My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Lumberjack Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Prince Lumberjack Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Wall Breakers Prince
Giant Snowball
Bats Goblin Gang Wall Breakers Lumberjack
Zap
Bats Goblin Gang Wall Breakers Prince
Barbarian Barrel
Goblin Gang Wall Breakers Lumberjack
The Log
Goblin Gang Wall Breakers Prince Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Wall Breakers
Royal Delivery
Bats Goblin Gang Wall Breakers Prince Lumberjack
Fireball
Goblin Gang Wall Breakers Lumberjack
Poison
Bats Goblin Gang
Lightning
Prince Lumberjack Archer Queen
Rocket
Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Goblin Gang Lumberjack Prince Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Goblin Gang

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Lumberjack Mega Knight Wall Breakers
Prince
Mega Knight Arrows Lumberjack Goblin Gang Bats
Lumberjack
Arrows Prince Bats Mega Knight
Goblin Gang
Prince
Bats
Mega Knight Prince Lumberjack Wall Breakers
Mega Knight
Prince Bats Arrows Lumberjack Wall Breakers Archer Queen
Wall Breakers
Arrows Bats Mega Knight
Archer Queen
Mega Knight

Defense Synergies 1 8

Arrows
Mega Knight Prince Lumberjack
Prince
Arrows Goblin Gang Bats
Lumberjack
Arrows Goblin Gang Bats
Goblin Gang
Prince Lumberjack Archer Queen
Bats
Prince Lumberjack Mega Knight
Mega Knight
Arrows Bats
Wall Breakers
Archer Queen
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lumberjack Prince Goblin Gang Bats Mega Knight
Prince Lumberjack Goblin Gang Mega Knight Bats
Prince Lumberjack Goblin Gang Bats Mega Knight
Arrows Prince Lumberjack Mega Knight
Arrows Goblin Gang Lumberjack Bats Mega Knight
Bats Arrows Goblin Gang
Arrows Mega Knight
Prince Lumberjack Goblin Gang Archer Queen
Goblin Gang Prince Lumberjack Mega Knight
Goblin Gang Bats Arrows Lumberjack Mega Knight
Arrows Goblin Gang Bats
Prince Lumberjack Mega Knight Goblin Gang Bats
Mega Knight Arrows Prince Lumberjack Goblin Gang Bats
Prince Lumberjack Goblin Gang Mega Knight
Prince Lumberjack Goblin Gang Mega Knight
Mega Knight Arrows Prince Lumberjack Goblin Gang Bats
Arrows Mega Knight Prince Lumberjack Goblin Gang Bats
Arrows Lumberjack Bats Mega Knight
Prince Lumberjack
Goblin Gang Mega Knight Arrows Prince Lumberjack Bats
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblin Gang Mega Knight Prince
Arrows Prince Lumberjack Goblin Gang Mega Knight
Lumberjack Goblin Gang Mega Knight Prince Bats
Prince Lumberjack Goblin Gang Mega Knight Bats
Prince Lumberjack Goblin Gang Mega Knight
Arrows Goblin Gang Bats
Prince Goblin Gang Lumberjack Bats
Mega Knight Prince Lumberjack
Mega Knight Prince Bats
Goblin Gang
Mega Knight Prince Lumberjack Bats
Mega Knight Arrows Prince Archer Queen
Prince Mega Knight Lumberjack Goblin Gang
Mega Knight
Goblin Gang Prince Lumberjack Bats Archer Queen
Arrows Bats Mega Knight Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Prince
Arrows Mega Knight
Arrows Bats
Arrows
Arrows
Arrows
Prince Lumberjack Goblin Gang Bats
Arrows Prince
Arrows Archer Queen
Arrows
Arrows Prince
Arrows
Arrows Mega Knight
Arrows
Bats
Arrows Prince Mega Knight
Arrows Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Mega Knight
Arrows
Arrows Prince Mega Knight
Arrows
Arrows Bats
Bats
Arrows Mega Knight
Arrows
Prince Mega Knight
Arrows
Prince Goblin Gang Bats
Arrows Archer Queen
Arrows
Prince Lumberjack Goblin Gang Mega Knight
Arrows
Arrows Archer Queen
Prince Mega Knight Archer Queen
Goblin Gang Bats Archer Queen
Bats Archer Queen
Prince Mega Knight Archer Queen
Prince
Mega Knight

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