My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Dark Prince Bandit
Giant Snowball
Minions Battle Ram
Zap
Minions Battle Ram Dark Prince Bandit
Barbarian Barrel
Battle Ram Dark Prince Bandit Electro Wizard
The Log
Battle Ram Dark Prince Bandit
Earthquake
Arrows
Minions
Royal Delivery
Minions Battle Ram Dark Prince P.E.K.K.A Bandit Electro Wizard
Fireball
Minions Battle Ram Bandit Electro Wizard
Poison
Minions Electro Wizard
Lightning
Battle Ram Dark Prince Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Minions Dark Prince Poison Battle Ram Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Bandit Minions Dark Prince

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bandit
Battle Ram Dark Prince Minions Zap Electro Wizard
Dark Prince
Bandit Minions Poison Zap Electro Wizard
Minions
Bandit Dark Prince P.E.K.K.A Battle Ram Zap
P.E.K.K.A
Poison Zap Electro Wizard Minions Battle Ram
Poison
P.E.K.K.A Battle Ram Dark Prince Zap
Battle Ram
Bandit Poison Zap Minions P.E.K.K.A Electro Wizard
Zap
P.E.K.K.A Battle Ram Electro Wizard Bandit Dark Prince Minions Poison
Electro Wizard
P.E.K.K.A Zap Bandit Dark Prince Battle Ram

Defense Synergies 1 15

Bandit
Dark Prince Minions Zap Electro Wizard
Dark Prince
Bandit Minions Poison Zap Electro Wizard
Minions
Bandit Dark Prince P.E.K.K.A Zap Electro Wizard
P.E.K.K.A
Minions Zap Electro Wizard
Poison
Dark Prince Zap Electro Wizard
Battle Ram
Zap
Electro Wizard Bandit Dark Prince Minions P.E.K.K.A Poison
Electro Wizard
Zap Bandit Dark Prince Minions P.E.K.K.A Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Zap Electro Wizard
P.E.K.K.A Bandit Dark Prince Minions Zap Electro Wizard
P.E.K.K.A Bandit Dark Prince Minions Electro Wizard
P.E.K.K.A Bandit Dark Prince Minions Electro Wizard
Dark Prince P.E.K.K.A Poison
Bandit Dark Prince Minions Zap Electro Wizard
Minions Electro Wizard Poison Zap
Bandit P.E.K.K.A Poison Zap Electro Wizard
P.E.K.K.A Minions
Bandit Dark Prince Electro Wizard
Minions Poison Electro Wizard Bandit Dark Prince Zap
Minions Poison Zap Electro Wizard
P.E.K.K.A Bandit Dark Prince Minions Zap Electro Wizard
Dark Prince Minions P.E.K.K.A Poison Zap Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Bandit P.E.K.K.A Zap Electro Wizard
Dark Prince Minions P.E.K.K.A Poison Electro Wizard
Bandit Dark Prince Minions Zap Electro Wizard
Poison Zap Bandit Dark Prince Minions Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Bandit Minions P.E.K.K.A Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit Dark Prince P.E.K.K.A Zap Electro Wizard
Bandit Poison Electro Wizard Zap
Bandit P.E.K.K.A Dark Prince Minions Zap Electro Wizard
Dark Prince P.E.K.K.A Bandit Zap Electro Wizard
P.E.K.K.A Bandit Dark Prince
Poison Minions Zap Electro Wizard
Dark Prince P.E.K.K.A Bandit Minions Electro Wizard
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Electro Wizard Bandit Dark Prince Minions Poison
P.E.K.K.A
P.E.K.K.A Dark Prince Minions
P.E.K.K.A Dark Prince Poison Zap Electro Wizard
Dark Prince P.E.K.K.A Bandit
Electro Wizard Dark Prince Minions P.E.K.K.A Poison Zap
Minions Poison Dark Prince P.E.K.K.A Zap Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Bandit
Poison Bandit Zap Electro Wizard
Bandit Poison
Dark Prince Poison
Poison Dark Prince Zap
Poison Minions Zap
Poison
Poison Zap
Poison Bandit Zap
Minions Poison Electro Wizard
Poison Bandit Dark Prince Zap Electro Wizard
Poison Zap
Poison Bandit
Bandit Minions Poison
Poison Zap
Bandit Poison Zap
Bandit Poison
Poison
Minions
Bandit Dark Prince Poison Zap Electro Wizard
Poison Zap
Minions Poison
Poison
Poison Zap
Poison Zap Dark Prince
Poison Bandit Zap Electro Wizard
Bandit Poison Zap
Poison Bandit Zap
Poison Zap Electro Wizard
Zap Electro Wizard Minions Poison
Poison Bandit Zap
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Bandit Dark Prince Minions
Poison Zap Electro Wizard
Poison Dark Prince Electro Wizard
Poison Zap
Poison Zap
Dark Prince P.E.K.K.A
Zap Minions Poison Electro Wizard
Poison Zap Electro Wizard
Poison Bandit Dark Prince Zap Electro Wizard
P.E.K.K.A

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