My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Tombstone Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Guards
Giant Snowball
Royal Recruits Tombstone Guards
Zap
Tombstone Guards
Barbarian Barrel
Royal Recruits Tombstone Guards
The Log
Royal Recruits Tombstone Mini P.E.K.K.A Guards
Earthquake
Tombstone Guards
Arrows
Royal Recruits Tombstone Guards
Royal Delivery
Royal Recruits Mini P.E.K.K.A Guards
Fireball
Tombstone
Poison
Royal Recruits Tombstone Guards
Lightning
Tombstone Mini P.E.K.K.A Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Tombstone Mini P.E.K.K.A Rage Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Zap Arrows Guards Tombstone Mini P.E.K.K.A Archer Queen Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage Zap Arrows Guards

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archer Queen
Arrows
Zap Mini P.E.K.K.A
Guards
Zap
Mini P.E.K.K.A
Arrows Rage Zap
Rage
Mini P.E.K.K.A
Royal Recruits
Zap
Tombstone
Zap
Arrows Guards Mini P.E.K.K.A Royal Recruits

Defense Synergies 1 11

Archer Queen
Guards Tombstone Zap
Arrows
Mini P.E.K.K.A Tombstone Zap
Guards
Archer Queen Mini P.E.K.K.A Tombstone Zap
Mini P.E.K.K.A
Zap Arrows Guards
Rage
Royal Recruits
Tombstone
Tombstone
Archer Queen Arrows Guards Royal Recruits Zap
Zap
Mini P.E.K.K.A Archer Queen Arrows Guards Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Tombstone Zap
Mini P.E.K.K.A Royal Recruits Tombstone Zap
Mini P.E.K.K.A Royal Recruits Tombstone
Mini P.E.K.K.A Royal Recruits Guards Tombstone
Arrows Mini P.E.K.K.A Royal Recruits Tombstone
Arrows Guards Zap
Arrows Tombstone Zap
Arrows Royal Recruits Zap
Mini P.E.K.K.A Archer Queen Royal Recruits Tombstone
Guards Mini P.E.K.K.A Royal Recruits
Guards Arrows Royal Recruits Tombstone Zap
Arrows Zap
Mini P.E.K.K.A Royal Recruits Tombstone Guards Zap
Arrows Guards Mini P.E.K.K.A Royal Recruits Tombstone Zap
Mini P.E.K.K.A Royal Recruits Tombstone
Mini P.E.K.K.A Royal Recruits Zap
Arrows Mini P.E.K.K.A Royal Recruits Tombstone
Arrows Tombstone Guards Royal Recruits Zap
Arrows Zap Guards Royal Recruits Tombstone
Mini P.E.K.K.A Royal Recruits
Royal Recruits Arrows Guards Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mini P.E.K.K.A Royal Recruits Tombstone Zap
Arrows Mini P.E.K.K.A Zap
Guards Royal Recruits Tombstone Mini P.E.K.K.A Zap
Guards Mini P.E.K.K.A Royal Recruits Zap
Royal Recruits Guards Mini P.E.K.K.A Tombstone
Arrows Zap
Guards Mini P.E.K.K.A Royal Recruits Tombstone
Mini P.E.K.K.A Royal Recruits
Royal Recruits Zap Mini P.E.K.K.A Tombstone
Royal Recruits Guards Tombstone
Guards Mini P.E.K.K.A Royal Recruits Tombstone
Royal Recruits Archer Queen Arrows Guards Zap
Mini P.E.K.K.A Royal Recruits Guards Tombstone
Royal Recruits
Guards Royal Recruits Tombstone Archer Queen Mini P.E.K.K.A Zap
Arrows Archer Queen Mini P.E.K.K.A Royal Recruits Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Royal Recruits
Arrows Zap
Arrows
Arrows Guards Royal Recruits
Arrows Zap
Arrows Zap
Arrows
Arrows Zap
Arrows Zap
Guards Mini P.E.K.K.A
Arrows Royal Recruits Zap
Archer Queen Arrows Zap
Arrows
Arrows Zap
Arrows Zap
Arrows Royal Recruits
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Zap
Arrows Zap
Arrows
Arrows Royal Recruits Zap
Arrows Zap
Arrows Zap
Arrows Zap
Arrows Zap
Arrows Zap
Zap Guards
Mini P.E.K.K.A
Arrows Zap
Zap Arrows
Arrows
Zap Guards Royal Recruits Tombstone
Archer Queen Arrows Zap
Arrows
Mini P.E.K.K.A
Arrows Zap
Archer Queen Arrows Zap
Archer Queen Royal Recruits
Zap Archer Queen Guards Royal Recruits
Archer Queen Zap
Archer Queen Royal Recruits Zap

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