My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel
Giant Snowball
Archers Cannon Goblin Gang Goblin Barrel Witch
Zap
Archers Cannon Goblin Gang Goblin Barrel Witch
Barbarian Barrel
Archers Cannon Goblin Gang Valkyrie Goblin Barrel Witch
The Log
Archers Cannon Goblin Gang Goblin Barrel Witch
Earthquake
Archers Cannon Goblin Gang Goblin Barrel Witch
Arrows
Archers Goblin Gang Goblin Barrel Witch
Royal Delivery
Archers Goblin Gang Valkyrie Goblin Barrel Witch P.E.K.K.A
Fireball
Archers Cannon Goblin Gang Goblin Barrel Witch
Poison
Archers Cannon Goblin Gang Witch
Lightning
Cannon Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Cannon Goblin Gang Goblin Barrel Valkyrie Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Cannon Goblin Gang

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows P.E.K.K.A
Arrows
P.E.K.K.A Archers Goblin Barrel
Cannon
Goblin Gang
Goblin Barrel Valkyrie P.E.K.K.A
Valkyrie
Archers Goblin Barrel Goblin Gang Witch P.E.K.K.A
Goblin Barrel
Goblin Gang Valkyrie Arrows P.E.K.K.A
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Archers Goblin Gang Valkyrie Goblin Barrel Witch

Defense Synergies 1 14

Archers
Valkyrie Cannon Goblin Gang Witch P.E.K.K.A
Arrows
Cannon Valkyrie P.E.K.K.A
Cannon
Archers Arrows Goblin Gang Valkyrie Witch
Goblin Gang
Archers Cannon Valkyrie P.E.K.K.A
Valkyrie
Archers Arrows Cannon Goblin Gang Witch P.E.K.K.A
Goblin Barrel
Witch
Archers Cannon Valkyrie
P.E.K.K.A
Archers Arrows Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie
P.E.K.K.A Cannon Goblin Gang Valkyrie Witch
Cannon Goblin Gang Witch P.E.K.K.A Archers Valkyrie
Cannon Witch P.E.K.K.A Goblin Gang Valkyrie
Arrows Valkyrie P.E.K.K.A
Arrows Goblin Gang Archers Cannon Valkyrie
Archers Arrows Cannon Goblin Gang Witch
Arrows Cannon Valkyrie P.E.K.K.A
Cannon Witch P.E.K.K.A Goblin Gang
Goblin Gang Archers Cannon Valkyrie
Archers Goblin Gang Valkyrie Witch Arrows Cannon
Arrows Archers Goblin Gang Witch
Cannon P.E.K.K.A Goblin Gang Valkyrie Witch
Valkyrie Arrows Cannon Goblin Gang Witch P.E.K.K.A
P.E.K.K.A Cannon Goblin Gang
Cannon Goblin Gang P.E.K.K.A
Arrows Cannon Goblin Gang Valkyrie Witch P.E.K.K.A
Arrows Cannon Valkyrie Archers Goblin Gang Witch
Arrows Valkyrie Witch Archers Cannon
P.E.K.K.A Cannon
Goblin Gang Valkyrie Archers Arrows Cannon Witch P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Archers Witch P.E.K.K.A
Archers Arrows Goblin Gang Valkyrie
Goblin Gang P.E.K.K.A Valkyrie Witch
Goblin Gang Valkyrie P.E.K.K.A
P.E.K.K.A Cannon Goblin Gang Valkyrie Witch
Arrows Archers Goblin Gang Witch
Goblin Gang P.E.K.K.A Archers Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Witch
Witch P.E.K.K.A Cannon Goblin Gang
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Cannon Goblin Gang Valkyrie Witch
Archers Cannon Valkyrie Witch
Goblin Gang Witch Archers Valkyrie P.E.K.K.A
Arrows Valkyrie Archers Cannon Witch P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Witch
Archers Arrows Witch
Arrows
Arrows
Goblin Gang
Arrows Valkyrie
Archers Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Archers Arrows
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Archers Arrows Witch
Witch
Arrows
Arrows
P.E.K.K.A
Arrows
Archers Goblin Gang Witch
Archers Arrows Witch
Arrows
Goblin Gang Valkyrie
Arrows
Arrows
P.E.K.K.A
Goblin Gang Witch
Witch
Witch
P.E.K.K.A

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