My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Electro Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Heal Spirit Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Night Witch
Giant Snowball
Barbarians Electro Dragon Night Witch
Zap
Night Witch
Barbarian Barrel
Barbarians Heal Spirit Elixir Golem Night Witch
The Log
Barbarians Heal Spirit Elixir Golem
Earthquake
Barbarians Elixir Golem
Arrows
Heal Spirit Night Witch
Royal Delivery
Barbarians Heal Spirit Elixir Golem Battle Healer Electro Dragon Night Witch
Fireball
Barbarians Elixir Golem Battle Healer Electro Dragon Night Witch
Poison
Barbarians Elixir Golem Battle Healer Electro Dragon Night Witch
Lightning
Battle Healer Electro Dragon Night Witch
Rocket
Barbarians Battle Healer Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Elixir Golem Battle Healer Rage Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Arrows Elixir Golem Night Witch Battle Healer Barbarians Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Rage Arrows Elixir Golem

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Night Witch Elixir Golem Battle Healer
Barbarians
Heal Spirit Battle Healer
Rage
Elixir Golem Battle Healer Night Witch Electro Dragon
Heal Spirit
Elixir Golem Battle Healer Barbarians Night Witch Electro Dragon
Night Witch
Elixir Golem Arrows Rage Heal Spirit Battle Healer
Electro Dragon
Battle Healer Rage Heal Spirit Elixir Golem
Elixir Golem
Rage Heal Spirit Night Witch Battle Healer Arrows Electro Dragon
Battle Healer
Rage Heal Spirit Electro Dragon Elixir Golem Arrows Barbarians Night Witch

Defense Synergies 1 3

Arrows
Barbarians Battle Healer
Barbarians
Arrows
Rage
Heal Spirit
Night Witch
Battle Healer
Electro Dragon
Battle Healer
Elixir Golem
Battle Healer
Electro Dragon Arrows Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Barbarians Night Witch Electro Dragon Battle Healer
Barbarians Night Witch Electro Dragon
Barbarians Night Witch Electro Dragon
Arrows Barbarians Battle Healer
Arrows Night Witch Electro Dragon
Arrows Night Witch Electro Dragon
Arrows Barbarians Electro Dragon Battle Healer
Barbarians Night Witch
Barbarians Night Witch Battle Healer
Barbarians Arrows Night Witch Electro Dragon
Arrows Night Witch Electro Dragon
Barbarians Night Witch Electro Dragon Battle Healer
Arrows Barbarians Night Witch Electro Dragon
Barbarians
Barbarians
Barbarians Arrows Night Witch Electro Dragon
Arrows Barbarians Night Witch Electro Dragon Battle Healer
Arrows Barbarians Electro Dragon Battle Healer
Barbarians
Arrows Barbarians Night Witch Electro Dragon Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Battle Healer
Arrows Electro Dragon Battle Healer
Barbarians Electro Dragon Battle Healer
Barbarians Night Witch Battle Healer
Barbarians Night Witch Battle Healer
Arrows Electro Dragon
Barbarians Night Witch Battle Healer
Barbarians Battle Healer
Electro Dragon Barbarians
Barbarians
Barbarians Electro Dragon
Arrows Barbarians
Barbarians Night Witch
Barbarians Electro Dragon
Barbarians Electro Dragon Night Witch Battle Healer
Arrows Barbarians Electro Dragon Battle Healer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Barbarians
Arrows
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Night Witch Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Night Witch
Arrows Electro Dragon
Arrows Electro Dragon
Night Witch
Arrows
Arrows Barbarians Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Night Witch Electro Dragon
Electro Dragon
Night Witch
Arrows Night Witch Electro Dragon
Arrows Electro Dragon
Arrows
Barbarians Night Witch Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon

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