My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Furnace Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince Miner
Giant Snowball
Skeletons Furnace Miner
Zap
Skeletons Furnace Prince
Barbarian Barrel
Skeletons Ice Spirit Furnace Electro Wizard
The Log
Skeletons Ice Spirit Furnace Prince
Earthquake
Skeletons Furnace
Arrows
Skeletons Ice Spirit Furnace
Royal Delivery
Skeletons Ice Spirit Prince Miner Electro Wizard
Fireball
Furnace Electro Wizard
Poison
Furnace Electro Wizard
Lightning
Furnace Prince Electro Wizard
Rocket
Furnace Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Furnace Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Poison Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Skeletons The Log Miner Furnace Poison Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Skeletons The Log Miner

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Furnace Prince Miner
Skeletons
Furnace
Miner Ice Spirit Prince
Poison
Miner Prince The Log
Prince
Ice Spirit Furnace Poison The Log Miner Electro Wizard
The Log
Poison Prince Miner
Miner
Furnace Poison Ice Spirit Prince The Log Electro Wizard
Electro Wizard
Prince Miner

Defense Synergies 1 19

Ice Spirit
Skeletons Furnace Poison Prince The Log Miner Electro Wizard
Skeletons
Ice Spirit Furnace Poison Prince The Log Electro Wizard
Furnace
Ice Spirit Skeletons Prince Electro Wizard
Poison
Ice Spirit Skeletons The Log Electro Wizard
Prince
The Log Ice Spirit Skeletons Furnace Electro Wizard
The Log
Prince Ice Spirit Skeletons Poison Miner Electro Wizard
Miner
Ice Spirit The Log
Electro Wizard
Ice Spirit Skeletons Furnace Poison Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Ice Spirit Skeletons Furnace Prince The Log Electro Wizard
Furnace Prince Skeletons Electro Wizard
Prince Skeletons Furnace Electro Wizard
Poison Prince The Log
The Log Skeletons Furnace Electro Wizard
Furnace Electro Wizard Ice Spirit Poison
Poison The Log Electro Wizard
Skeletons Furnace Prince
Ice Spirit Skeletons Prince Miner Electro Wizard
Poison Electro Wizard Skeletons Furnace The Log
Furnace Poison Electro Wizard
Furnace Prince Ice Spirit Skeletons The Log Electro Wizard
Ice Spirit Furnace Poison Prince The Log Electro Wizard
Furnace Prince Electro Wizard
Ice Spirit Furnace Prince The Log Electro Wizard
Skeletons Furnace Poison Prince Electro Wizard
Ice Spirit Furnace Prince The Log Electro Wizard
Furnace Poison The Log Ice Spirit Electro Wizard
Prince Electro Wizard
Furnace Poison Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Furnace Prince Electro Wizard
Poison Electro Wizard Prince The Log Miner
Ice Spirit Skeletons Furnace Prince The Log Electro Wizard
Prince The Log Electro Wizard
Skeletons Prince
Furnace Poison Ice Spirit Skeletons Electro Wizard
Prince Skeletons Furnace Electro Wizard
Prince
Electro Wizard Ice Spirit Skeletons Poison Prince The Log
Skeletons
Prince
Poison Prince The Log Electro Wizard
Prince Skeletons
Furnace
Electro Wizard Ice Spirit Skeletons Furnace Poison Prince The Log
Poison The Log Electro Wizard
Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log Miner Electro Wizard
Poison The Log Miner
Poison Prince The Log
Poison Furnace The Log
Poison Ice Spirit Furnace
Furnace Poison The Log
Poison The Log Ice Spirit
Poison The Log Miner
Poison Prince Electro Wizard
Poison Miner Prince The Log Electro Wizard
Poison
Poison The Log Miner
Poison
Furnace Poison Prince The Log
Furnace Poison The Log
Furnace Poison The Log
Poison
Poison Prince The Log Electro Wizard
Poison The Log Miner
Poison Prince The Log
Poison
Prince The Log
Poison The Log
Poison The Log Ice Spirit Furnace
Poison The Log Miner Electro Wizard
Poison Prince The Log Miner
Poison Miner The Log
Poison Furnace Electro Wizard
Electro Wizard Ice Spirit Poison
Poison The Log Miner
Ice Spirit Poison Electro Wizard
Prince
Poison The Log
Electro Wizard Ice Spirit Prince
Poison Electro Wizard
The Log
Poison Miner Prince Electro Wizard
The Log Poison
Poison
Prince
Ice Spirit Poison The Log Electro Wizard
Poison Electro Wizard
Poison Prince The Log Miner Electro Wizard
Prince

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