My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Minion Horde Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Minion Horde Miner Mighty Miner
Giant Snowball
Spear Goblins Bats Minion Horde Miner Mighty Miner
Zap
Spear Goblins Bats Mortar Minion Horde Mighty Miner
Barbarian Barrel
Spear Goblins Mortar
The Log
Spear Goblins
Earthquake
Spear Goblins Mortar
Arrows
Spear Goblins Bats Minion Horde
Royal Delivery
Spear Goblins Bats Minion Horde Miner
Fireball
Mortar Minion Horde Mighty Miner
Poison
Spear Goblins Bats Mortar Minion Horde
Lightning
Mortar Mighty Miner
Rocket
Mortar Minion Horde Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Miner Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Spear Goblins Miner Fireball Mighty Miner Mortar Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats The Log Spear Goblins Miner

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mortar
Fireball
The Log Miner Mortar
Minion Horde
Miner
The Log
Fireball Miner Mortar
Mighty Miner
Miner
Bats Minion Horde Mortar Spear Goblins Fireball The Log
Mortar
Miner Bats Fireball The Log Spear Goblins
Spear Goblins
Miner Mortar

Defense Synergies 1 10

Bats
The Log Mortar Spear Goblins
Fireball
The Log Miner Mortar
Minion Horde
The Log
The Log
Fireball Bats Minion Horde Miner Mortar Spear Goblins
Mighty Miner
Miner
Fireball The Log
Mortar
Bats Fireball The Log Spear Goblins
Spear Goblins
Bats The Log Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Minion Horde The Log Mortar Spear Goblins
Minion Horde Bats The Log Mortar
Minion Horde Mortar Bats
Minion Horde Bats Mortar
Fireball The Log
Fireball The Log Bats Spear Goblins
Bats Minion Horde Fireball Mortar Spear Goblins
Fireball The Log
Minion Horde Mighty Miner Mortar
Minion Horde Miner Spear Goblins
Bats Minion Horde Fireball The Log Spear Goblins
Minion Horde Bats Fireball Spear Goblins
Minion Horde Mortar Bats Fireball The Log
Fireball Bats Minion Horde The Log Mortar
Minion Horde Mortar
Minion Horde Fireball The Log Mortar
Minion Horde Bats Fireball Mortar
Fireball Mortar Bats Minion Horde The Log Spear Goblins
The Log Mortar Bats Fireball Spear Goblins
Mortar
Bats Fireball Minion Horde The Log Spear Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Spear Goblins
Fireball The Log Miner Mortar
Bats Minion Horde The Log Spear Goblins
Bats Fireball Minion Horde The Log
Minion Horde Mighty Miner
Fireball Bats Minion Horde
Bats Fireball Minion Horde Spear Goblins
Mighty Miner Minion Horde
Minion Horde Bats Fireball The Log Mortar Spear Goblins
Minion Horde
Bats Minion Horde
Fireball The Log
Fireball Minion Horde
Fireball Minion Horde
Bats Fireball Minion Horde The Log Mighty Miner Mortar Spear Goblins
Bats Fireball Minion Horde The Log Mighty Miner
Fireball Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde The Log Mortar
Fireball Mortar The Log Miner
Fireball Minion Horde The Log Miner
Fireball The Log
Fireball Minion Horde The Log Mortar
Fireball Bats Minion Horde Spear Goblins
Minion Horde The Log Mortar
Fireball The Log
Fireball The Log Miner Mortar
Bats Fireball Minion Horde
Miner Fireball Minion Horde The Log Mortar
Fireball
Fireball The Log Miner Mortar
Fireball Minion Horde Mortar
Fireball The Log Mortar
Fireball Minion Horde The Log Mortar Spear Goblins
Fireball Minion Horde The Log Mortar
Fireball Mortar
Bats Minion Horde
Fireball The Log Mortar
Fireball The Log Miner Mortar
Fireball Minion Horde The Log
Fireball
The Log
Fireball Minion Horde The Log Mortar
The Log Fireball Mortar
Minion Horde
Fireball The Log Miner Mortar
Fireball The Log Miner Mortar
Fireball Miner The Log Mortar
Bats Fireball Minion Horde
Bats Fireball Minion Horde
Fireball Minion Horde
Fireball Minion Horde The Log Miner Mortar
Fireball Minion Horde
Mighty Miner Minion Horde
Fireball The Log
Minion Horde Bats Fireball Spear Goblins
Fireball
The Log Fireball
Fireball Miner Minion Horde
The Log Fireball Mortar
Fireball
Minion Horde
Bats Fireball Minion Horde The Log
Bats Fireball
Fireball The Log Miner Mortar
Fireball Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: