My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon Night Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Electro Dragon Inferno Dragon Night Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon Night Witch
Giant Snowball
Electro Dragon Inferno Dragon Night Witch
Zap
Inferno Dragon Night Witch
Barbarian Barrel
Elixir Golem Night Witch
The Log
Elixir Golem
Earthquake
Elixir Golem
Arrows
Night Witch
Royal Delivery
Elixir Golem Battle Healer Electro Dragon Inferno Dragon Night Witch
Fireball
Elixir Golem Battle Healer Electro Dragon Inferno Dragon Night Witch
Poison
Elixir Golem Battle Healer Electro Dragon Night Witch
Lightning
Battle Healer Electro Dragon Inferno Dragon Night Witch Archer Queen
Rocket
Battle Healer Electro Dragon Inferno Dragon Night Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Rage Tornado Inferno Dragon Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Elixir Golem Tornado Battle Healer Inferno Dragon Night Witch Archer Queen Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Elixir Golem Tornado Battle Healer

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archer Queen
Battle Healer
Elixir Golem Inferno Dragon Rage Electro Dragon Night Witch Tornado
Elixir Golem
Battle Healer Night Witch Rage Inferno Dragon Tornado Electro Dragon
Inferno Dragon
Battle Healer Elixir Golem Electro Dragon
Night Witch
Elixir Golem Battle Healer Rage Tornado
Rage
Battle Healer Elixir Golem Night Witch Electro Dragon
Tornado
Battle Healer Elixir Golem Night Witch Electro Dragon
Electro Dragon
Battle Healer Elixir Golem Inferno Dragon Rage Tornado

Defense Synergies 2 6

Archer Queen
Battle Healer
Battle Healer
Inferno Dragon Electro Dragon Archer Queen Night Witch Tornado
Elixir Golem
Inferno Dragon
Battle Healer Tornado Electro Dragon
Night Witch
Battle Healer
Rage
Tornado
Battle Healer Inferno Dragon Electro Dragon
Electro Dragon
Battle Healer Inferno Dragon Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Inferno Dragon Battle Healer Night Witch Electro Dragon
Tornado Inferno Dragon Night Witch Electro Dragon
Inferno Dragon Night Witch Electro Dragon
Battle Healer Tornado
Tornado Night Witch Electro Dragon
Inferno Dragon Tornado Night Witch Electro Dragon
Battle Healer Electro Dragon
Inferno Dragon Archer Queen Night Witch Tornado
Tornado Battle Healer Night Witch
Night Witch Tornado Electro Dragon
Inferno Dragon Night Witch Tornado Electro Dragon
Night Witch Battle Healer Electro Dragon
Night Witch Tornado Electro Dragon
Inferno Dragon
Tornado Inferno Dragon
Night Witch Tornado Electro Dragon
Battle Healer Night Witch Tornado Electro Dragon
Tornado Battle Healer Inferno Dragon Electro Dragon
Inferno Dragon Tornado
Battle Healer Night Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Battle Healer Inferno Dragon Electro Dragon
Battle Healer Electro Dragon
Battle Healer Night Witch Tornado
Battle Healer Inferno Dragon Night Witch
Tornado Electro Dragon
Battle Healer Night Witch
Battle Healer Inferno Dragon
Electro Dragon Inferno Dragon Tornado
Inferno Dragon
Inferno Dragon Electro Dragon
Archer Queen Tornado
Night Witch
Electro Dragon
Electro Dragon Archer Queen Battle Healer Inferno Dragon Night Witch Tornado
Archer Queen Battle Healer Inferno Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Tornado Electro Dragon
Electro Dragon
Tornado Electro Dragon
Tornado
Tornado Electro Dragon
Tornado Electro Dragon
Night Witch Tornado Electro Dragon
Tornado Electro Dragon
Archer Queen Tornado Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Tornado
Night Witch
Electro Dragon
Tornado Electro Dragon
Night Witch
Tornado
Tornado
Electro Dragon
Tornado Electro Dragon
Inferno Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado
Night Witch Tornado Electro Dragon
Electro Dragon
Night Witch
Night Witch Electro Dragon
Electro Dragon
Night Witch Electro Dragon
Archer Queen Tornado Electro Dragon
Electro Dragon
Electro Dragon
Archer Queen Tornado
Archer Queen Electro Dragon
Electro Dragon Archer Queen Tornado
Archer Queen Tornado Electro Dragon
Electro Dragon Archer Queen Tornado

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