My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Dobré
Versatility
Skvelé!
F2P skóre
Podpriemer

1 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Info Žiadna lacná cycle karta.

Pokiaľ má tvoj deck len drahé jednotky, bude to ťažké reagovať rýchlo na rýchle jednotky. Taktiež lacné karty na cyklus vám pomôžu vyhrať. Umožňujú vám hrať častejšie, a tým uľahčiť výhru. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Knight Musketeer Bowler Electro Wizard Monk

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Hog Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Arrows Fireball

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Hog Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Barbarian Barrel
Knight Musketeer Electro Wizard
The Log
Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Musketeer Hog Rider Bowler Electro Wizard
Fireball
Musketeer Hog Rider Bowler Electro Wizard
Poison
Musketeer Electro Wizard
Lightning
Knight Musketeer Bowler Electro Wizard Monk
Rocket
Musketeer Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bowler

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Arrows Knight Bowler

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Musketeer Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Fireball Musketeer Hog Rider Electro Wizard Bowler Monk

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Fireball Musketeer

Attack Synergies 6 9

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Arrows
Fireball Hog Rider Knight Bowler
Knight
Musketeer Hog Rider Arrows Fireball Electro Wizard
Fireball
Arrows Hog Rider Knight Electro Wizard
Musketeer
Knight Hog Rider Bowler
Hog Rider
Arrows Knight Fireball Musketeer Bowler Electro Wizard
Bowler
Arrows Musketeer Hog Rider Electro Wizard
Electro Wizard
Knight Fireball Hog Rider Bowler
Monk

Defense Synergies 2 11

Arrows
Knight Fireball Bowler Monk
Knight
Musketeer Electro Wizard Arrows Fireball Bowler
Fireball
Arrows Knight Musketeer Electro Wizard
Musketeer
Knight Fireball Bowler Electro Wizard
Hog Rider
Bowler
Arrows Knight Musketeer Electro Wizard
Electro Wizard
Knight Fireball Musketeer Bowler
Monk
Arrows

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Fireball Musketeer Electro Wizard
Knight Musketeer Electro Wizard Monk
Bowler Knight Musketeer Electro Wizard
Knight Musketeer Bowler Electro Wizard Monk
Arrows Fireball Bowler Monk
Arrows Fireball Bowler Musketeer Electro Wizard
Musketeer Electro Wizard Arrows Fireball
Bowler Arrows Fireball Musketeer Electro Wizard Monk
Musketeer
Knight Musketeer Bowler Electro Wizard
Electro Wizard Arrows Knight Fireball Musketeer Bowler
Arrows Musketeer Fireball Electro Wizard
Bowler Knight Fireball Musketeer Electro Wizard
Fireball Bowler Arrows Electro Wizard
Knight Electro Wizard
Monk Fireball Bowler Electro Wizard
Arrows Knight Fireball Musketeer Bowler Electro Wizard
Arrows Fireball Knight Musketeer Bowler Electro Wizard
Arrows Knight Fireball Musketeer Bowler Electro Wizard
Musketeer Electro Wizard
Bowler Arrows Knight Fireball Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Bowler Electro Wizard
Fireball Electro Wizard Arrows Knight Musketeer Bowler Monk
Knight Musketeer Bowler Electro Wizard
Bowler Knight Fireball Musketeer Electro Wizard Monk
Knight Musketeer Bowler
Arrows Fireball Musketeer Electro Wizard Monk
Knight Fireball Musketeer Bowler Electro Wizard
Knight
Electro Wizard Knight Fireball Monk
Musketeer
Knight Musketeer Bowler
Monk Arrows Fireball Bowler Electro Wizard
Bowler Knight Fireball
Fireball Musketeer Bowler
Electro Wizard Knight Fireball Musketeer Bowler Monk
Arrows Bowler Fireball Musketeer Electro Wizard
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer Monk
Arrows Fireball Monk Musketeer Bowler Electro Wizard
Arrows Fireball
Arrows Knight Fireball Musketeer
Fireball Arrows Bowler
Arrows Fireball Musketeer Monk
Arrows Musketeer Bowler
Arrows Fireball Bowler
Arrows Fireball Monk
Fireball Musketeer Bowler Electro Wizard
Monk Arrows Knight Fireball Musketeer Bowler Electro Wizard
Fireball Monk Arrows Musketeer
Knight Fireball Musketeer Bowler
Arrows Fireball Musketeer Monk
Arrows Fireball Musketeer
Arrows Fireball Musketeer Bowler
Arrows Fireball Musketeer Bowler
Monk Arrows Fireball
Arrows Fireball Musketeer Bowler Electro Wizard Monk
Arrows Fireball Bowler Monk
Fireball Musketeer Bowler Monk
Arrows Fireball
Musketeer Bowler Monk
Arrows Fireball Musketeer Monk
Arrows Fireball Bowler
Arrows Fireball Musketeer Bowler Electro Wizard Monk
Fireball Arrows Musketeer Bowler Monk
Fireball Arrows Musketeer
Arrows Fireball Musketeer Electro Wizard
Electro Wizard Fireball Musketeer
Fireball Bowler
Arrows Fireball Musketeer
Arrows Fireball Electro Wizard Monk
Arrows Fireball Bowler Monk
Electro Wizard Fireball Musketeer
Fireball Arrows Musketeer Electro Wizard Monk
Arrows Fireball
Fireball Knight Musketeer Bowler Electro Wizard
Arrows Fireball Musketeer Bowler
Monk Arrows Fireball
Musketeer
Fireball Musketeer Bowler Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer Bowler Electro Wizard Monk
Fireball Bowler Monk

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