My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Tombstone Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Cannon Tombstone
Zap
Archers Cannon Firecracker Tombstone
Barbarian Barrel
Archers Cannon Firecracker Tombstone
The Log
Archers Cannon Firecracker Tombstone Mini P.E.K.K.A
Earthquake
Archers Cannon Firecracker Tombstone
Arrows
Archers Firecracker Tombstone
Royal Delivery
Archers Firecracker Mini P.E.K.K.A
Fireball
Archers Cannon Firecracker Tombstone
Poison
Archers Cannon Firecracker Tombstone
Lightning
Cannon Tombstone Mini P.E.K.K.A Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mini P.E.K.K.A Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Cannon Firecracker Tombstone Mini P.E.K.K.A Freeze Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Cannon Firecracker

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A
Arrows
Archers Mini P.E.K.K.A Freeze
Cannon
Firecracker
Mini P.E.K.K.A
Tombstone
Mini P.E.K.K.A
Archers Arrows Firecracker
Freeze
Arrows
Goblinstein

Defense Synergies 0 12

Archers
Cannon Firecracker Tombstone Mini P.E.K.K.A
Arrows
Cannon Tombstone Mini P.E.K.K.A
Cannon
Archers Arrows Firecracker Mini P.E.K.K.A
Firecracker
Archers Cannon Tombstone Mini P.E.K.K.A
Tombstone
Archers Arrows Firecracker
Mini P.E.K.K.A
Archers Arrows Cannon Firecracker Freeze
Freeze
Mini P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Tombstone
Mini P.E.K.K.A Cannon Firecracker Tombstone
Cannon Mini P.E.K.K.A Archers Tombstone Freeze
Cannon Mini P.E.K.K.A Firecracker Tombstone
Arrows Firecracker Tombstone Mini P.E.K.K.A
Arrows Freeze Archers Cannon Firecracker
Archers Arrows Cannon Firecracker Tombstone Freeze
Arrows Cannon
Cannon Mini P.E.K.K.A Tombstone
Archers Cannon Firecracker Mini P.E.K.K.A
Archers Arrows Cannon Firecracker Tombstone Freeze
Arrows Archers Firecracker
Cannon Tombstone Mini P.E.K.K.A Freeze
Arrows Cannon Firecracker Tombstone Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Cannon Tombstone
Cannon Mini P.E.K.K.A Freeze
Arrows Cannon Firecracker Tombstone Mini P.E.K.K.A
Arrows Cannon Tombstone Archers Firecracker
Arrows Freeze Archers Cannon Firecracker Tombstone
Mini P.E.K.K.A Cannon
Archers Arrows Cannon Firecracker Mini P.E.K.K.A
Cannon Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Tombstone
Archers Arrows Firecracker Mini P.E.K.K.A
Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A
Cannon Tombstone Mini P.E.K.K.A
Arrows Firecracker Archers Freeze
Mini P.E.K.K.A Archers Tombstone
Mini P.E.K.K.A
Freeze Firecracker Tombstone Mini P.E.K.K.A
Cannon Tombstone
Tombstone Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Cannon Tombstone
Archers Cannon Firecracker
Tombstone Archers Firecracker Mini P.E.K.K.A Freeze
Arrows Archers Cannon Firecracker Mini P.E.K.K.A Freeze
Arrows Cannon Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze
Arrows Firecracker
Arrows
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Freeze
Archers Arrows Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Mini P.E.K.K.A
Firecracker Arrows
Archers Arrows Firecracker
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Freeze
Mini P.E.K.K.A
Archers Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Freeze
Arrows Firecracker
Arrows
Arrows Firecracker
Archers Arrows Firecracker
Firecracker Freeze
Mini P.E.K.K.A
Arrows
Arrows Firecracker Freeze
Arrows Firecracker
Archers Tombstone Freeze
Archers Arrows Firecracker
Freeze
Arrows
Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows
Firecracker
Firecracker Freeze
Firecracker
Firecracker Freeze
Firecracker

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