My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon Inferno Dragon Lava Hound
Giant Snowball
Archers Cannon Witch Balloon Inferno Dragon Lava Hound
Zap
Archers Cannon Witch Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Archers Cannon Witch
The Log
Archers Cannon Witch
Earthquake
Archers Cannon Witch
Arrows
Archers Witch Lava Hound
Royal Delivery
Archers Witch Balloon Inferno Dragon Lava Hound
Fireball
Archers Cannon Witch Balloon Inferno Dragon Lava Hound
Poison
Archers Cannon Witch Balloon Lava Hound
Lightning
Cannon Witch Balloon Inferno Dragon
Rocket
Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Cannon Poison Inferno Dragon Witch Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Cannon Poison

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Balloon Inferno Dragon Lava Hound
Arrows
Balloon Lava Hound Archers
Cannon
Poison
Lava Hound Balloon
Witch
Lava Hound
Balloon
Arrows Lava Hound Archers Poison
Inferno Dragon
Lava Hound Archers
Lava Hound
Arrows Poison Balloon Inferno Dragon Archers Witch

Defense Synergies 0 6

Archers
Cannon Witch
Arrows
Cannon
Cannon
Archers Arrows Poison Witch Inferno Dragon
Poison
Cannon
Witch
Archers Cannon
Balloon
Inferno Dragon
Cannon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Inferno Dragon Cannon Witch
Cannon Witch Archers Inferno Dragon
Cannon Witch Inferno Dragon
Arrows Poison
Arrows Archers Cannon
Inferno Dragon Archers Arrows Cannon Poison Witch
Arrows Cannon Poison
Cannon Witch Inferno Dragon
Archers Cannon
Archers Poison Witch Arrows Cannon
Arrows Inferno Dragon Archers Poison Witch
Cannon Witch
Arrows Cannon Poison Witch
Inferno Dragon Cannon
Cannon Inferno Dragon
Arrows Cannon Poison Witch
Arrows Cannon Archers Witch
Arrows Poison Witch Archers Cannon Inferno Dragon
Cannon Inferno Dragon
Archers Arrows Cannon Poison Witch
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Witch
Poison Archers Arrows Inferno Dragon
Witch
Cannon Witch Inferno Dragon
Arrows Poison Archers Witch
Archers Witch
Inferno Dragon
Poison Witch Inferno Dragon
Witch Cannon Inferno Dragon
Inferno Dragon Witch
Arrows Poison
Cannon Witch
Archers Cannon Witch
Witch Archers Poison Inferno Dragon
Arrows Poison Archers Cannon Witch Inferno Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison
Arrows Poison
Arrows Poison
Poison Arrows
Arrows Poison Witch
Archers Arrows Poison Witch
Arrows Poison
Arrows Poison
Poison
Poison Arrows
Poison Archers Arrows
Poison
Arrows Poison
Arrows Poison
Arrows Poison Witch
Arrows Poison
Arrows Poison
Archers Arrows Poison
Arrows Poison Witch
Poison
Arrows Poison
Arrows Poison
Arrows Poison Witch
Witch Inferno Dragon
Arrows Poison Witch
Arrows Poison Witch
Poison Arrows
Poison Archers Arrows Witch
Poison Witch
Poison Arrows
Arrows Poison
Arrows Poison
Archers Witch
Poison Archers Arrows Witch
Arrows
Poison
Arrows Poison
Arrows Poison
Poison Witch
Poison Witch
Poison Witch
Inferno Dragon

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