My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Dark Prince Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Dark Prince Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Dark Prince Prince
Giant Snowball
Spear Goblins Bats Goblin Gang
Zap
Spear Goblins Bats Goblin Gang Dark Prince Prince Goblin Giant
Barbarian Barrel
Spear Goblins Goblin Gang Dark Prince
The Log
Spear Goblins Goblin Gang Dark Prince Prince
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Goblin Gang Dark Prince Prince
Fireball
Goblin Gang
Poison
Spear Goblins Bats Goblin Gang
Lightning
Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Spear Goblins Zap Goblin Gang Dark Prince Fireball Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Spear Goblins Zap Goblin Gang

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Dark Prince Goblin Giant Prince Zap
Dark Prince
Prince Bats Fireball Goblin Gang Goblin Giant Spear Goblins Zap
Fireball
Goblin Giant Zap Dark Prince
Goblin Gang
Dark Prince Goblin Giant Prince Spear Goblins
Goblin Giant
Fireball Zap Bats Dark Prince Goblin Gang Spear Goblins
Prince
Dark Prince Zap Bats Goblin Gang Spear Goblins
Spear Goblins
Dark Prince Goblin Gang Goblin Giant Prince Zap
Zap
Fireball Goblin Giant Prince Bats Dark Prince Spear Goblins

Defense Synergies 3 17

Bats
Dark Prince Goblin Giant Prince Spear Goblins Zap
Dark Prince
Bats Fireball Goblin Gang Prince Spear Goblins Zap
Fireball
Goblin Giant Zap Dark Prince
Goblin Gang
Dark Prince Prince Spear Goblins Zap
Goblin Giant
Fireball Zap Bats Spear Goblins
Prince
Bats Dark Prince Goblin Gang Spear Goblins Zap
Spear Goblins
Bats Dark Prince Goblin Gang Goblin Giant Prince Zap
Zap
Fireball Goblin Giant Bats Dark Prince Goblin Gang Prince Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Giant Spear Goblins Zap
Bats Dark Prince Goblin Gang Prince Zap
Goblin Gang Prince Bats Dark Prince
Prince Bats Dark Prince Goblin Gang
Dark Prince Fireball Prince
Fireball Goblin Gang Bats Dark Prince Spear Goblins Zap
Bats Fireball Goblin Gang Spear Goblins Zap
Fireball Goblin Giant Zap
Goblin Gang Prince
Goblin Gang Dark Prince Prince Spear Goblins
Bats Goblin Gang Dark Prince Fireball Goblin Giant Spear Goblins Zap
Bats Fireball Goblin Gang Spear Goblins Zap
Prince Bats Dark Prince Fireball Goblin Gang Zap
Fireball Bats Dark Prince Goblin Gang Prince Zap
Goblin Gang Prince
Fireball Goblin Gang Prince Zap
Bats Dark Prince Fireball Goblin Gang Prince
Fireball Bats Dark Prince Goblin Gang Prince Spear Goblins Zap
Zap Bats Dark Prince Fireball Spear Goblins
Prince
Dark Prince Goblin Gang Bats Fireball Goblin Giant Prince Spear Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince Fireball Prince Spear Goblins Zap
Fireball Goblin Gang Prince Zap
Goblin Gang Bats Dark Prince Goblin Giant Prince Spear Goblins Zap
Dark Prince Goblin Gang Prince Bats Fireball Goblin Giant Zap
Dark Prince Goblin Gang Goblin Giant Prince
Fireball Bats Goblin Gang Goblin Giant Zap
Dark Prince Goblin Gang Prince Bats Fireball Goblin Giant Spear Goblins
Dark Prince Goblin Giant Prince
Zap Bats Dark Prince Fireball Prince Spear Goblins
Goblin Gang Goblin Giant
Bats Dark Prince Prince
Dark Prince Fireball Goblin Giant Prince Zap
Dark Prince Prince Fireball Goblin Gang Goblin Giant
Fireball
Goblin Gang Bats Dark Prince Fireball Goblin Giant Prince Spear Goblins Zap
Bats Dark Prince Fireball Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball Goblin Giant
Dark Prince Fireball Prince
Fireball Dark Prince Zap
Fireball Bats Goblin Giant Spear Goblins Zap
Fireball Zap
Fireball Zap
Bats Fireball Goblin Gang Prince
Dark Prince Fireball Prince Zap
Fireball Zap
Fireball
Fireball
Fireball Prince Zap
Fireball Spear Goblins Zap
Fireball
Fireball
Bats
Dark Prince Fireball Prince Zap
Fireball Zap
Fireball Prince
Fireball
Prince
Fireball Zap
Zap Dark Prince Fireball
Fireball Zap
Fireball Prince Zap
Fireball Zap
Bats Fireball Zap
Zap Bats Fireball
Fireball
Fireball Zap
Zap Fireball
Prince
Fireball
Zap Bats Dark Prince Fireball Goblin Gang Prince Spear Goblins
Fireball Zap
Fireball
Fireball Dark Prince Goblin Gang Prince
Fireball Zap
Fireball Zap
Dark Prince Prince
Zap Bats Fireball Goblin Gang
Bats Fireball Zap
Dark Prince Fireball Goblin Giant Prince Zap

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