My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Guards
Giant Snowball
Archers Goblin Barrel Guards Princess
Zap
Archers Goblin Barrel Guards Princess
Barbarian Barrel
Archers Goblin Barrel Guards Princess
The Log
Archers Mini P.E.K.K.A Goblin Barrel Guards Princess
Earthquake
Archers Goblin Barrel Guards
Arrows
Archers Goblin Barrel Guards Princess
Royal Delivery
Archers Mini P.E.K.K.A Goblin Barrel Guards P.E.K.K.A Princess
Fireball
Archers Goblin Barrel Princess
Poison
Archers Guards Princess
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Barrel Guards Princess Fireball Mini P.E.K.K.A P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Goblin Barrel Guards

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows
Fireball P.E.K.K.A Archers Mini P.E.K.K.A Goblin Barrel
Fireball
Arrows Princess
Mini P.E.K.K.A
Archers Arrows Princess
Goblin Barrel
Arrows Guards P.E.K.K.A Princess
Guards
Goblin Barrel
P.E.K.K.A
Arrows Archers Goblin Barrel Princess
Princess
Fireball Mini P.E.K.K.A Goblin Barrel P.E.K.K.A

Defense Synergies 0 12

Archers
Mini P.E.K.K.A Guards P.E.K.K.A
Arrows
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball
Arrows Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Archers Arrows Fireball Guards Princess
Goblin Barrel
Guards
Archers Mini P.E.K.K.A Princess
P.E.K.K.A
Archers Arrows Princess
Princess
Fireball Mini P.E.K.K.A Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Archers
Mini P.E.K.K.A P.E.K.K.A Guards
Arrows Fireball Mini P.E.K.K.A P.E.K.K.A Princess
Arrows Fireball Archers Guards
Archers Arrows Fireball Princess
Arrows Fireball P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Princess
Guards Archers Mini P.E.K.K.A
Archers Guards Arrows Fireball Princess
Arrows Archers Fireball Princess
Mini P.E.K.K.A P.E.K.K.A Fireball Guards
Fireball Arrows Mini P.E.K.K.A Guards P.E.K.K.A Princess
Mini P.E.K.K.A P.E.K.K.A
Fireball Mini P.E.K.K.A P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A P.E.K.K.A
Arrows Fireball Archers Guards
Arrows Archers Fireball Guards Princess
Mini P.E.K.K.A P.E.K.K.A
Archers Arrows Fireball Mini P.E.K.K.A Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Archers Fireball P.E.K.K.A
Fireball Archers Arrows Mini P.E.K.K.A
Guards P.E.K.K.A Mini P.E.K.K.A
Mini P.E.K.K.A Guards P.E.K.K.A Fireball
P.E.K.K.A Mini P.E.K.K.A Guards
Arrows Fireball Archers Princess
Mini P.E.K.K.A Guards P.E.K.K.A Archers Fireball
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Fireball Mini P.E.K.K.A
P.E.K.K.A Guards
P.E.K.K.A Mini P.E.K.K.A Guards
P.E.K.K.A Arrows Fireball Guards
Mini P.E.K.K.A P.E.K.K.A Fireball Guards
Archers Fireball Princess
Guards Archers Fireball Mini P.E.K.K.A P.E.K.K.A
Arrows Archers Fireball Mini P.E.K.K.A P.E.K.K.A Princess
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows Guards
Arrows Fireball Princess
Arrows Fireball
Arrows Fireball Guards
Fireball Arrows
Arrows Fireball Princess
Archers Arrows Princess
Arrows Fireball Princess
Arrows Fireball
Fireball Mini P.E.K.K.A Guards
Arrows Fireball Princess
Fireball Archers Arrows Princess
Fireball Princess
Arrows Fireball Princess
Princess Arrows Fireball
Arrows Fireball Princess
Arrows Fireball Princess
Arrows Fireball
Mini P.E.K.K.A
Archers Arrows Fireball Mini P.E.K.K.A Princess
Arrows Fireball Princess
Fireball
Arrows Fireball Princess
Arrows Fireball
Arrows Fireball Princess
Arrows Fireball Princess
Fireball Arrows Princess
Fireball Arrows
Archers Arrows Fireball Princess
Fireball Guards
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball Princess
P.E.K.K.A
Arrows Fireball Princess
Archers Fireball Guards Princess
Fireball Archers Arrows Princess
Arrows Fireball
Fireball Mini P.E.K.K.A Princess
Arrows Fireball Princess
Arrows Fireball
P.E.K.K.A
Fireball Guards Princess
Fireball Princess
Fireball Princess
P.E.K.K.A
Fireball

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