My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Wizard Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Dark Prince Prince
Giant Snowball
Archers
Zap
Archers Dark Prince Prince
Barbarian Barrel
Archers Wizard Dark Prince
The Log
Archers Mini P.E.K.K.A Dark Prince Prince
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Wizard Dark Prince Prince
Fireball
Archers Wizard
Poison
Archers Wizard
Lightning
Mini P.E.K.K.A Wizard Dark Prince Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Fireball Mini P.E.K.K.A Dark Prince Giant Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Arrows Fireball Mini P.E.K.K.A

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Giant Dark Prince Prince
Arrows
Fireball Giant Archers Mini P.E.K.K.A Dark Prince Prince
Fireball
Arrows Giant Dark Prince
Mini P.E.K.K.A
Giant Archers Arrows Wizard Dark Prince
Giant
Arrows Mini P.E.K.K.A Dark Prince Prince Archers Fireball Wizard
Wizard
Mini P.E.K.K.A Giant Dark Prince Prince
Dark Prince
Giant Prince Archers Arrows Fireball Mini P.E.K.K.A Wizard
Prince
Giant Dark Prince Archers Arrows Wizard

Defense Synergies 0 12

Archers
Mini P.E.K.K.A Dark Prince
Arrows
Fireball Mini P.E.K.K.A Dark Prince Prince
Fireball
Arrows Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Archers Arrows Fireball Wizard
Giant
Wizard
Mini P.E.K.K.A Dark Prince Prince
Dark Prince
Archers Arrows Fireball Wizard Prince
Prince
Arrows Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A Prince Archers Dark Prince
Mini P.E.K.K.A Prince Dark Prince
Arrows Fireball Mini P.E.K.K.A Dark Prince Prince
Arrows Fireball Archers Dark Prince
Archers Arrows Fireball Wizard
Arrows Fireball
Mini P.E.K.K.A Prince
Archers Mini P.E.K.K.A Dark Prince Prince
Archers Arrows Fireball Wizard Dark Prince
Arrows Archers Fireball Wizard
Mini P.E.K.K.A Prince Fireball Wizard Dark Prince
Fireball Wizard Arrows Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A Prince
Fireball Mini P.E.K.K.A Prince
Wizard Arrows Fireball Mini P.E.K.K.A Dark Prince Prince
Arrows Fireball Archers Wizard Dark Prince Prince
Arrows Wizard Archers Fireball Dark Prince
Mini P.E.K.K.A Prince
Wizard Dark Prince Archers Arrows Fireball Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Fireball Dark Prince Prince
Fireball Archers Arrows Mini P.E.K.K.A Wizard Prince
Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince Fireball
Mini P.E.K.K.A Dark Prince Prince
Arrows Fireball Wizard Archers
Mini P.E.K.K.A Dark Prince Prince Archers Fireball
Mini P.E.K.K.A Dark Prince Prince
Fireball Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince
Arrows Fireball Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince Fireball Wizard
Wizard Archers Fireball
Archers Fireball Mini P.E.K.K.A Dark Prince Prince
Arrows Archers Fireball Mini P.E.K.K.A Wizard Dark Prince
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball Dark Prince Prince
Fireball Wizard Arrows Dark Prince
Arrows Fireball Wizard
Archers Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Mini P.E.K.K.A Prince
Arrows Fireball Wizard Dark Prince Prince
Fireball Archers Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball Prince
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Mini P.E.K.K.A
Archers Arrows Fireball Mini P.E.K.K.A Wizard Dark Prince Prince
Arrows Fireball Wizard
Fireball Prince
Arrows Fireball Wizard
Prince
Arrows Fireball
Arrows Fireball Wizard Dark Prince
Arrows Fireball Wizard
Fireball Arrows Wizard Prince
Fireball Arrows
Archers Arrows Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard
Arrows Fireball
Prince
Arrows Fireball Wizard
Archers Fireball Dark Prince Prince
Fireball Archers Arrows Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Wizard Dark Prince Prince
Arrows Fireball Wizard
Arrows Fireball
Dark Prince Prince
Fireball
Fireball
Fireball Dark Prince Prince
Prince
Fireball Wizard

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