My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Electro Dragon Giant Skeleton Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Goblin Barrel Giant Skeleton Bandit Sparky
Giant Snowball
Three Musketeers Goblin Barrel Electro Dragon
Zap
Three Musketeers Goblin Barrel Bandit Sparky
Barbarian Barrel
Heal Spirit Three Musketeers Goblin Barrel Giant Skeleton Bandit Sparky
The Log
Heal Spirit Three Musketeers Goblin Barrel Giant Skeleton Bandit Sparky
Earthquake
Goblin Barrel
Arrows
Heal Spirit Goblin Barrel
Royal Delivery
Heal Spirit Three Musketeers Goblin Barrel Electro Dragon Giant Skeleton Bandit Sparky
Fireball
Three Musketeers Goblin Barrel Electro Dragon Bandit Sparky
Poison
Three Musketeers Electro Dragon Sparky
Lightning
Three Musketeers Electro Dragon Bandit Sparky
Rocket
Three Musketeers Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblin Barrel Void Bandit Electro Dragon Giant Skeleton Sparky Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Goblin Barrel Void Bandit

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Three Musketeers Electro Dragon Giant Skeleton Bandit Sparky
Three Musketeers
Heal Spirit Bandit
Goblin Barrel
Giant Skeleton Bandit Sparky
Void
Electro Dragon
Heal Spirit Giant Skeleton Sparky
Giant Skeleton
Heal Spirit Goblin Barrel Electro Dragon Bandit Sparky
Bandit
Heal Spirit Three Musketeers Goblin Barrel Giant Skeleton
Sparky
Heal Spirit Goblin Barrel Electro Dragon Giant Skeleton

Defense Synergies 0 2

Heal Spirit
Three Musketeers
Bandit
Goblin Barrel
Void
Electro Dragon
Giant Skeleton
Giant Skeleton
Electro Dragon
Bandit
Three Musketeers
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Electro Dragon Sparky
Sparky Three Musketeers Electro Dragon Bandit
Three Musketeers Sparky Void Electro Dragon Giant Skeleton Bandit
Three Musketeers Sparky Electro Dragon Bandit
Giant Skeleton Sparky
Electro Dragon Bandit
Three Musketeers Void Electro Dragon
Void Electro Dragon Giant Skeleton Bandit Sparky
Three Musketeers Sparky
Giant Skeleton Bandit Sparky
Electro Dragon Giant Skeleton Bandit
Three Musketeers Electro Dragon
Sparky Three Musketeers Electro Dragon Giant Skeleton Bandit
Three Musketeers Sparky Electro Dragon
Sparky Three Musketeers Bandit
Three Musketeers Bandit Sparky
Three Musketeers Sparky Electro Dragon
Three Musketeers Electro Dragon Bandit
Electro Dragon Giant Skeleton Bandit
Sparky Three Musketeers
Electro Dragon Giant Skeleton Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Giant Skeleton Bandit Sparky
Void Bandit Electro Dragon
Giant Skeleton Bandit Electro Dragon Sparky
Giant Skeleton Bandit Sparky
Giant Skeleton Three Musketeers Bandit Sparky
Three Musketeers Electro Dragon
Sparky Void Giant Skeleton Bandit
Giant Skeleton Sparky
Void Electro Dragon Giant Skeleton Bandit Sparky
Three Musketeers Sparky
Electro Dragon Giant Skeleton Sparky
Void Giant Skeleton
Giant Skeleton Three Musketeers Bandit Sparky
Three Musketeers Electro Dragon Sparky
Electro Dragon Sparky Three Musketeers Giant Skeleton
Electro Dragon Giant Skeleton Sparky
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Electro Dragon Giant Skeleton Bandit Sparky
Void Electro Dragon Bandit
Void Electro Dragon Giant Skeleton Bandit Sparky
Void Giant Skeleton Sparky
Sparky
Electro Dragon
Sparky
Electro Dragon
Void Electro Dragon Bandit
Three Musketeers Void Electro Dragon Sparky
Void Electro Dragon Bandit Sparky
Void Electro Dragon
Three Musketeers Void Bandit Sparky
Void Electro Dragon Bandit
Sparky
Three Musketeers Electro Dragon Bandit Sparky
Three Musketeers Electro Dragon Bandit Sparky
Three Musketeers Sparky
Sparky
Void Three Musketeers Electro Dragon Bandit Sparky
Electro Dragon
Void Giant Skeleton Sparky
Void
Void Sparky
Void Electro Dragon
Electro Dragon Sparky
Void Electro Dragon Bandit Sparky
Void Electro Dragon Bandit Sparky
Void Bandit Sparky
Electro Dragon Sparky
Electro Dragon Void
Void Sparky
Void Electro Dragon Bandit Sparky
Void Electro Dragon Sparky
Giant Skeleton Sparky
Sparky
Void Electro Dragon Bandit
Three Musketeers Electro Dragon
Void Three Musketeers Electro Dragon Sparky
Electro Dragon
Void Giant Skeleton Sparky
Three Musketeers Electro Dragon Sparky
Electro Dragon Giant Skeleton Sparky
Void Electro Dragon
Void Electro Dragon Giant Skeleton Bandit Sparky

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