My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Božský
Synergie
Dobré
Versatility
Podpriemer
F2P skóre
Dobré

2 problems Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
PROBLÉM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons Knight Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Hog Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Earthquake The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Hog Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Electro Spirit Knight Cannon Electro Wizard
The Log
Skeletons Electro Spirit Cannon Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Knight Hog Rider Electro Wizard
Fireball
Cannon Hog Rider Electro Wizard
Poison
Cannon Electro Wizard
Lightning
Knight Cannon Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit Knight

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Dobré

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Knight Cannon Earthquake Hog Rider Electro Wizard

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Knight

Attack Synergies 3 6

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Electro Spirit
Hog Rider
Knight
Hog Rider Earthquake The Log Electro Wizard
Cannon
Earthquake
Hog Rider Knight The Log
Hog Rider
Knight Earthquake The Log Electro Spirit Electro Wizard
The Log
Hog Rider Knight Earthquake
Electro Wizard
Knight Hog Rider

Defense Synergies 4 13

Skeletons
Cannon Electro Spirit Knight Earthquake The Log Electro Wizard
Electro Spirit
Skeletons The Log Electro Wizard
Knight
Cannon Electro Wizard Skeletons Earthquake The Log
Cannon
Skeletons Knight The Log Earthquake Electro Wizard
Earthquake
Skeletons Knight Cannon The Log
Hog Rider
The Log
Cannon Skeletons Electro Spirit Knight Earthquake Electro Wizard
Electro Wizard
Knight Skeletons Electro Spirit Cannon The Log

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Cannon The Log Electro Wizard
Skeletons Knight Cannon The Log Electro Wizard
Cannon Skeletons Knight Electro Wizard
Cannon Skeletons Knight Electro Wizard
Earthquake The Log
The Log Skeletons Electro Spirit Cannon Earthquake Electro Wizard
Electro Wizard Electro Spirit Cannon
Earthquake Electro Spirit Cannon The Log Electro Wizard
Cannon Skeletons
Knight Skeletons Cannon Electro Wizard
Electro Wizard Skeletons Electro Spirit Knight Cannon Earthquake The Log
Electro Wizard
Cannon Skeletons Knight Earthquake The Log Electro Wizard
Electro Spirit Cannon Earthquake The Log Electro Wizard
Knight Cannon Electro Wizard
Cannon The Log Electro Wizard
Skeletons Knight Cannon Electro Wizard
Cannon Electro Spirit Knight The Log Electro Wizard
Earthquake The Log Electro Spirit Knight Cannon Electro Wizard
Cannon Electro Wizard
Electro Spirit Knight Cannon Earthquake The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Electro Wizard
Electro Wizard Knight The Log
Skeletons Knight The Log Electro Wizard
Knight The Log Electro Wizard
Skeletons Knight Cannon
Skeletons Electro Spirit Electro Wizard
Skeletons Knight Electro Wizard
Knight
Electro Wizard Skeletons Electro Spirit Knight The Log
Skeletons Cannon
Knight
The Log Electro Wizard
Skeletons Knight Cannon
Cannon
Electro Wizard Skeletons Electro Spirit Knight The Log
Electro Spirit Cannon Earthquake The Log Electro Wizard
Electro Spirit Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight The Log
The Log Electro Wizard
Earthquake The Log
Earthquake Knight The Log
Earthquake The Log
Electro Spirit
Earthquake The Log
Earthquake The Log
The Log
Electro Wizard
Knight Earthquake The Log Electro Wizard
Earthquake Knight The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log
Earthquake
Earthquake The Log Electro Wizard
Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log Electro Spirit
The Log Earthquake Electro Wizard
The Log
The Log
Electro Wizard
Electro Wizard Electro Spirit
Earthquake The Log
Electro Spirit Electro Wizard
Earthquake The Log
Earthquake Electro Wizard Electro Spirit
Electro Wizard
The Log
Knight Electro Wizard
The Log Earthquake
Electro Spirit The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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