My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel Clone Giant Skeleton
Giant Snowball
Archers Cannon Goblin Gang Goblin Barrel Clone
Zap
Archers Cannon Goblin Gang Goblin Barrel Clone
Barbarian Barrel
Archers Cannon Goblin Gang Goblin Barrel Clone Giant Skeleton
The Log
Archers Cannon Goblin Gang Goblin Barrel Clone Giant Skeleton
Earthquake
Archers Cannon Goblin Gang Goblin Barrel Clone
Arrows
Archers Goblin Gang Goblin Barrel Clone
Royal Delivery
Archers Goblin Gang Goblin Barrel Clone Giant Skeleton
Fireball
Archers Cannon Goblin Gang Goblin Barrel Clone
Poison
Archers Cannon Goblin Gang Clone
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Cannon Goblin Gang Goblin Barrel Clone Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Cannon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Giant Skeleton
Arrows
Archers Goblin Barrel Giant Skeleton
Cannon
Goblin Gang
Goblin Barrel Clone Giant Skeleton
Goblin Barrel
Goblin Gang Arrows Clone Giant Skeleton
Clone
Giant Skeleton Goblin Gang Goblin Barrel
Giant Skeleton
Clone Archers Arrows Goblin Gang Goblin Barrel The Log
The Log
Giant Skeleton

Defense Synergies 1 10

Archers
Cannon Goblin Gang Giant Skeleton The Log
Arrows
Cannon Giant Skeleton
Cannon
The Log Archers Arrows Goblin Gang
Goblin Gang
Archers Cannon Giant Skeleton The Log
Goblin Barrel
Clone
Giant Skeleton
Archers Arrows Goblin Gang The Log
The Log
Cannon Archers Goblin Gang Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log
Cannon Goblin Gang The Log
Cannon Goblin Gang Archers Giant Skeleton
Cannon Goblin Gang
Arrows Giant Skeleton The Log
Arrows Goblin Gang The Log Archers Cannon
Archers Arrows Cannon Goblin Gang
Arrows Cannon Giant Skeleton The Log
Cannon Goblin Gang
Goblin Gang Archers Cannon Giant Skeleton
Archers Goblin Gang Arrows Cannon Giant Skeleton The Log
Arrows Archers Goblin Gang
Cannon Goblin Gang Giant Skeleton The Log
Arrows Cannon Goblin Gang The Log
Cannon Goblin Gang
Cannon Goblin Gang The Log
Arrows Cannon Goblin Gang
Arrows Cannon Archers Goblin Gang The Log
Arrows The Log Archers Cannon Giant Skeleton
Cannon
Goblin Gang Archers Arrows Cannon Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Giant Skeleton
Archers Arrows Goblin Gang The Log
Goblin Gang Giant Skeleton The Log
Goblin Gang Giant Skeleton The Log
Giant Skeleton Cannon Goblin Gang
Arrows Archers Goblin Gang
Goblin Gang Archers Giant Skeleton
Giant Skeleton
Giant Skeleton The Log
Cannon Goblin Gang
Giant Skeleton
Arrows Giant Skeleton The Log
Giant Skeleton Cannon Goblin Gang
Archers Cannon
Goblin Gang Archers Giant Skeleton The Log
Arrows Archers Cannon Giant Skeleton The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton The Log
Arrows The Log
Arrows Giant Skeleton The Log
Arrows Giant Skeleton The Log
Arrows The Log
Arrows
Archers Arrows The Log
Arrows The Log
Arrows The Log
Goblin Gang
Arrows The Log
Archers Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Archers Arrows The Log
Arrows The Log
Giant Skeleton The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Archers Arrows
Arrows The Log
Arrows
Giant Skeleton
Arrows The Log
Archers Goblin Gang
Archers Arrows
Arrows The Log
Goblin Gang
Arrows The Log
Arrows Giant Skeleton
Goblin Gang Giant Skeleton The Log
Giant Skeleton The Log

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