My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Božský
Synergie
Podpriemer
Versatility
Skvelé!
F2P skóre
Zlé

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Goblin Gang Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Ice Spirit Royal Giant Electro Wizard Monk

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Royal Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Goblin Gang Royal Giant

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Ice Spirit Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang
Zap
Goblin Gang Royal Giant Inferno Tower
Barbarian Barrel
Ice Spirit Goblin Gang Inferno Tower Electro Wizard
The Log
Ice Spirit Goblin Gang Royal Giant
Earthquake
Goblin Gang Inferno Tower
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Goblin Gang Electro Wizard
Fireball
Goblin Gang Inferno Tower Electro Wizard
Poison
Goblin Gang Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard Monk
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Ice Spirit Inferno Tower

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Royal Giant Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Ice Spirit Goblin Gang Fireball Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Zlé

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Goblin Gang Fireball Electro Wizard Inferno Tower Monk Royal Giant

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Goblin Gang Fireball

Attack Synergies 2 8

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Ice Spirit
Royal Giant Royal Giant
Goblin Gang
Royal Giant Monk
Royal Giant
Ice Spirit Fireball Ice Spirit Goblin Gang The Log Electro Wizard Monk
Fireball
Royal Giant The Log Electro Wizard
Inferno Tower
The Log
Royal Giant Fireball
Electro Wizard
Royal Giant Fireball
Monk
Goblin Gang Royal Giant

Defense Synergies 6 8

Ice Spirit
Goblin Gang Inferno Tower Fireball The Log Electro Wizard
Goblin Gang
Ice Spirit Inferno Tower The Log Electro Wizard
Royal Giant
Fireball
The Log Ice Spirit Inferno Tower Electro Wizard
Inferno Tower
Ice Spirit Goblin Gang The Log Electro Wizard Fireball
The Log
Fireball Inferno Tower Ice Spirit Goblin Gang Electro Wizard
Electro Wizard
Inferno Tower Ice Spirit Goblin Gang Fireball The Log
Monk

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Ice Spirit Goblin Gang The Log Electro Wizard Monk
Goblin Gang Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Electro Wizard Monk
Fireball The Log Monk
Goblin Gang Fireball The Log Electro Wizard
Inferno Tower Electro Wizard Ice Spirit Goblin Gang Fireball
Fireball Inferno Tower The Log Electro Wizard Monk
Inferno Tower Goblin Gang
Goblin Gang Ice Spirit Inferno Tower Electro Wizard
Goblin Gang Electro Wizard Fireball The Log
Inferno Tower Goblin Gang Fireball Electro Wizard
Inferno Tower Ice Spirit Goblin Gang Fireball The Log Electro Wizard
Fireball Ice Spirit Goblin Gang The Log Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Monk Ice Spirit Goblin Gang Fireball The Log Electro Wizard
Goblin Gang Fireball Inferno Tower Electro Wizard
Ice Spirit Fireball Goblin Gang The Log Electro Wizard
The Log Ice Spirit Fireball Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Goblin Gang The Log Monk
Goblin Gang Ice Spirit Inferno Tower The Log Electro Wizard
Goblin Gang Fireball Inferno Tower The Log Electro Wizard Monk
Inferno Tower Goblin Gang
Fireball Ice Spirit Goblin Gang Electro Wizard Monk
Goblin Gang Fireball Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Ice Spirit Fireball Inferno Tower The Log Monk
Inferno Tower Goblin Gang
Inferno Tower
Monk Fireball The Log Electro Wizard
Goblin Gang Fireball Inferno Tower
Fireball
Goblin Gang Inferno Tower Electro Wizard Ice Spirit Fireball The Log Monk
Fireball Inferno Tower The Log Electro Wizard
Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Monk
Fireball Monk The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Ice Spirit Monk
The Log
Fireball The Log Ice Spirit
Fireball The Log Monk
Goblin Gang Fireball Electro Wizard
Monk Fireball The Log Electro Wizard
Fireball Monk
Fireball The Log
Fireball Monk
Fireball The Log
Fireball The Log
Fireball The Log
Monk Fireball
Fireball The Log Electro Wizard Monk
Fireball The Log Monk
Fireball The Log Monk
Fireball
The Log Monk
Fireball The Log Monk
The Log Ice Spirit Fireball
Fireball The Log Electro Wizard Monk
Fireball The Log Monk
Fireball The Log
Fireball Electro Wizard
Electro Wizard Ice Spirit Fireball
Fireball
Fireball The Log
Ice Spirit Fireball Electro Wizard Monk
Fireball The Log Monk
Electro Wizard Ice Spirit Goblin Gang Fireball
Fireball Electro Wizard Monk
The Log Fireball
Fireball Goblin Gang Electro Wizard
The Log Fireball
Monk Fireball
Ice Spirit Goblin Gang Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard Monk
Fireball Monk

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