My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Baby Dragon Fisherman Electro Wizard Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Fisherman Night Witch Sparky
Giant Snowball
Baby Dragon Fisherman Night Witch
Zap
Fisherman Night Witch Sparky
Barbarian Barrel
Elixir Golem Electro Wizard Night Witch Sparky
The Log
Elixir Golem Fisherman Sparky
Earthquake
Elixir Golem
Arrows
Night Witch
Royal Delivery
Elixir Golem Baby Dragon Fisherman Electro Wizard Night Witch Sparky
Fireball
Elixir Golem Baby Dragon Fisherman Electro Wizard Night Witch Sparky
Poison
Elixir Golem Fisherman Electro Wizard Night Witch Sparky
Lightning
Baby Dragon Fisherman Electro Wizard Night Witch Sparky
Rocket
Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Baby Dragon Poison Night Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Fisherman Baby Dragon Night Witch Poison Electro Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Elixir Golem Fisherman Baby Dragon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Baby Dragon
Elixir Golem Fisherman Poison Sparky Electro Wizard
Elixir Golem
Night Witch Poison Baby Dragon The Log Sparky
Fisherman
Baby Dragon The Log Sparky
The Log
Elixir Golem Fisherman Poison Sparky
Night Witch
Elixir Golem Poison
Poison
Elixir Golem Baby Dragon The Log Night Witch
Sparky
Baby Dragon Elixir Golem Fisherman The Log Electro Wizard
Electro Wizard
Baby Dragon Sparky

Defense Synergies 0 9

Baby Dragon
The Log
Elixir Golem
Fisherman
The Log
The Log
Baby Dragon Fisherman Night Witch Poison Sparky Electro Wizard
Night Witch
The Log Electro Wizard
Poison
The Log Sparky Electro Wizard
Sparky
The Log Poison
Electro Wizard
The Log Night Witch Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Sparky Electro Wizard
Sparky Fisherman The Log Night Witch Electro Wizard
Fisherman Sparky Night Witch Electro Wizard
Night Witch Sparky Fisherman Electro Wizard
The Log Poison Sparky
The Log Baby Dragon Night Witch Electro Wizard
Electro Wizard Baby Dragon Night Witch Poison
Baby Dragon The Log Poison Sparky Electro Wizard
Sparky Fisherman Night Witch
Fisherman Night Witch Sparky Electro Wizard
Poison Electro Wizard Baby Dragon Fisherman The Log Night Witch
Baby Dragon Night Witch Poison Electro Wizard
Night Witch Sparky The Log Electro Wizard
Sparky Baby Dragon The Log Night Witch Poison Electro Wizard
Sparky Electro Wizard
Fisherman The Log Sparky Electro Wizard
Sparky Fisherman Night Witch Poison Electro Wizard
Baby Dragon Fisherman The Log Night Witch Electro Wizard
Baby Dragon The Log Poison Fisherman Electro Wizard
Sparky Fisherman Electro Wizard
Baby Dragon Fisherman The Log Night Witch Poison Sparky Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman Sparky Electro Wizard
Poison Electro Wizard Baby Dragon Fisherman The Log
Fisherman The Log Sparky Electro Wizard
Fisherman The Log Night Witch Sparky Electro Wizard
Fisherman Night Witch Sparky
Poison Baby Dragon Electro Wizard
Sparky Night Witch Electro Wizard
Fisherman Sparky
Electro Wizard Baby Dragon The Log Poison Sparky
Sparky
Sparky
The Log Poison Electro Wizard
Night Witch Sparky
Baby Dragon Sparky
Sparky Electro Wizard Baby Dragon Fisherman The Log Night Witch Poison
Poison Baby Dragon The Log Sparky Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon The Log Sparky
Poison Baby Dragon Fisherman The Log Electro Wizard
Baby Dragon The Log Poison Sparky
The Log Poison Sparky
Poison Baby Dragon The Log Sparky
Poison Baby Dragon
Baby Dragon The Log Poison Sparky
The Log Poison Baby Dragon
The Log Poison Fisherman
Fisherman Night Witch Poison Sparky Electro Wizard
Poison Fisherman The Log Sparky Electro Wizard
Poison Baby Dragon
Poison Baby Dragon Fisherman The Log Sparky
Baby Dragon Fisherman Poison
Baby Dragon Fisherman The Log Poison Sparky
Baby Dragon The Log Poison Sparky
Baby Dragon The Log Poison Sparky
Poison Sparky
Fisherman Night Witch Sparky
Baby Dragon Fisherman The Log Poison Sparky Electro Wizard
Baby Dragon The Log Poison
Baby Dragon The Log Night Witch Poison Sparky
Poison
Fisherman The Log Sparky
Baby Dragon The Log Poison
The Log Poison Baby Dragon Sparky
Fisherman
The Log Poison Baby Dragon Fisherman Sparky Electro Wizard
Baby Dragon Fisherman The Log Poison Sparky
Poison Baby Dragon Fisherman The Log Sparky
Poison Baby Dragon Night Witch Sparky Electro Wizard
Electro Wizard Poison
Night Witch Sparky
Poison The Log Night Witch Sparky
Poison Sparky Electro Wizard
Sparky
The Log Poison Sparky
Electro Wizard Night Witch
Poison Baby Dragon Electro Wizard
The Log
Poison Baby Dragon Sparky Electro Wizard
The Log Baby Dragon Poison
Poison Sparky
Sparky
Baby Dragon The Log Poison Sparky Electro Wizard
Poison Electro Wizard
Poison Baby Dragon The Log Sparky Electro Wizard
Sparky
Sparky

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