My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Battle Ram Giant Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant
Giant Snowball
Tombstone Battle Ram
Zap
Tombstone Battle Ram
Barbarian Barrel
Tombstone Battle Ram Executioner Electro Wizard
The Log
Tombstone Battle Ram
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Battle Ram Executioner Electro Wizard
Fireball
Tombstone Battle Ram Executioner Electro Wizard
Poison
Tombstone Executioner Electro Wizard
Lightning
Tombstone Battle Ram Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Battle Ram Tornado Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Tornado Electro Wizard Battle Ram Giant Executioner Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tombstone Tornado Electro Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Giant
Lightning Tornado The Log Electro Wizard Executioner
Tornado
Executioner Giant The Log Battle Ram
Lightning
Giant Battle Ram
The Log
Battle Ram Giant Tornado Executioner
Electro Wizard
Giant Battle Ram
Executioner
Tornado Giant The Log
Battle Ram
The Log Tornado Lightning Electro Wizard

Defense Synergies 1 6

Tombstone
Electro Wizard
Giant
Tornado
Executioner The Log Electro Wizard
Lightning
The Log
The Log
Tornado Lightning Electro Wizard Executioner
Electro Wizard
Tombstone Tornado The Log
Executioner
Tornado The Log
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tombstone The Log Electro Wizard Executioner
Tombstone The Log Electro Wizard Executioner
Tornado Tombstone Lightning Electro Wizard Executioner
Tombstone Electro Wizard
Lightning Tombstone Tornado The Log
Tornado The Log Electro Wizard Executioner
Tornado Lightning Electro Wizard Tombstone Executioner
Lightning The Log Electro Wizard
Tombstone Tornado
Tornado Electro Wizard
Electro Wizard Executioner Tombstone Tornado The Log
Executioner Tornado Electro Wizard
Tombstone Lightning The Log Electro Wizard
Executioner Tombstone Tornado The Log Electro Wizard
Tombstone Electro Wizard
Tornado Lightning The Log Electro Wizard
Tombstone Tornado Electro Wizard Executioner
Tombstone Tornado The Log Electro Wizard Executioner
Tornado The Log Executioner Tombstone Electro Wizard
Tornado Electro Wizard
The Log Electro Wizard Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Electro Wizard
Electro Wizard Lightning The Log Executioner
Tombstone Lightning The Log Electro Wizard
Lightning Tornado The Log Electro Wizard
Tombstone Executioner
Executioner Tornado Electro Wizard
Tombstone Lightning Electro Wizard
Lightning Electro Wizard Tombstone Tornado The Log
Tombstone
Tombstone
Lightning Tornado The Log Electro Wizard
Lightning Tombstone Executioner
Executioner
Tombstone Electro Wizard Tornado Lightning The Log Executioner
Executioner The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
Tornado The Log Electro Wizard Executioner
Lightning The Log
Lightning The Log
Executioner The Log
Executioner Tornado
Tornado The Log Executioner
The Log Tornado Lightning Executioner
The Log Tornado Lightning
Lightning Tornado Electro Wizard
Lightning Tornado The Log Electro Wizard
Lightning Tornado Executioner
Lightning The Log Executioner
Lightning
Lightning The Log
Lightning The Log Executioner
Lightning The Log Executioner
Lightning Tornado
Lightning
Lightning The Log Electro Wizard Executioner
Lightning Tornado The Log
Lightning The Log
Lightning Tornado
Tornado Lightning The Log
Lightning The Log
Tornado The Log Executioner
The Log Tornado Lightning Electro Wizard Executioner
Lightning Tornado The Log
Lightning Tornado The Log
Lightning Tornado Electro Wizard Executioner
Lightning Electro Wizard
Lightning
Lightning The Log
Lightning Electro Wizard
Lightning The Log
Lightning Electro Wizard Tombstone
Lightning Tornado Electro Wizard Executioner
The Log
Lightning Electro Wizard Executioner
The Log Lightning Executioner
Lightning Tornado
Executioner
Tornado Lightning The Log Electro Wizard
Tornado Lightning Electro Wizard Executioner
Lightning Tornado The Log Electro Wizard Executioner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: