My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Three Musketeers Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Elixir Collector Three Musketeers Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Battle Ram Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Battle Ram Three Musketeers
Giant Snowball
Bats Goblin Gang Minion Horde Battle Ram Three Musketeers
Zap
Bats Goblin Gang Minion Horde Battle Ram Three Musketeers Goblin Giant
Barbarian Barrel
Goblin Gang Battle Ram Three Musketeers
The Log
Goblin Gang Battle Ram Three Musketeers
Earthquake
Goblin Gang Elixir Collector
Arrows
Bats Goblin Gang Minion Horde
Royal Delivery
Bats Goblin Gang Minion Horde Battle Ram Three Musketeers
Fireball
Goblin Gang Minion Horde Battle Ram Elixir Collector Three Musketeers
Poison
Bats Goblin Gang Minion Horde Elixir Collector Three Musketeers
Lightning
Battle Ram Elixir Collector Three Musketeers
Rocket
Minion Horde Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Battle Ram Minion Horde Goblin Giant Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Battle Ram

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Three Musketeers
Goblin Gang Battle Ram Zap
Bats
Goblin Giant Battle Ram Zap
Goblin Gang
Three Musketeers Goblin Giant Battle Ram
Goblin Giant
Zap Bats Goblin Gang Minion Horde
Minion Horde
Goblin Giant Battle Ram Zap
Elixir Collector
Battle Ram
Zap Three Musketeers Bats Goblin Gang Minion Horde
Zap
Goblin Giant Battle Ram Three Musketeers Bats Minion Horde

Defense Synergies 1 5

Three Musketeers
Zap
Bats
Goblin Giant Zap
Goblin Gang
Zap
Goblin Giant
Zap Bats
Minion Horde
Zap
Elixir Collector
Battle Ram
Zap
Goblin Giant Three Musketeers Bats Goblin Gang Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant Minion Horde Zap
Minion Horde Three Musketeers Bats Goblin Gang Zap
Three Musketeers Goblin Gang Minion Horde Bats
Three Musketeers Minion Horde Bats Goblin Gang
Goblin Gang Bats Zap
Three Musketeers Bats Minion Horde Goblin Gang Zap
Goblin Giant Zap
Three Musketeers Minion Horde Goblin Gang
Goblin Gang Minion Horde
Bats Goblin Gang Minion Horde Goblin Giant Zap
Three Musketeers Minion Horde Bats Goblin Gang Zap
Minion Horde Three Musketeers Bats Goblin Gang Zap
Three Musketeers Bats Goblin Gang Minion Horde Zap
Three Musketeers Goblin Gang Minion Horde
Minion Horde Three Musketeers Goblin Gang Zap
Three Musketeers Minion Horde Bats Goblin Gang
Three Musketeers Bats Goblin Gang Minion Horde Zap
Zap Bats
Three Musketeers
Goblin Gang Bats Goblin Giant Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Goblin Gang Zap
Goblin Gang Bats Goblin Giant Minion Horde Zap
Goblin Gang Bats Goblin Giant Minion Horde Zap
Three Musketeers Goblin Gang Goblin Giant Minion Horde
Three Musketeers Bats Goblin Gang Goblin Giant Minion Horde Zap
Goblin Gang Bats Goblin Giant Minion Horde
Goblin Giant Minion Horde
Minion Horde Zap Bats
Three Musketeers Goblin Gang Goblin Giant Minion Horde
Bats Minion Horde
Goblin Giant Zap
Three Musketeers Goblin Gang Goblin Giant Minion Horde
Three Musketeers Minion Horde
Goblin Gang Three Musketeers Bats Goblin Giant Minion Horde Zap
Bats Minion Horde Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Goblin Giant Minion Horde
Minion Horde Zap
Bats Goblin Giant Minion Horde Zap
Minion Horde
Zap
Zap
Three Musketeers Bats Goblin Gang Minion Horde
Minion Horde Zap
Zap
Three Musketeers
Minion Horde
Zap
Three Musketeers Minion Horde Zap
Three Musketeers Minion Horde
Three Musketeers
Bats Minion Horde
Three Musketeers Zap
Zap
Minion Horde
Minion Horde Zap
Zap
Minion Horde
Zap
Zap
Zap
Bats Minion Horde Zap
Zap Bats Minion Horde
Minion Horde
Minion Horde Zap
Zap Minion Horde
Minion Horde
Minion Horde Zap Bats Goblin Gang
Three Musketeers Zap
Three Musketeers Goblin Gang Minion Horde
Zap
Zap
Three Musketeers Minion Horde
Zap Bats Goblin Gang Minion Horde
Bats Zap
Goblin Giant Zap

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