My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Balloon Fisherman Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Balloon Fisherman
Giant Snowball
Archers Royal Recruits Balloon Fisherman Lumberjack Little Prince
Zap
Archers Balloon Fisherman Little Prince
Barbarian Barrel
Archers Royal Recruits Lumberjack Little Prince
The Log
Archers Royal Recruits Fisherman Lumberjack Little Prince
Earthquake
Archers
Arrows
Archers Royal Recruits Little Prince
Royal Delivery
Archers Royal Recruits Balloon Fisherman Lumberjack Little Prince
Fireball
Archers Balloon Fisherman Lumberjack Little Prince
Poison
Archers Royal Recruits Balloon Fisherman Little Prince
Lightning
Balloon Fisherman Lumberjack Little Prince
Rocket
Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Archers Fisherman Little Prince Lumberjack Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Arrows Archers Fisherman

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Archers Lumberjack
Archers
Arrows Balloon Lumberjack Giant Snowball Royal Recruits Fisherman
Balloon
Arrows Lumberjack Giant Snowball Archers Fisherman Little Prince
Lumberjack
Balloon Arrows Archers Giant Snowball Royal Recruits
Giant Snowball
Balloon Archers Lumberjack Little Prince
Royal Recruits
Archers Lumberjack
Fisherman
Archers Balloon
Little Prince
Balloon Giant Snowball

Defense Synergies 0 11

Arrows
Lumberjack Little Prince
Archers
Lumberjack Giant Snowball Royal Recruits Fisherman
Balloon
Lumberjack
Arrows Archers Giant Snowball Little Prince
Giant Snowball
Archers Lumberjack Royal Recruits Fisherman Little Prince
Royal Recruits
Archers Giant Snowball
Fisherman
Archers Giant Snowball
Little Prince
Arrows Lumberjack Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Lumberjack Royal Recruits Fisherman
Lumberjack Fisherman Archers Giant Snowball Royal Recruits
Lumberjack Royal Recruits Fisherman
Arrows Lumberjack Royal Recruits
Arrows Archers Lumberjack Giant Snowball
Giant Snowball Arrows Archers Little Prince
Arrows Royal Recruits
Lumberjack Royal Recruits Fisherman
Archers Lumberjack Giant Snowball Royal Recruits Fisherman Little Prince
Archers Arrows Lumberjack Giant Snowball Royal Recruits Fisherman
Arrows Archers Giant Snowball
Lumberjack Royal Recruits Giant Snowball
Arrows Lumberjack Giant Snowball Royal Recruits
Royal Recruits Lumberjack
Lumberjack Giant Snowball Royal Recruits Fisherman
Arrows Lumberjack Royal Recruits Fisherman
Arrows Archers Lumberjack Giant Snowball Royal Recruits Fisherman Little Prince
Arrows Giant Snowball Archers Lumberjack Royal Recruits Fisherman Little Prince
Lumberjack Royal Recruits Fisherman
Royal Recruits Arrows Archers Lumberjack Giant Snowball Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Royal Recruits Archers Giant Snowball Fisherman
Arrows Archers Lumberjack Giant Snowball Fisherman
Lumberjack Royal Recruits Fisherman
Lumberjack Royal Recruits Fisherman
Royal Recruits Lumberjack Fisherman
Arrows Archers Giant Snowball
Royal Recruits Archers Lumberjack
Lumberjack Royal Recruits Fisherman
Royal Recruits Giant Snowball
Royal Recruits
Lumberjack Royal Recruits
Royal Recruits Arrows Giant Snowball
Royal Recruits Lumberjack
Royal Recruits Archers
Royal Recruits Archers Lumberjack Fisherman Little Prince
Arrows Archers Giant Snowball Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Giant Snowball Fisherman
Arrows
Arrows Royal Recruits
Arrows Giant Snowball
Arrows Giant Snowball
Arrows Archers
Arrows Giant Snowball
Arrows Giant Snowball Fisherman
Lumberjack Giant Snowball Fisherman
Arrows Royal Recruits Fisherman
Arrows Archers Giant Snowball
Giant Snowball Fisherman
Arrows Fisherman
Arrows Giant Snowball Fisherman
Arrows Giant Snowball
Arrows Royal Recruits
Arrows Giant Snowball
Fisherman
Arrows Archers Giant Snowball Fisherman
Arrows Giant Snowball Little Prince
Arrows Giant Snowball
Fisherman
Arrows Giant Snowball Royal Recruits
Arrows Giant Snowball Little Prince
Fisherman
Arrows Giant Snowball Fisherman
Arrows Giant Snowball Fisherman
Arrows Fisherman
Arrows Archers Giant Snowball Little Prince
Giant Snowball
Giant Snowball
Arrows Giant Snowball
Arrows Giant Snowball
Arrows Giant Snowball
Archers Royal Recruits
Arrows Archers Giant Snowball
Arrows
Lumberjack
Arrows Giant Snowball
Arrows Giant Snowball
Royal Recruits
Giant Snowball Royal Recruits
Giant Snowball
Giant Snowball Royal Recruits Little Prince

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