My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Dart Goblin Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Dart Goblin Battle Ram
Zap
Goblin Gang Dart Goblin Battle Ram
Barbarian Barrel
Ice Spirit Goblin Gang Dart Goblin Battle Ram Electro Wizard
The Log
Ice Spirit Goblin Gang Dart Goblin Battle Ram
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang Dart Goblin
Royal Delivery
Ice Spirit Goblin Gang Dart Goblin Battle Ram P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Dart Goblin Battle Ram Electro Wizard
Poison
Goblin Gang Dart Goblin Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Dart Goblin Goblin Gang Battle Ram Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Dart Goblin Goblin Gang

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Goblin Gang Ice Spirit P.E.K.K.A Battle Ram Zap
Goblin Gang
Dart Goblin P.E.K.K.A Battle Ram
Ice Spirit
P.E.K.K.A Battle Ram Zap Dart Goblin
Lightning
Battle Ram
P.E.K.K.A
Ice Spirit Zap Electro Wizard Dart Goblin Goblin Gang Battle Ram
Battle Ram
Ice Spirit Zap Dart Goblin Goblin Gang Lightning P.E.K.K.A Electro Wizard
Zap
Ice Spirit P.E.K.K.A Battle Ram Electro Wizard Dart Goblin
Electro Wizard
P.E.K.K.A Zap Battle Ram

Defense Synergies 3 12

Dart Goblin
Goblin Gang Ice Spirit P.E.K.K.A Zap Electro Wizard
Goblin Gang
Ice Spirit Dart Goblin P.E.K.K.A Zap Electro Wizard
Ice Spirit
Goblin Gang Zap Dart Goblin P.E.K.K.A Electro Wizard
Lightning
P.E.K.K.A
Dart Goblin Goblin Gang Ice Spirit Zap Electro Wizard
Battle Ram
Zap
Ice Spirit Electro Wizard Dart Goblin Goblin Gang P.E.K.K.A
Electro Wizard
Zap Dart Goblin Goblin Gang Ice Spirit P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin Zap Electro Wizard
P.E.K.K.A Dart Goblin Goblin Gang Ice Spirit Zap Electro Wizard
Goblin Gang P.E.K.K.A Dart Goblin Lightning Electro Wizard
P.E.K.K.A Dart Goblin Goblin Gang Electro Wizard
Lightning P.E.K.K.A
Goblin Gang Dart Goblin Zap Electro Wizard
Dart Goblin Lightning Electro Wizard Goblin Gang Ice Spirit Zap
Lightning Dart Goblin P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Dart Goblin Ice Spirit Electro Wizard
Dart Goblin Goblin Gang Electro Wizard Zap
Dart Goblin Goblin Gang Zap Electro Wizard
P.E.K.K.A Goblin Gang Ice Spirit Lightning Zap Electro Wizard
Dart Goblin Goblin Gang Ice Spirit P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang Ice Spirit Lightning P.E.K.K.A Zap Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
Ice Spirit Dart Goblin Goblin Gang Zap Electro Wizard
Zap Dart Goblin Ice Spirit Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Goblin Gang Dart Goblin P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Zap Electro Wizard
Electro Wizard Goblin Gang Lightning Zap
Goblin Gang P.E.K.K.A Ice Spirit Lightning Zap Electro Wizard
Goblin Gang Lightning P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Goblin Gang
Dart Goblin Goblin Gang Ice Spirit Zap Electro Wizard
Goblin Gang P.E.K.K.A Dart Goblin Lightning Electro Wizard
P.E.K.K.A
Lightning P.E.K.K.A Zap Electro Wizard Ice Spirit
P.E.K.K.A Dart Goblin Goblin Gang
P.E.K.K.A Dart Goblin
Lightning P.E.K.K.A Zap Electro Wizard
Lightning P.E.K.K.A Goblin Gang
Dart Goblin
Goblin Gang Electro Wizard Dart Goblin Ice Spirit Lightning P.E.K.K.A Zap
Dart Goblin P.E.K.K.A Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin
Dart Goblin Zap Electro Wizard
Lightning Dart Goblin
Lightning Dart Goblin
Zap
Dart Goblin Ice Spirit Zap
Dart Goblin
Dart Goblin Ice Spirit Lightning Zap
Dart Goblin Lightning Zap
Lightning Goblin Gang Electro Wizard
Lightning Dart Goblin Zap Electro Wizard
Lightning Dart Goblin Zap
Lightning Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin Zap
Lightning Dart Goblin Zap
Lightning Dart Goblin
Lightning
Lightning
Lightning Dart Goblin Zap Electro Wizard
Lightning Dart Goblin Zap
Lightning
Lightning
Lightning
Lightning Zap
Zap Ice Spirit
Dart Goblin Lightning Zap Electro Wizard
Lightning Zap
Lightning Dart Goblin Zap
Lightning Dart Goblin Zap Electro Wizard
Lightning Zap Electro Wizard Dart Goblin Ice Spirit
Lightning
Lightning Dart Goblin Zap
Lightning Zap Ice Spirit Electro Wizard
P.E.K.K.A
Lightning
Lightning Zap Electro Wizard Dart Goblin Goblin Gang Ice Spirit
Lightning Dart Goblin Zap Electro Wizard
Lightning Dart Goblin Goblin Gang Electro Wizard
Dart Goblin Lightning Zap
Lightning Zap
Dart Goblin P.E.K.K.A
Zap Dart Goblin Goblin Gang Ice Spirit Lightning Electro Wizard
Dart Goblin Lightning Zap Electro Wizard
Lightning Dart Goblin Zap Electro Wizard

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