My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Inferno Dragon
Giant Snowball
Bats Guards Electro Dragon Inferno Dragon
Zap
Bats Inferno Tower Guards Inferno Dragon
Barbarian Barrel
Inferno Tower Guards
The Log
Mini P.E.K.K.A Guards
Earthquake
Inferno Tower Guards
Arrows
Bats Guards
Royal Delivery
Bats Mini P.E.K.K.A Guards Electro Dragon Inferno Dragon
Fireball
Inferno Tower Electro Dragon Inferno Dragon
Poison
Bats Inferno Tower Guards Electro Dragon
Lightning
Mini P.E.K.K.A Inferno Tower Electro Dragon Inferno Dragon
Rocket
Inferno Tower Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Inferno Tower Guards Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Guards Inferno Dragon Mini P.E.K.K.A Inferno Tower Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Guards

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Zap Mini P.E.K.K.A
Bats
Inferno Dragon Mini P.E.K.K.A Zap
Guards
Zap
Inferno Tower
Inferno Dragon
Bats Electro Dragon
Mini P.E.K.K.A
Arrows Bats Zap
Zap
Arrows Bats Guards Mini P.E.K.K.A Electro Dragon
Electro Dragon
Inferno Dragon Zap

Defense Synergies 2 16

Arrows
Inferno Tower Mini P.E.K.K.A Zap
Bats
Inferno Tower Inferno Dragon Mini P.E.K.K.A Zap
Guards
Inferno Tower Mini P.E.K.K.A Zap Electro Dragon
Inferno Tower
Guards Arrows Bats Zap Electro Dragon
Inferno Dragon
Bats Zap Electro Dragon
Mini P.E.K.K.A
Zap Arrows Bats Guards Electro Dragon
Zap
Mini P.E.K.K.A Arrows Bats Guards Inferno Tower Inferno Dragon Electro Dragon
Electro Dragon
Guards Inferno Tower Inferno Dragon Mini P.E.K.K.A Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Zap Electro Dragon
Inferno Tower Inferno Dragon Mini P.E.K.K.A Bats Zap Electro Dragon
Inferno Tower Mini P.E.K.K.A Bats Inferno Dragon Electro Dragon
Inferno Tower Inferno Dragon Mini P.E.K.K.A Bats Guards Electro Dragon
Arrows Mini P.E.K.K.A
Arrows Bats Guards Zap Electro Dragon
Bats Inferno Tower Inferno Dragon Arrows Zap Electro Dragon
Arrows Inferno Tower Zap Electro Dragon
Inferno Tower Inferno Dragon Mini P.E.K.K.A
Guards Inferno Tower Mini P.E.K.K.A
Bats Guards Arrows Zap Electro Dragon
Arrows Inferno Tower Inferno Dragon Bats Zap Electro Dragon
Inferno Tower Mini P.E.K.K.A Bats Guards Zap Electro Dragon
Arrows Bats Guards Mini P.E.K.K.A Zap Electro Dragon
Inferno Tower Inferno Dragon Mini P.E.K.K.A
Inferno Tower Inferno Dragon Mini P.E.K.K.A Zap
Arrows Bats Inferno Tower Mini P.E.K.K.A Electro Dragon
Arrows Bats Guards Zap Electro Dragon
Arrows Zap Bats Guards Inferno Dragon Electro Dragon
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Arrows Bats Guards Mini P.E.K.K.A Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mini P.E.K.K.A Inferno Tower Zap
Arrows Inferno Dragon Mini P.E.K.K.A Zap Electro Dragon
Guards Bats Inferno Tower Mini P.E.K.K.A Zap Electro Dragon
Guards Mini P.E.K.K.A Bats Inferno Tower Zap
Inferno Tower Guards Inferno Dragon Mini P.E.K.K.A
Arrows Bats Zap Electro Dragon
Guards Mini P.E.K.K.A Bats Inferno Tower
Inferno Tower Mini P.E.K.K.A Inferno Dragon
Zap Electro Dragon Bats Inferno Tower Inferno Dragon Mini P.E.K.K.A
Inferno Tower Guards Inferno Dragon
Inferno Dragon Bats Guards Inferno Tower Mini P.E.K.K.A Electro Dragon
Arrows Guards Zap
Mini P.E.K.K.A Guards Inferno Tower
Electro Dragon
Guards Inferno Tower Electro Dragon Bats Inferno Dragon Mini P.E.K.K.A Zap
Arrows Bats Inferno Tower Inferno Dragon Mini P.E.K.K.A Zap Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Electro Dragon
Arrows Zap Electro Dragon
Arrows Electro Dragon
Arrows Guards
Arrows Zap
Arrows Bats Zap Electro Dragon
Arrows
Arrows Zap Electro Dragon
Arrows Zap Electro Dragon
Bats Guards Mini P.E.K.K.A Electro Dragon
Arrows Zap Electro Dragon
Arrows Zap Electro Dragon
Arrows Electro Dragon
Arrows Zap
Arrows Zap Electro Dragon
Arrows Electro Dragon
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Zap Electro Dragon
Arrows Zap Electro Dragon
Arrows
Arrows Zap Electro Dragon
Arrows Zap Electro Dragon
Inferno Dragon
Arrows Zap Electro Dragon
Arrows Zap Electro Dragon
Arrows Zap
Arrows Bats Zap Electro Dragon
Zap Electro Dragon Bats Guards
Mini P.E.K.K.A
Arrows Zap Electro Dragon
Zap Arrows Electro Dragon
Arrows
Zap Bats Guards Electro Dragon
Arrows Zap Electro Dragon
Arrows
Mini P.E.K.K.A Electro Dragon
Arrows Zap Electro Dragon
Arrows Zap
Electro Dragon
Zap Electro Dragon Bats Guards
Bats Zap Electro Dragon
Electro Dragon Zap

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