My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Skeleton Army
Giant Snowball
Archers Musketeer Guards Skeleton Army
Zap
Archers Guards Skeleton Army
Barbarian Barrel
Archers Musketeer Guards Skeleton Army
The Log
Archers Mini P.E.K.K.A Musketeer Guards Skeleton Army
Earthquake
Archers Guards Skeleton Army
Arrows
Archers Guards Skeleton Army
Royal Delivery
Archers Mini P.E.K.K.A Musketeer Guards Skeleton Army P.E.K.K.A
Fireball
Archers Musketeer Skeleton Army
Poison
Archers Musketeer Guards Skeleton Army
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Guards Skeleton Army Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Guards Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows
Fireball P.E.K.K.A Archers Mini P.E.K.K.A
Fireball
Arrows
Mini P.E.K.K.A
Archers Arrows Musketeer
Musketeer
Mini P.E.K.K.A P.E.K.K.A
Guards
Skeleton Army
P.E.K.K.A
Arrows Archers Musketeer

Defense Synergies 1 15

Archers
Mini P.E.K.K.A Guards Skeleton Army P.E.K.K.A
Arrows
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball
Arrows Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Archers Arrows Fireball Musketeer Guards Skeleton Army
Musketeer
Guards Fireball Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Guards
Musketeer Archers Mini P.E.K.K.A Skeleton Army
Skeleton Army
Archers Mini P.E.K.K.A Musketeer Guards
P.E.K.K.A
Archers Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Musketeer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Archers Musketeer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Musketeer Guards
Arrows Fireball Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Arrows Fireball Skeleton Army Archers Musketeer Guards
Musketeer Archers Arrows Fireball
Arrows Fireball Musketeer P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Musketeer Skeleton Army
Guards Skeleton Army Archers Mini P.E.K.K.A Musketeer
Archers Guards Skeleton Army Arrows Fireball Musketeer
Arrows Musketeer Archers Fireball
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Fireball Musketeer Guards
Fireball Skeleton Army Arrows Mini P.E.K.K.A Guards P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Fireball Mini P.E.K.K.A P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Musketeer Skeleton Army P.E.K.K.A
Arrows Fireball Archers Musketeer Guards Skeleton Army
Arrows Archers Fireball Musketeer Guards
Mini P.E.K.K.A P.E.K.K.A Musketeer
Skeleton Army Archers Arrows Fireball Mini P.E.K.K.A Musketeer Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Skeleton Army Archers Fireball P.E.K.K.A
Fireball Archers Arrows Mini P.E.K.K.A Musketeer
Guards Skeleton Army P.E.K.K.A Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Guards Skeleton Army P.E.K.K.A Fireball Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer Guards Skeleton Army
Arrows Fireball Archers Musketeer
Mini P.E.K.K.A Guards Skeleton Army P.E.K.K.A Archers Fireball Musketeer
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
P.E.K.K.A Fireball Mini P.E.K.K.A Skeleton Army
P.E.K.K.A Musketeer Guards Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Musketeer Guards
Skeleton Army P.E.K.K.A Arrows Fireball Guards
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Fireball Guards
Archers Fireball Musketeer Skeleton Army
Guards Skeleton Army Archers Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A
Arrows Archers Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Guards
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer Guards
Fireball Arrows
Arrows Fireball Musketeer
Archers Arrows Musketeer
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer Guards
Arrows Fireball Musketeer
Fireball Archers Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Mini P.E.K.K.A
Archers Arrows Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Archers Arrows Fireball Musketeer
Fireball Musketeer Guards
Fireball Mini P.E.K.K.A
Arrows Fireball Musketeer
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Archers Fireball Musketeer Guards Skeleton Army
Fireball Archers Arrows Musketeer
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Musketeer P.E.K.K.A
Fireball Musketeer Guards
Fireball Musketeer
Fireball Musketeer
P.E.K.K.A
Fireball

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