My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Electro Dragon Golem Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Night Witch
Giant Snowball
Mega Minion Baby Dragon Electro Dragon Night Witch
Zap
Bandit Night Witch
Barbarian Barrel
Bandit Night Witch
The Log
Bandit
Earthquake
Arrows
Night Witch
Royal Delivery
Mega Minion Baby Dragon Electro Dragon Bandit Night Witch
Fireball
Mega Minion Baby Dragon Electro Dragon Bandit Night Witch
Poison
Mega Minion Electro Dragon Night Witch
Lightning
Mega Minion Baby Dragon Electro Dragon Bandit Night Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Baby Dragon Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Bandit Mega Minion Tornado Baby Dragon Night Witch Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Bandit Mega Minion Tornado

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Baby Dragon
Golem Tornado Bandit Mega Minion Electro Dragon
Bandit
Baby Dragon Golem The Log
Golem
Baby Dragon Mega Minion Night Witch Electro Dragon Bandit The Log Tornado
The Log
Bandit Golem Tornado
Mega Minion
Golem Baby Dragon
Night Witch
Golem Tornado
Tornado
Baby Dragon Golem The Log Night Witch Electro Dragon
Electro Dragon
Golem Baby Dragon Tornado

Defense Synergies 0 14

Baby Dragon
Bandit The Log Mega Minion Tornado Electro Dragon
Bandit
Baby Dragon The Log Mega Minion
Golem
The Log
Baby Dragon Bandit Mega Minion Night Witch Tornado Electro Dragon
Mega Minion
Baby Dragon Bandit The Log Night Witch Tornado
Night Witch
The Log Mega Minion
Tornado
Baby Dragon The Log Mega Minion Electro Dragon
Electro Dragon
Baby Dragon The Log Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Mega Minion Electro Dragon
Bandit The Log Mega Minion Night Witch Electro Dragon
Tornado Bandit Mega Minion Night Witch Electro Dragon
Night Witch Bandit Mega Minion Electro Dragon
The Log Tornado
The Log Tornado Baby Dragon Bandit Mega Minion Night Witch Electro Dragon
Mega Minion Tornado Baby Dragon Night Witch Electro Dragon
Baby Dragon Bandit The Log Electro Dragon
Night Witch Tornado
Tornado Bandit Night Witch
Baby Dragon Bandit The Log Mega Minion Night Witch Tornado Electro Dragon
Mega Minion Baby Dragon Night Witch Tornado Electro Dragon
Night Witch Bandit The Log Electro Dragon
Baby Dragon The Log Mega Minion Night Witch Tornado Electro Dragon
Bandit
Tornado Bandit The Log
Night Witch Tornado Electro Dragon
Baby Dragon Bandit The Log Mega Minion Night Witch Tornado Electro Dragon
Baby Dragon The Log Tornado Bandit Mega Minion Electro Dragon
Tornado
Baby Dragon Bandit The Log Night Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit
Bandit Baby Dragon The Log Mega Minion Electro Dragon
Bandit The Log Electro Dragon
Bandit The Log Night Witch Tornado
Bandit Night Witch
Baby Dragon Tornado Electro Dragon
Bandit Mega Minion Night Witch
Electro Dragon Baby Dragon Bandit The Log Mega Minion Tornado
Mega Minion
Mega Minion Electro Dragon
The Log Tornado
Bandit Night Witch
Baby Dragon Electro Dragon
Electro Dragon Baby Dragon The Log Mega Minion Night Witch Tornado
Baby Dragon The Log Mega Minion Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit The Log Electro Dragon
Baby Dragon Bandit The Log Tornado Electro Dragon
Baby Dragon Bandit The Log Electro Dragon
The Log
Baby Dragon The Log
Baby Dragon Mega Minion Tornado Electro Dragon
Baby Dragon The Log Tornado
The Log Baby Dragon Tornado Electro Dragon
The Log Bandit Tornado Electro Dragon
Night Witch Tornado Electro Dragon
Bandit The Log Tornado Electro Dragon
Baby Dragon Tornado Electro Dragon
Baby Dragon Bandit The Log
Baby Dragon Bandit Electro Dragon
Baby Dragon The Log
Baby Dragon Bandit The Log Electro Dragon
Baby Dragon Bandit The Log Electro Dragon
Tornado
Night Witch
Baby Dragon Bandit The Log Mega Minion Electro Dragon
Baby Dragon The Log Tornado Electro Dragon
Baby Dragon The Log Night Witch
Tornado
The Log Tornado
Baby Dragon The Log Electro Dragon
The Log Tornado Baby Dragon Electro Dragon
Mega Minion
The Log Baby Dragon Bandit Tornado Electro Dragon
Baby Dragon Bandit The Log Tornado Electro Dragon
Baby Dragon Bandit The Log Tornado
Baby Dragon Night Witch Tornado Electro Dragon
Electro Dragon Mega Minion
Mega Minion Night Witch
Bandit The Log Night Witch Electro Dragon
Electro Dragon
The Log
Bandit Night Witch Electro Dragon
Baby Dragon Mega Minion Tornado Electro Dragon
The Log
Baby Dragon Mega Minion Electro Dragon
The Log Baby Dragon Electro Dragon
Tornado
Mega Minion Electro Dragon
Electro Dragon Baby Dragon The Log Tornado
Tornado Electro Dragon
Electro Dragon Baby Dragon Bandit The Log Tornado

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: