My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Miner
Giant Snowball
Bats Guards Electro Dragon Miner
Zap
Bats Guards
Barbarian Barrel
Guards Electro Wizard
The Log
Guards
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards Electro Dragon P.E.K.K.A Miner Electro Wizard
Fireball
Electro Dragon Electro Wizard
Poison
Bats Guards Electro Dragon Electro Wizard
Lightning
Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Guards P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Miner Electro Wizard Electro Dragon Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Guards Miner

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner P.E.K.K.A Zap
Guards
Miner Zap
Miner
Bats Guards Zap Rocket Electro Dragon Electro Wizard
P.E.K.K.A
Zap Electro Wizard Bats Electro Dragon
Rocket
Miner
Zap
Miner P.E.K.K.A Electro Wizard Bats Guards Electro Dragon
Electro Dragon
Miner P.E.K.K.A Zap
Electro Wizard
P.E.K.K.A Zap Miner

Defense Synergies 1 11

Bats
P.E.K.K.A Zap Electro Wizard
Guards
Zap Electro Dragon Electro Wizard
Miner
Zap
P.E.K.K.A
Bats Zap Electro Wizard
Rocket
Zap
Electro Wizard Bats Guards Miner P.E.K.K.A Electro Dragon
Electro Dragon
Guards Zap Electro Wizard
Electro Wizard
Zap Bats Guards P.E.K.K.A Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Electro Dragon Electro Wizard
P.E.K.K.A Bats Zap Electro Dragon Electro Wizard
P.E.K.K.A Rocket Bats Electro Dragon Electro Wizard
P.E.K.K.A Bats Guards Electro Dragon Electro Wizard
P.E.K.K.A Rocket
Bats Guards Zap Electro Dragon Electro Wizard
Bats Rocket Electro Wizard Zap Electro Dragon
Rocket P.E.K.K.A Zap Electro Dragon Electro Wizard
P.E.K.K.A
Guards Miner Electro Wizard
Bats Guards Electro Wizard Zap Electro Dragon
Bats Zap Electro Dragon Electro Wizard
P.E.K.K.A Bats Guards Rocket Zap Electro Dragon Electro Wizard
Rocket Bats Guards P.E.K.K.A Zap Electro Dragon Electro Wizard
P.E.K.K.A Electro Wizard
Rocket P.E.K.K.A Zap Electro Wizard
Bats P.E.K.K.A Electro Dragon Electro Wizard
Bats Guards Zap Electro Dragon Electro Wizard
Zap Bats Guards Electro Dragon Electro Wizard
P.E.K.K.A Electro Wizard
Bats Guards P.E.K.K.A Electro Dragon Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Zap Electro Wizard
Electro Wizard Miner Rocket Zap Electro Dragon
Guards P.E.K.K.A Bats Rocket Zap Electro Dragon Electro Wizard
Guards P.E.K.K.A Rocket Bats Zap Electro Wizard
P.E.K.K.A Guards
Rocket Bats Zap Electro Dragon Electro Wizard
Guards P.E.K.K.A Rocket Bats Electro Wizard
P.E.K.K.A
P.E.K.K.A Rocket Zap Electro Dragon Electro Wizard Bats
P.E.K.K.A Guards
P.E.K.K.A Bats Guards Electro Dragon
P.E.K.K.A Rocket Guards Zap Electro Wizard
P.E.K.K.A Rocket Guards
Electro Dragon
Guards Electro Dragon Electro Wizard Bats P.E.K.K.A Rocket Zap
Bats P.E.K.K.A Zap Electro Dragon Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Rocket Electro Dragon
Miner Zap Electro Dragon Electro Wizard
Rocket Miner Electro Dragon
Guards Rocket
Rocket Zap
Bats Rocket Zap Electro Dragon
Zap Electro Dragon
Miner Zap Electro Dragon
Rocket Bats Guards Electro Dragon Electro Wizard
Miner Rocket Zap Electro Dragon Electro Wizard
Rocket Zap Electro Dragon
Rocket Miner
Rocket Electro Dragon
Zap
Rocket Zap Electro Dragon
Rocket Electro Dragon
Rocket
Bats Rocket
Rocket Zap Electro Dragon Electro Wizard
Rocket Miner Zap Electro Dragon
Rocket
Rocket
Rocket
Rocket Zap Electro Dragon
Zap Electro Dragon
Miner Zap Electro Dragon Electro Wizard
Miner Zap Electro Dragon
Miner Rocket Zap
Bats Zap Electro Dragon Electro Wizard
Rocket Zap Electro Dragon Electro Wizard Bats Guards
Miner Rocket Zap Electro Dragon
Rocket Zap Electro Dragon Electro Wizard
P.E.K.K.A
Rocket
Zap Electro Wizard Bats Guards Rocket Electro Dragon
Rocket Zap Electro Dragon Electro Wizard
Miner Rocket Electro Dragon Electro Wizard
Zap Electro Dragon
Rocket Zap
P.E.K.K.A Electro Dragon
Zap Electro Dragon Bats Guards Rocket Electro Wizard
Bats Rocket Zap Electro Dragon Electro Wizard
Electro Dragon Miner Rocket Zap Electro Wizard
P.E.K.K.A
Rocket Electro Dragon

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