My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Giant Goblin Barrel
Giant Snowball
Archers Barbarians Hog Rider Goblin Barrel
Zap
Archers Goblin Barrel
Barbarian Barrel
Archers Barbarians Valkyrie Goblin Barrel
The Log
Archers Barbarians Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Archers Barbarians Hog Rider Goblin Barrel
Arrows
Archers Goblin Barrel
Royal Delivery
Archers Barbarians Mini P.E.K.K.A Valkyrie Hog Rider Goblin Barrel
Fireball
Archers Barbarians Hog Rider Goblin Barrel
Poison
Archers Barbarians
Lightning
Mini P.E.K.K.A Valkyrie
Rocket
Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Barrel Mini P.E.K.K.A Valkyrie Hog Rider Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Goblin Barrel Mini P.E.K.K.A

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Mini P.E.K.K.A Hog Rider Giant
Arrows
Hog Rider Giant Archers Mini P.E.K.K.A Goblin Barrel
Barbarians
Hog Rider
Mini P.E.K.K.A
Giant Archers Arrows Valkyrie Hog Rider
Valkyrie
Archers Hog Rider Goblin Barrel Mini P.E.K.K.A Giant
Hog Rider
Arrows Valkyrie Archers Barbarians Mini P.E.K.K.A Giant Goblin Barrel
Giant
Arrows Mini P.E.K.K.A Goblin Barrel Archers Valkyrie Hog Rider
Goblin Barrel
Valkyrie Giant Arrows Hog Rider

Defense Synergies 1 5

Archers
Valkyrie Mini P.E.K.K.A
Arrows
Barbarians Mini P.E.K.K.A Valkyrie
Barbarians
Arrows
Mini P.E.K.K.A
Archers Arrows Valkyrie
Valkyrie
Archers Arrows Mini P.E.K.K.A
Hog Rider
Giant
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Mini P.E.K.K.A Archers Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie
Arrows Barbarians Mini P.E.K.K.A Valkyrie
Arrows Archers Valkyrie
Archers Arrows
Arrows Barbarians Valkyrie
Barbarians Mini P.E.K.K.A
Archers Barbarians Mini P.E.K.K.A Valkyrie
Archers Barbarians Valkyrie Arrows
Arrows Archers
Barbarians Mini P.E.K.K.A Valkyrie
Valkyrie Arrows Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Arrows Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Archers Barbarians
Arrows Valkyrie Archers Barbarians
Barbarians Mini P.E.K.K.A
Valkyrie Archers Arrows Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Archers
Archers Arrows Mini P.E.K.K.A Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Barbarians
Barbarians Mini P.E.K.K.A Valkyrie
Arrows Archers
Mini P.E.K.K.A Archers Barbarians Valkyrie
Mini P.E.K.K.A Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie
Barbarians
Barbarians Mini P.E.K.K.A Valkyrie
Arrows Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie
Archers Barbarians Valkyrie
Barbarians Archers Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Archers Barbarians Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Barbarians Valkyrie
Arrows Valkyrie
Arrows
Archers Arrows
Arrows
Arrows
Mini P.E.K.K.A
Arrows Valkyrie
Archers Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A
Arrows Valkyrie
Arrows
Arrows Barbarians
Arrows Valkyrie
Arrows
Arrows
Arrows
Archers Arrows
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Archers Barbarians
Archers Arrows
Arrows
Mini P.E.K.K.A Valkyrie
Arrows
Arrows

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