My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Skeleton Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Skeleton Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill Giant Skeleton
Giant Snowball
Skeletons Fire Spirit Cannon Goblin Drill
Zap
Skeletons Fire Spirit Cannon Goblin Drill
Barbarian Barrel
Skeletons Fire Spirit Cannon Goblin Drill Giant Skeleton
The Log
Skeletons Fire Spirit Cannon Goblin Drill Giant Skeleton
Earthquake
Skeletons Cannon Goblin Drill
Arrows
Skeletons Fire Spirit Goblin Drill
Royal Delivery
Skeletons Fire Spirit Goblin Drill Giant Skeleton
Fireball
Cannon Goblin Drill
Poison
Cannon Goblin Drill
Lightning
Cannon Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Goblin Drill Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeletons The Log Cannon Earthquake Goblin Drill Archer Queen Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Skeletons The Log Cannon

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archer Queen
Giant Skeleton
Cannon
Earthquake
Giant Skeleton The Log
Fire Spirit
Goblin Drill Giant Skeleton
Giant Skeleton
Archer Queen Earthquake Fire Spirit The Log
Goblin Drill
Fire Spirit The Log
The Log
Earthquake Giant Skeleton Goblin Drill
Skeletons

Defense Synergies 3 14

Archer Queen
The Log Cannon Fire Spirit Skeletons
Cannon
The Log Skeletons Archer Queen Earthquake
Earthquake
Cannon The Log Skeletons
Fire Spirit
Archer Queen Giant Skeleton Goblin Drill The Log Skeletons
Giant Skeleton
Fire Spirit The Log Skeletons
Goblin Drill
Fire Spirit The Log
The Log
Archer Queen Cannon Earthquake Fire Spirit Giant Skeleton Goblin Drill Skeletons
Skeletons
Cannon Archer Queen Earthquake Fire Spirit Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon The Log
Cannon Goblin Drill The Log Skeletons
Cannon Fire Spirit Giant Skeleton Goblin Drill Skeletons
Cannon Goblin Drill Skeletons
Earthquake Giant Skeleton The Log
The Log Cannon Earthquake Fire Spirit Skeletons
Cannon Fire Spirit
Earthquake Cannon Giant Skeleton The Log
Cannon Archer Queen Goblin Drill Skeletons
Cannon Fire Spirit Giant Skeleton Skeletons
Cannon Earthquake Giant Skeleton Goblin Drill The Log Skeletons
Cannon Goblin Drill Earthquake Fire Spirit Giant Skeleton The Log Skeletons
Fire Spirit Cannon Earthquake Goblin Drill The Log
Cannon Goblin Drill
Cannon Goblin Drill The Log
Cannon Goblin Drill Skeletons
Cannon Fire Spirit Goblin Drill The Log
Earthquake Goblin Drill The Log Cannon Fire Spirit Giant Skeleton
Cannon Goblin Drill
Cannon Earthquake Fire Spirit Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Skeletons
The Log
Giant Skeleton The Log Skeletons
Giant Skeleton The Log
Giant Skeleton Cannon Goblin Drill Skeletons
Fire Spirit Skeletons
Giant Skeleton Skeletons
Giant Skeleton
Giant Skeleton The Log Skeletons
Cannon Goblin Drill Skeletons
Giant Skeleton
Archer Queen Giant Skeleton The Log
Giant Skeleton Cannon Skeletons
Cannon
Archer Queen Giant Skeleton Goblin Drill The Log Skeletons
Archer Queen Cannon Earthquake Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Giant Skeleton Goblin Drill The Log
The Log
Earthquake Giant Skeleton Goblin Drill The Log
Earthquake Giant Skeleton The Log
Earthquake Fire Spirit The Log
Fire Spirit
Earthquake Fire Spirit The Log
Earthquake The Log Fire Spirit
The Log
Fire Spirit
Earthquake The Log
Archer Queen Fire Spirit
Earthquake Fire Spirit The Log
Earthquake
Earthquake The Log
Earthquake Goblin Drill The Log
Earthquake The Log
Earthquake
Earthquake Fire Spirit The Log
Earthquake Fire Spirit The Log
Earthquake Giant Skeleton The Log
The Log
Earthquake Goblin Drill The Log
Earthquake The Log Fire Spirit
The Log Earthquake
The Log
The Log
Fire Spirit
Earthquake The Log
Giant Skeleton
Earthquake The Log
Earthquake Fire Spirit
Archer Queen Fire Spirit
The Log
The Log Earthquake
Archer Queen Giant Skeleton
Archer Queen
Archer Queen Giant Skeleton The Log
Archer Queen
Archer Queen Giant Skeleton The Log

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