My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Wall Breakers Miner Inferno Dragon
Giant Snowball
Bats Goblin Gang Wall Breakers Witch Miner Inferno Dragon
Zap
Bats Goblin Gang Wall Breakers Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Wall Breakers Witch
The Log
Goblin Gang Wall Breakers Witch
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Wall Breakers Witch
Royal Delivery
Bats Goblin Gang Wall Breakers Witch Miner Inferno Dragon
Fireball
Goblin Gang Wall Breakers Witch Inferno Dragon
Poison
Bats Goblin Gang Witch
Lightning
Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Zap Goblin Gang Miner Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers Zap Goblin Gang

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Miner Inferno Dragon Wall Breakers Zap
Goblin Gang
Miner
Inferno Dragon
Mega Knight Bats Miner
Mega Knight
Bats Inferno Dragon Miner Wall Breakers Witch Zap
Miner
Bats Goblin Gang Wall Breakers Zap Inferno Dragon Mega Knight Witch
Wall Breakers
Miner Bats Mega Knight Zap
Witch
Mega Knight Miner Zap
Zap
Miner Bats Mega Knight Wall Breakers Witch

Defense Synergies 1 12

Bats
Inferno Dragon Mega Knight Zap
Goblin Gang
Inferno Dragon Miner Zap
Inferno Dragon
Bats Goblin Gang Mega Knight Zap
Mega Knight
Zap Bats Inferno Dragon Miner Witch
Miner
Goblin Gang Mega Knight Zap
Wall Breakers
Witch
Mega Knight Zap
Zap
Mega Knight Bats Goblin Gang Inferno Dragon Miner Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Inferno Dragon Bats Goblin Gang Mega Knight Witch Zap
Goblin Gang Mega Knight Witch Bats Inferno Dragon
Inferno Dragon Witch Bats Goblin Gang Mega Knight
Mega Knight
Goblin Gang Bats Mega Knight Zap
Bats Inferno Dragon Goblin Gang Witch Zap
Mega Knight Zap
Inferno Dragon Witch Goblin Gang
Goblin Gang Mega Knight Miner
Bats Goblin Gang Witch Mega Knight Zap
Inferno Dragon Bats Goblin Gang Witch Zap
Mega Knight Bats Goblin Gang Witch Zap
Mega Knight Bats Goblin Gang Witch Zap
Inferno Dragon Goblin Gang Mega Knight
Goblin Gang Inferno Dragon Mega Knight Zap
Mega Knight Bats Goblin Gang Witch
Mega Knight Bats Goblin Gang Witch Zap
Witch Zap Bats Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Mega Knight Bats Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Witch Zap
Goblin Gang Inferno Dragon Mega Knight Miner Zap
Goblin Gang Mega Knight Bats Witch Zap
Goblin Gang Mega Knight Bats Zap
Goblin Gang Inferno Dragon Mega Knight Witch
Bats Goblin Gang Witch Zap
Goblin Gang Bats Witch
Mega Knight Inferno Dragon
Mega Knight Zap Bats Inferno Dragon Witch
Witch Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats Witch
Mega Knight Zap
Mega Knight Goblin Gang Witch
Mega Knight Witch
Goblin Gang Witch Bats Inferno Dragon Zap
Bats Mega Knight Inferno Dragon Witch Zap
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Miner Zap
Miner
Mega Knight Zap
Bats Witch Zap
Witch
Zap
Miner Zap
Bats Goblin Gang
Miner Zap
Zap
Miner
Zap
Witch Zap
Mega Knight
Bats
Mega Knight Zap
Mega Knight Miner Witch Zap
Mega Knight
Zap
Zap Mega Knight Witch
Inferno Dragon Witch
Miner Witch Zap
Mega Knight Miner Witch Zap
Miner Zap
Bats Witch Zap
Zap Bats Witch
Mega Knight Miner Zap
Zap
Mega Knight
Zap Bats Goblin Gang Witch
Witch Zap
Miner Goblin Gang Mega Knight
Zap
Zap
Mega Knight
Zap Bats Goblin Gang Witch
Bats Witch Zap
Mega Knight Miner Witch Zap
Inferno Dragon
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: