBLÉM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Nemáš ako reagovať na súperovu pumpu!

Keď súper zahrá Elixir collector, tak treba na to zareagovať. Ak ho necháš pumpovať, tak ťa potom prevalcuje.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Battle Ram

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Arrows The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Battle Ram Royal Ghost Bandit

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Chýbajúce

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Cannon Battle Ram
Zap
Cannon Battle Ram Bandit
Barbarian Barrel
Cannon Battle Ram Royal Ghost Bandit Electro Wizard
The Log
Cannon Battle Ram Bandit
Earthquake
Cannon
Arrows
Royal Delivery
Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball
Cannon Battle Ram Bandit Electro Wizard
Poison
Cannon Electro Wizard
Lightning
Cannon Battle Ram Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Royal Ghost

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Arrows Battle Ram P.E.K.K.A Royal Ghost

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Royal Ghost Bandit Battle Ram Electro Wizard P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Royal Ghost

Attack Synergies 4 10

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Arrows
P.E.K.K.A Battle Ram Bandit
Cannon
Battle Ram
The Log Bandit Arrows P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Battle Ram The Log
The Log
Battle Ram P.E.K.K.A Bandit
Royal Ghost
Battle Ram Bandit Electro Wizard
Bandit
Battle Ram Arrows The Log Royal Ghost Electro Wizard
Electro Wizard
P.E.K.K.A Battle Ram Royal Ghost Bandit

Defense Synergies 2 12

Arrows
Cannon P.E.K.K.A Bandit
Cannon
The Log Arrows Royal Ghost Bandit Electro Wizard
Battle Ram
P.E.K.K.A
The Log Arrows Electro Wizard
The Log
Cannon P.E.K.K.A Royal Ghost Bandit Electro Wizard
Royal Ghost
Cannon The Log Electro Wizard
Bandit
Arrows Cannon The Log Electro Wizard
Electro Wizard
Cannon P.E.K.K.A The Log Royal Ghost Bandit

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log Electro Wizard
P.E.K.K.A Cannon The Log Bandit Electro Wizard
Cannon P.E.K.K.A Bandit Electro Wizard
Cannon P.E.K.K.A Bandit Electro Wizard
Arrows P.E.K.K.A The Log
Arrows The Log Cannon Royal Ghost Bandit Electro Wizard
Electro Wizard Arrows Cannon
Arrows Cannon P.E.K.K.A The Log Bandit Electro Wizard
Cannon P.E.K.K.A
Cannon Royal Ghost Bandit Electro Wizard
Electro Wizard Arrows Cannon The Log Royal Ghost Bandit
Arrows Electro Wizard
Cannon P.E.K.K.A The Log Bandit Electro Wizard
Arrows Cannon P.E.K.K.A The Log Royal Ghost Electro Wizard
P.E.K.K.A Cannon Bandit Electro Wizard
Cannon P.E.K.K.A The Log Bandit Electro Wizard
Arrows Cannon P.E.K.K.A Electro Wizard
Arrows Cannon The Log Royal Ghost Bandit Electro Wizard
Arrows The Log Cannon Royal Ghost Bandit Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Royal Ghost Arrows Cannon P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Arrows The Log Royal Ghost
P.E.K.K.A Bandit The Log Electro Wizard
P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Cannon Bandit
Arrows Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard The Log Bandit
P.E.K.K.A Cannon
P.E.K.K.A
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A Cannon Bandit
Cannon
Electro Wizard P.E.K.K.A The Log
Arrows Cannon P.E.K.K.A The Log Royal Ghost Electro Wizard
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Royal Ghost Bandit
Arrows The Log Royal Ghost Bandit Electro Wizard
Arrows The Log Bandit
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Bandit
Electro Wizard
Arrows The Log Bandit Electro Wizard
Arrows
The Log Bandit
Arrows Bandit
Arrows The Log
Arrows The Log Bandit
Arrows The Log Bandit
Arrows
Arrows The Log Bandit Electro Wizard
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log Royal Ghost Bandit Electro Wizard
Arrows The Log Bandit
Arrows The Log Bandit
Arrows Electro Wizard
Electro Wizard
Arrows The Log Bandit
Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Electro Wizard Bandit
Arrows Electro Wizard
Arrows The Log
Electro Wizard
Arrows The Log
Arrows
P.E.K.K.A
The Log Electro Wizard
Electro Wizard
The Log Royal Ghost Bandit Electro Wizard
P.E.K.K.A

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