My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Zlé
Versatility
Dobré
F2P skóre
RIP

2 problems Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna čistá win kondícia!

Aby ste mohli hru ľahšie vyhrať, je dobré mať aspoň jednu kartu ktorá silno poškodzuje nepriateľské veže. No ty v decku žiadnu takú kartu nemáš. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Bowler P.E.K.K.A Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Chýbajúce

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Poison

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Bandit

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Poison

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit
Giant Snowball
Guards
Zap
Guards Bandit
Barbarian Barrel
Guards Bandit Electro Wizard Magic Archer
The Log
Guards Bandit
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Bowler P.E.K.K.A Bandit Electro Wizard Magic Archer
Fireball
Bowler Bandit Electro Wizard Magic Archer
Poison
Guards Electro Wizard Magic Archer
Lightning
Bowler Bandit Electro Wizard Magic Archer
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Bowler Magic Archer

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Guards Poison Bowler P.E.K.K.A

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Bandit Poison Electro Wizard Magic Archer Bowler P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Bandit Poison

Attack Synergies 5 12

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Zap
P.E.K.K.A Electro Wizard Guards Poison Bowler Bandit Magic Archer
Guards
Zap Bandit
Poison
P.E.K.K.A Zap Bowler
Bowler
Zap Poison Electro Wizard Magic Archer
P.E.K.K.A
Zap Poison Electro Wizard Magic Archer
Bandit
Zap Guards Electro Wizard Magic Archer
Electro Wizard
Zap P.E.K.K.A Bowler Bandit Magic Archer
Magic Archer
P.E.K.K.A Zap Bowler Bandit Electro Wizard

Defense Synergies 1 16

Zap
Electro Wizard Guards Poison Bowler P.E.K.K.A Bandit Magic Archer
Guards
Zap Poison Electro Wizard Magic Archer
Poison
Zap Guards Electro Wizard
Bowler
Zap Bandit Electro Wizard
P.E.K.K.A
Zap Electro Wizard
Bandit
Zap Bowler Electro Wizard Magic Archer
Electro Wizard
Zap Guards Poison Bowler P.E.K.K.A Bandit Magic Archer
Magic Archer
Zap Guards Bandit Electro Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Electro Wizard Magic Archer
P.E.K.K.A Zap Bandit Electro Wizard
Bowler P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Guards Bowler Bandit Electro Wizard
Poison Bowler P.E.K.K.A
Bowler Zap Guards Bandit Electro Wizard Magic Archer
Electro Wizard Zap Poison Magic Archer
Bowler Zap Poison P.E.K.K.A Bandit Electro Wizard Magic Archer
P.E.K.K.A
Guards Bowler Bandit Electro Wizard
Guards Poison Electro Wizard Zap Bowler Bandit Magic Archer
Zap Poison Electro Wizard Magic Archer
Bowler P.E.K.K.A Zap Guards Bandit Electro Wizard
Bowler Zap Guards Poison P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
Zap Bowler P.E.K.K.A Bandit Electro Wizard
Poison Bowler P.E.K.K.A Electro Wizard
Zap Guards Bowler Bandit Electro Wizard Magic Archer
Zap Poison Guards Bowler Bandit Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Bowler Guards Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Bowler P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Zap Bowler Magic Archer
Guards P.E.K.K.A Bandit Zap Bowler Electro Wizard
Guards Bowler P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Guards Bowler Bandit
Poison Zap Electro Wizard Magic Archer
Guards P.E.K.K.A Bowler Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Poison Bandit Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Guards Bowler
P.E.K.K.A Zap Guards Poison Bowler Electro Wizard
Bowler P.E.K.K.A Guards Bandit
Bowler Magic Archer
Guards Electro Wizard Zap Poison Bowler P.E.K.K.A Magic Archer
Poison Bowler Zap P.E.K.K.A Electro Wizard Magic Archer
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Guards Bandit
Poison Zap Bowler Bandit Electro Wizard Magic Archer
Poison Bandit Magic Archer
Guards Poison
Poison Zap Bowler Magic Archer
Poison Zap Magic Archer
Poison Bowler Magic Archer
Poison Zap Bowler Magic Archer
Poison Zap Bandit
Guards Poison Bowler Electro Wizard
Poison Zap Bowler Bandit Electro Wizard Magic Archer
Poison Zap Magic Archer
Poison Bowler Bandit Magic Archer
Poison Bandit Magic Archer
Zap Poison Magic Archer
Zap Poison Bowler Bandit Magic Archer
Magic Archer Poison Bowler Bandit
Poison
Zap Poison Bowler Bandit Electro Wizard Magic Archer
Zap Poison Bowler Magic Archer
Poison Bowler Magic Archer
Poison
Bowler
Zap Poison
Zap Poison Bowler Magic Archer
Poison Zap Bowler Bandit Electro Wizard Magic Archer
Zap Poison Bowler Bandit Magic Archer
Poison Zap Bandit Magic Archer
Poison Zap Electro Wizard Magic Archer
Zap Electro Wizard Guards Poison
Bowler
Poison Zap Bandit Magic Archer
Zap Poison Electro Wizard Magic Archer
P.E.K.K.A
Poison Bowler Magic Archer
Zap Electro Wizard Guards Bandit Magic Archer
Poison Zap Electro Wizard Magic Archer
Poison Bowler Electro Wizard Magic Archer
Zap Poison Bowler Magic Archer
Zap Poison
P.E.K.K.A
Zap Guards Poison Bowler Electro Wizard Magic Archer
Zap Poison Electro Wizard Magic Archer
Poison Zap Bowler Bandit Electro Wizard Magic Archer
P.E.K.K.A
Bowler

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