My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram P.E.K.K.A Royal Ghost Bandit Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Bandit
Giant Snowball
Bomber Battle Ram
Zap
Bomber Battle Ram Bandit
Barbarian Barrel
Bomber Battle Ram Royal Ghost Bandit
The Log
Bomber Battle Ram Bandit
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Battle Ram P.E.K.K.A Royal Ghost Bandit Mother Witch
Fireball
Bomber Battle Ram Bandit Mother Witch
Poison
Bomber Mother Witch
Lightning
Battle Ram Bandit Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A Royal Ghost Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bomber Arrows Bandit Royal Ghost Battle Ram Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Bomber Arrows Bandit

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Battle Ram Bomber Bandit Royal Ghost Mother Witch
Arrows
Zap P.E.K.K.A Battle Ram Bandit Mother Witch
Bomber
Zap P.E.K.K.A Battle Ram Bandit
P.E.K.K.A
Zap Arrows Bomber Battle Ram Mother Witch
Battle Ram
Zap Bandit Arrows Bomber P.E.K.K.A Royal Ghost Mother Witch
Bandit
Battle Ram Zap Arrows Bomber Royal Ghost
Royal Ghost
Zap Battle Ram Bandit Mother Witch
Mother Witch
Zap Arrows P.E.K.K.A Battle Ram Royal Ghost

Defense Synergies 0 13

Zap
Arrows Bomber P.E.K.K.A Bandit Royal Ghost Mother Witch
Arrows
Zap P.E.K.K.A Bandit Mother Witch
Bomber
Zap P.E.K.K.A Bandit Royal Ghost
P.E.K.K.A
Zap Arrows Bomber
Battle Ram
Bandit
Zap Arrows Bomber
Royal Ghost
Zap Bomber Mother Witch
Mother Witch
Zap Arrows Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Bomber
P.E.K.K.A Zap Bomber Bandit
P.E.K.K.A Bomber Bandit
P.E.K.K.A Bomber Bandit
Arrows Bomber P.E.K.K.A
Arrows Zap Bomber Bandit Royal Ghost Mother Witch
Zap Arrows
Zap Arrows P.E.K.K.A Bandit
P.E.K.K.A
Bomber Bandit Royal Ghost
Mother Witch Zap Arrows Bomber Bandit Royal Ghost
Arrows Zap
P.E.K.K.A Zap Bomber Bandit
Bomber Zap Arrows P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit
Zap P.E.K.K.A Bandit
Arrows Bomber P.E.K.K.A
Arrows Zap Bomber Bandit Royal Ghost
Zap Arrows Bomber Bandit Royal Ghost Mother Witch
P.E.K.K.A
Bomber Royal Ghost Arrows P.E.K.K.A Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit Royal Ghost
Bandit Zap Arrows Bomber Royal Ghost
P.E.K.K.A Bandit Zap
P.E.K.K.A Zap Bandit
P.E.K.K.A Bandit
Arrows Mother Witch Zap
P.E.K.K.A Bandit
P.E.K.K.A
Zap P.E.K.K.A Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Arrows
P.E.K.K.A Bandit
Bomber
Zap Bomber P.E.K.K.A
Arrows Zap Bomber P.E.K.K.A Royal Ghost Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit Royal Ghost
Arrows Zap Bandit Royal Ghost
Arrows Bandit
Arrows
Bomber Zap Arrows
Arrows Mother Witch Zap
Arrows Bomber
Arrows Zap
Arrows Zap Bandit
Zap Arrows Bandit
Zap Arrows
Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Bomber Bandit
Arrows Bandit
Arrows
Bomber
Zap Arrows Bomber Bandit
Zap Arrows Bomber Mother Witch
Arrows
Zap Arrows
Zap Arrows Mother Witch Bomber
Arrows Zap Bandit Royal Ghost
Zap Arrows Bandit
Zap Arrows Bandit
Zap Arrows Mother Witch
Zap
Zap Arrows Bomber Bandit
Zap Arrows
P.E.K.K.A
Arrows
Zap Bandit
Zap Arrows
Arrows
Arrows Zap Bomber
Zap Arrows
P.E.K.K.A
Zap
Zap
Zap Bandit Royal Ghost

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