My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Dobré
Versatility
Podpriemer
F2P skóre
RIP

2 problems 2 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
PROBLÉM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Nemáš ako reagovať na súperovu pumpu!

Keď súper zahrá Elixir collector, tak treba na to zareagovať. Ak ho necháš pumpovať, tak ťa potom prevalcuje.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Knight Balloon Electro Dragon Bowler Lumberjack

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Wall Breakers Balloon

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Tornado The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Wall Breakers Balloon Lumberjack

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Chýbajúce

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Knight Wall Breakers Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Balloon
Giant Snowball
Wall Breakers Balloon Electro Dragon Lumberjack
Zap
Wall Breakers Balloon
Barbarian Barrel
Knight Wall Breakers Lumberjack
The Log
Wall Breakers Lumberjack
Earthquake
Arrows
Wall Breakers
Royal Delivery
Knight Wall Breakers Balloon Electro Dragon Bowler Lumberjack
Fireball
Wall Breakers Balloon Electro Dragon Bowler Lumberjack
Poison
Balloon Electro Dragon
Lightning
Knight Balloon Electro Dragon Bowler Lumberjack
Rocket
Balloon Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon Bowler The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Knight Tornado Bowler

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Knight Tornado Lumberjack Balloon Electro Dragon Bowler

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Knight Tornado

Attack Synergies 3 15

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Knight
Wall Breakers Balloon Electro Dragon The Log Lumberjack
Wall Breakers
Knight Balloon The Log
Tornado
Balloon Electro Dragon Bowler The Log
Balloon
Knight Lumberjack Wall Breakers Tornado Electro Dragon The Log
Electro Dragon
Knight Tornado Balloon Bowler
Bowler
Tornado Electro Dragon The Log Lumberjack
The Log
Knight Wall Breakers Tornado Balloon Bowler Lumberjack
Lumberjack
Balloon Knight Bowler The Log

Defense Synergies 3 11

Knight
Electro Dragon Tornado Bowler The Log Lumberjack
Wall Breakers
Tornado
Bowler Knight Electro Dragon The Log
Balloon
Electro Dragon
Knight Tornado Bowler The Log Lumberjack
Bowler
Tornado The Log Knight Electro Dragon Lumberjack
The Log
Bowler Knight Tornado Electro Dragon Lumberjack
Lumberjack
Knight Electro Dragon Bowler The Log

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Electro Dragon The Log
Lumberjack Knight Electro Dragon The Log
Tornado Bowler Lumberjack Knight Electro Dragon
Lumberjack Knight Electro Dragon Bowler
Tornado Bowler The Log Lumberjack
Tornado Bowler The Log Electro Dragon Lumberjack
Tornado Electro Dragon
Bowler Electro Dragon The Log
Tornado Lumberjack
Knight Tornado Bowler Lumberjack
Knight Tornado Electro Dragon Bowler The Log Lumberjack
Tornado Electro Dragon
Bowler Lumberjack Knight Electro Dragon The Log
Bowler Tornado Electro Dragon The Log Lumberjack
Knight Lumberjack
Tornado Bowler The Log Lumberjack
Knight Tornado Electro Dragon Bowler Lumberjack
Knight Tornado Electro Dragon Bowler The Log Lumberjack
Tornado The Log Knight Electro Dragon Bowler Lumberjack
Tornado Lumberjack
Bowler Knight Electro Dragon The Log Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Bowler
Knight Electro Dragon Bowler The Log Lumberjack
Lumberjack Knight Electro Dragon Bowler The Log
Bowler Lumberjack Knight Tornado The Log
Knight Bowler Lumberjack
Tornado Electro Dragon
Knight Bowler Lumberjack
Knight Lumberjack
Electro Dragon Knight Tornado The Log
Knight Electro Dragon Bowler Lumberjack
Tornado Bowler The Log
Bowler Knight Lumberjack
Electro Dragon Bowler
Electro Dragon Knight Tornado Bowler The Log Lumberjack
Bowler Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Electro Dragon The Log
Tornado Electro Dragon Bowler The Log
Electro Dragon The Log
Knight The Log
Bowler The Log
Tornado Electro Dragon
Tornado Bowler The Log
The Log Tornado Electro Dragon Bowler
The Log Tornado Electro Dragon
Tornado Electro Dragon Bowler Lumberjack
Knight Tornado Electro Dragon Bowler The Log
Tornado Electro Dragon
Knight Bowler The Log
Electro Dragon
The Log
Electro Dragon Bowler The Log
Electro Dragon Bowler The Log
Tornado
Electro Dragon Bowler The Log
Tornado Electro Dragon Bowler The Log
Bowler The Log
Tornado
Tornado Bowler The Log
Electro Dragon The Log
Tornado The Log Electro Dragon Bowler
The Log Tornado Electro Dragon Bowler
Tornado Electro Dragon Bowler The Log
Tornado The Log
Tornado Electro Dragon
Electro Dragon
Bowler
Electro Dragon The Log
Electro Dragon
Bowler The Log
Electro Dragon
Tornado Electro Dragon
The Log
Knight Electro Dragon Bowler Lumberjack
The Log Electro Dragon Bowler
Tornado
Electro Dragon
Electro Dragon Tornado Bowler The Log
Tornado Electro Dragon
Electro Dragon Tornado Bowler The Log
Electro Dragon Bowler

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