My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Božský
F2P skóre
RIP

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Bats Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Bats Electro Wizard Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Ram Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Arrows Fireball

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Ram Rider Mega Knight

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Inferno Dragon Ram Rider
Giant Snowball
Bats Guards Inferno Dragon Ram Rider
Zap
Bats Guards Inferno Dragon Ram Rider
Barbarian Barrel
Guards Electro Wizard
The Log
Guards Ram Rider
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards Electro Wizard Inferno Dragon Ram Rider
Fireball
Electro Wizard Inferno Dragon Ram Rider
Poison
Bats Guards Electro Wizard
Lightning
Electro Wizard Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Bats Arrows Guards Inferno Dragon Mega Knight

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Fireball Electro Wizard Inferno Dragon Ram Rider Mega Knight

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Guards Fireball

Attack Synergies 3 11

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Bats
Mega Knight Inferno Dragon Ram Rider
Arrows
Fireball Ram Rider Mega Knight
Fireball
Arrows Electro Wizard Ram Rider Mega Knight
Guards
Ram Rider
Electro Wizard
Fireball Ram Rider Mega Knight
Inferno Dragon
Mega Knight Bats
Ram Rider
Bats Arrows Fireball Guards Electro Wizard Mega Knight
Mega Knight
Bats Inferno Dragon Arrows Fireball Electro Wizard Ram Rider

Defense Synergies 1 12

Bats
Electro Wizard Inferno Dragon Mega Knight
Arrows
Mega Knight Fireball
Fireball
Arrows Electro Wizard Ram Rider Mega Knight
Guards
Electro Wizard
Electro Wizard
Bats Fireball Guards Inferno Dragon Ram Rider Mega Knight
Inferno Dragon
Bats Electro Wizard Mega Knight
Ram Rider
Fireball Electro Wizard
Mega Knight
Arrows Bats Fireball Electro Wizard Inferno Dragon

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard Ram Rider
Inferno Dragon Bats Electro Wizard Ram Rider Mega Knight
Ram Rider Mega Knight Bats Electro Wizard Inferno Dragon
Inferno Dragon Bats Guards Electro Wizard Ram Rider Mega Knight
Arrows Fireball Mega Knight
Arrows Fireball Bats Guards Electro Wizard Mega Knight
Bats Electro Wizard Inferno Dragon Ram Rider Arrows Fireball
Arrows Fireball Electro Wizard Ram Rider Mega Knight
Inferno Dragon
Guards Electro Wizard Mega Knight
Bats Guards Electro Wizard Arrows Fireball Ram Rider Mega Knight
Arrows Inferno Dragon Bats Fireball Electro Wizard Ram Rider
Mega Knight Bats Fireball Guards Electro Wizard Ram Rider
Fireball Mega Knight Bats Arrows Guards Electro Wizard
Inferno Dragon Electro Wizard Ram Rider Mega Knight
Fireball Electro Wizard Inferno Dragon Ram Rider Mega Knight
Mega Knight Bats Arrows Fireball Electro Wizard
Arrows Fireball Mega Knight Bats Guards Electro Wizard Ram Rider
Arrows Bats Fireball Guards Electro Wizard Inferno Dragon Ram Rider Mega Knight
Electro Wizard Inferno Dragon Ram Rider
Mega Knight Bats Arrows Fireball Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Arrows Inferno Dragon Mega Knight
Guards Mega Knight Bats Electro Wizard Ram Rider
Guards Mega Knight Bats Fireball Electro Wizard Ram Rider
Guards Inferno Dragon Ram Rider Mega Knight
Arrows Fireball Bats Electro Wizard Ram Rider
Guards Bats Fireball Electro Wizard Ram Rider
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Bats Fireball Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Bats Guards
Mega Knight Arrows Fireball Guards Electro Wizard
Mega Knight Fireball Guards Ram Rider
Fireball Mega Knight
Guards Electro Wizard Bats Fireball Inferno Dragon
Bats Arrows Mega Knight Fireball Electro Wizard Inferno Dragon
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball Electro Wizard Ram Rider
Arrows Fireball
Arrows Fireball Guards
Fireball Arrows Mega Knight
Arrows Fireball Bats Ram Rider
Arrows
Arrows Fireball Ram Rider
Arrows Fireball Ram Rider
Bats Fireball Guards Electro Wizard
Arrows Fireball Electro Wizard Ram Rider
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Bats
Arrows Fireball Electro Wizard Mega Knight
Arrows Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Inferno Dragon
Arrows Fireball Electro Wizard Ram Rider
Fireball Arrows Ram Rider Mega Knight
Fireball Arrows
Bats Arrows Fireball Electro Wizard
Electro Wizard Bats Fireball Guards
Fireball
Arrows Fireball Mega Knight
Arrows Fireball Electro Wizard
Mega Knight
Arrows Fireball
Electro Wizard Bats Fireball Guards
Fireball Arrows Electro Wizard Ram Rider
Arrows Fireball
Fireball Electro Wizard Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Bats Fireball Guards Electro Wizard
Bats Fireball Electro Wizard
Fireball Electro Wizard Mega Knight
Inferno Dragon
Fireball Mega Knight

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