My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Dobré
Versatility
Dobré
F2P skóre
Zlé

1 problems 2 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Nemáš ako reagovať na súperovu pumpu!

Keď súper zahrá Elixir collector, tak treba na to zareagovať. Ak ho necháš pumpovať, tak ťa potom prevalcuje.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Knight Battle Ram Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Battle Ram

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Arrows Tornado The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Battle Ram

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Chýbajúce

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Knight Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Battle Ram
Barbarian Barrel
Knight Battle Ram Executioner Electro Wizard
The Log
Battle Ram
Earthquake
Arrows
Royal Delivery
Knight Battle Ram Executioner P.E.K.K.A Electro Wizard
Fireball
Battle Ram Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Knight Battle Ram Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Executioner The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Arrows Knight Battle Ram Tornado Executioner P.E.K.K.A

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Zlé

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Tornado Battle Ram Electro Wizard Executioner P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Tornado

Attack Synergies 7 11

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Arrows
P.E.K.K.A Knight Battle Ram
Knight
Battle Ram Executioner Arrows The Log Electro Wizard
Battle Ram
Knight The Log Arrows Tornado P.E.K.K.A Electro Wizard
Tornado
Executioner P.E.K.K.A Battle Ram The Log
Executioner
Knight Tornado P.E.K.K.A The Log
P.E.K.K.A
Arrows Tornado Electro Wizard Battle Ram Executioner The Log
The Log
Battle Ram Knight Tornado Executioner P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight Battle Ram

Defense Synergies 5 10

Arrows
Knight Tornado P.E.K.K.A
Knight
Executioner Electro Wizard Arrows Tornado The Log
Battle Ram
Tornado
Executioner P.E.K.K.A Arrows Knight The Log Electro Wizard
Executioner
Knight Tornado The Log
P.E.K.K.A
Tornado The Log Arrows Electro Wizard
The Log
P.E.K.K.A Knight Tornado Executioner Electro Wizard
Electro Wizard
Knight Tornado P.E.K.K.A The Log

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner The Log Electro Wizard
P.E.K.K.A Knight Executioner The Log Electro Wizard
Tornado P.E.K.K.A Knight Executioner Electro Wizard
P.E.K.K.A Knight Electro Wizard
Arrows Tornado P.E.K.K.A The Log
Arrows Tornado The Log Executioner Electro Wizard
Tornado Electro Wizard Arrows Executioner
Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tornado
Knight Tornado Electro Wizard
Executioner Electro Wizard Arrows Knight Tornado The Log
Arrows Executioner Tornado Electro Wizard
P.E.K.K.A Knight The Log Electro Wizard
Executioner Arrows Tornado P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Electro Wizard
Tornado P.E.K.K.A The Log Electro Wizard
Arrows Knight Tornado Executioner P.E.K.K.A Electro Wizard
Arrows Knight Tornado Executioner The Log Electro Wizard
Arrows Tornado Executioner The Log Knight Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Arrows Knight Executioner P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Executioner The Log
P.E.K.K.A Knight The Log Electro Wizard
P.E.K.K.A Knight Tornado The Log Electro Wizard
P.E.K.K.A Knight Executioner
Arrows Executioner Tornado Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Tornado The Log
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Arrows Tornado The Log Electro Wizard
P.E.K.K.A Knight Executioner
Executioner
Electro Wizard Knight Tornado Executioner P.E.K.K.A The Log
Arrows Executioner P.E.K.K.A The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows Tornado Executioner The Log Electro Wizard
Arrows The Log
Arrows Knight The Log
Executioner Arrows The Log
Arrows Executioner Tornado
Arrows Tornado Executioner The Log
Arrows The Log Tornado Executioner
Arrows The Log Tornado
Tornado Electro Wizard
Arrows Knight Tornado The Log Electro Wizard
Arrows Tornado Executioner
Knight Executioner The Log
Arrows
Arrows The Log
Arrows Executioner The Log
Arrows Executioner The Log
Arrows Tornado
Arrows Executioner The Log Electro Wizard
Arrows Tornado The Log
The Log
Arrows Tornado
Tornado The Log
Arrows The Log
Arrows Tornado The Log Executioner
Arrows The Log Tornado Executioner Electro Wizard
Arrows Tornado The Log
Arrows Tornado The Log
Arrows Tornado Executioner Electro Wizard
Electro Wizard
Arrows The Log
Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Electro Wizard
Arrows Tornado Executioner Electro Wizard
Arrows The Log
Knight Executioner Electro Wizard
Arrows The Log Executioner
Arrows Tornado
Executioner P.E.K.K.A
Tornado The Log Electro Wizard
Tornado Executioner Electro Wizard
Tornado Executioner The Log Electro Wizard
P.E.K.K.A

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