My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Miner Skeleton King
Giant Snowball
Bats Musketeer Skeleton Army Miner Skeleton King
Zap
Bats Mortar Skeleton Army Skeleton King
Barbarian Barrel
Mortar Musketeer Skeleton Army Skeleton King
The Log
Musketeer Skeleton Army Skeleton King
Earthquake
Mortar Skeleton Army Skeleton King
Arrows
Bats Skeleton Army Skeleton King
Royal Delivery
Bats Musketeer Skeleton Army Miner Skeleton King
Fireball
Mortar Musketeer Skeleton Army Skeleton King
Poison
Bats Mortar Musketeer Skeleton Army Skeleton King
Lightning
Mortar Musketeer Skeleton King
Rocket
Mortar Musketeer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Poison The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Miner Skeleton Army Mortar Musketeer Poison Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Miner Skeleton Army

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mortar Skeleton King
The Log
Miner Mortar Musketeer Poison
Miner
Bats Mortar Poison The Log Musketeer Skeleton King
Mortar
Miner Bats The Log Musketeer Skeleton King
Musketeer
The Log Miner Mortar
Poison
Miner The Log
Skeleton Army
Skeleton King
Skeleton King
Skeleton Army Bats Miner Mortar

Defense Synergies 1 16

Bats
The Log Mortar Musketeer Skeleton King
The Log
Musketeer Bats Miner Mortar Poison Skeleton Army
Miner
The Log Musketeer
Mortar
Bats The Log Musketeer Poison Skeleton Army Skeleton King
Musketeer
The Log Bats Miner Mortar Skeleton Army Skeleton King
Poison
The Log Mortar
Skeleton Army
The Log Mortar Musketeer Skeleton King
Skeleton King
Bats Mortar Musketeer Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Mortar Musketeer
Skeleton Army Bats The Log Mortar Musketeer
Mortar Skeleton Army Bats Musketeer
Skeleton Army Bats Mortar Musketeer Skeleton King
The Log Poison Skeleton Army
The Log Skeleton Army Bats Musketeer
Bats Musketeer Mortar Poison
The Log Musketeer Poison
Mortar Musketeer Skeleton Army Skeleton King
Skeleton Army Miner Musketeer
Bats Poison Skeleton Army The Log Musketeer Skeleton King
Musketeer Bats Poison
Mortar Skeleton Army Bats The Log Musketeer
Skeleton Army Bats The Log Mortar Poison Skeleton King
Skeleton Army Mortar Skeleton King
Skeleton Army The Log Mortar
Bats Mortar Musketeer Poison Skeleton Army
Mortar Bats The Log Musketeer Skeleton Army
The Log Mortar Poison Bats Musketeer
Mortar Musketeer
Skeleton Army Bats The Log Musketeer Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Poison The Log Miner Mortar Musketeer
Skeleton Army Bats The Log Musketeer
Skeleton Army Bats The Log Musketeer
Musketeer Skeleton Army
Poison Bats Musketeer
Skeleton Army Bats Musketeer
Skeleton Army
Bats The Log Mortar Poison Skeleton Army
Musketeer Skeleton Army
Bats Musketeer
Skeleton Army The Log Poison
Skeleton Army Skeleton King
Musketeer Skeleton Army
Skeleton Army Bats The Log Mortar Musketeer Poison Skeleton King
Bats Poison The Log Musketeer Skeleton King
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Mortar Musketeer
Mortar Poison The Log Miner Musketeer
The Log Miner Poison
The Log Musketeer Poison
Poison The Log Mortar
Poison Bats Musketeer
The Log Mortar Musketeer Poison
The Log Poison
The Log Miner Poison Mortar
Bats Musketeer Poison
Miner Poison The Log Mortar Musketeer
Poison Musketeer
Poison The Log Miner Mortar Musketeer
Mortar Musketeer Poison
The Log Mortar Musketeer Poison
The Log Mortar Musketeer Poison
The Log Mortar Musketeer Poison
Mortar Poison
Bats
The Log Mortar Musketeer Poison
The Log Miner Mortar Poison
The Log Musketeer Poison
Poison
The Log Musketeer
The Log Mortar Musketeer Poison
The Log Poison Mortar
The Log Miner Mortar Poison Musketeer
The Log Miner Mortar Musketeer Poison
Miner Poison The Log Mortar Musketeer
Poison Bats Musketeer
Bats Musketeer Poison
Poison The Log Miner Mortar Musketeer
Poison
The Log Poison
Bats Musketeer Skeleton Army
Poison Musketeer
The Log
Miner Poison Musketeer
The Log Mortar Musketeer Poison Skeleton King
Poison
Musketeer
Bats The Log Musketeer Poison Skeleton King
Bats Musketeer Poison
Poison The Log Miner Mortar Musketeer
Mortar

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