My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Dart Goblin Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Inferno Dragon
Giant Snowball
Archers Dart Goblin Inferno Dragon
Zap
Archers Firecracker Dart Goblin Inferno Dragon
Barbarian Barrel
Archers Firecracker Dart Goblin Electro Wizard
The Log
Archers Firecracker Dart Goblin
Earthquake
Archers Firecracker
Arrows
Archers Firecracker Dart Goblin
Royal Delivery
Archers Firecracker Dart Goblin Electro Wizard Inferno Dragon
Fireball
Archers Firecracker Dart Goblin Electro Wizard Inferno Dragon
Poison
Archers Firecracker Dart Goblin Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Firecracker Dart Goblin Freeze Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Firecracker Dart Goblin

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Inferno Dragon Mega Knight
Arrows
Archers Freeze Mega Knight
Firecracker
Dart Goblin Inferno Dragon Mega Knight
Dart Goblin
Firecracker Mega Knight
Freeze
Arrows
Electro Wizard
Mega Knight
Inferno Dragon
Mega Knight Archers Firecracker
Mega Knight
Inferno Dragon Archers Arrows Firecracker Dart Goblin Electro Wizard

Defense Synergies 1 15

Archers
Firecracker Dart Goblin Electro Wizard Mega Knight
Arrows
Mega Knight
Firecracker
Archers Dart Goblin Electro Wizard Mega Knight
Dart Goblin
Archers Firecracker Electro Wizard Inferno Dragon Mega Knight
Freeze
Electro Wizard Mega Knight
Electro Wizard
Archers Firecracker Dart Goblin Freeze Inferno Dragon Mega Knight
Inferno Dragon
Dart Goblin Electro Wizard Mega Knight
Mega Knight
Arrows Archers Firecracker Dart Goblin Freeze Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Electro Wizard
Inferno Dragon Firecracker Dart Goblin Electro Wizard Mega Knight
Mega Knight Archers Dart Goblin Freeze Electro Wizard Inferno Dragon
Inferno Dragon Firecracker Dart Goblin Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Arrows Freeze Archers Firecracker Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Inferno Dragon Archers Arrows Firecracker Freeze
Arrows Dart Goblin Electro Wizard Mega Knight
Inferno Dragon
Archers Firecracker Dart Goblin Electro Wizard Mega Knight
Archers Dart Goblin Electro Wizard Arrows Firecracker Freeze Mega Knight
Arrows Inferno Dragon Archers Firecracker Dart Goblin Electro Wizard
Mega Knight Freeze Electro Wizard
Mega Knight Arrows Firecracker Dart Goblin Freeze Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
Freeze Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Firecracker Electro Wizard
Arrows Mega Knight Archers Firecracker Dart Goblin Electro Wizard
Arrows Freeze Archers Firecracker Dart Goblin Electro Wizard Inferno Dragon Mega Knight
Dart Goblin Electro Wizard Inferno Dragon
Mega Knight Archers Arrows Firecracker Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Electro Wizard
Electro Wizard Archers Arrows Firecracker Inferno Dragon Mega Knight
Mega Knight Electro Wizard
Mega Knight Electro Wizard
Inferno Dragon Mega Knight
Arrows Firecracker Archers Dart Goblin Freeze Electro Wizard
Archers Dart Goblin Electro Wizard
Mega Knight Inferno Dragon
Freeze Electro Wizard Mega Knight Firecracker Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Dart Goblin
Mega Knight Arrows Electro Wizard
Mega Knight
Archers Firecracker Dart Goblin Mega Knight
Electro Wizard Archers Firecracker Dart Goblin Freeze Inferno Dragon
Arrows Mega Knight Archers Firecracker Dart Goblin Freeze Electro Wizard Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Freeze
Arrows Firecracker Dart Goblin Electro Wizard
Arrows Dart Goblin
Arrows Firecracker Dart Goblin Freeze
Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin Freeze
Archers Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Freeze
Arrows Firecracker Dart Goblin
Electro Wizard
Firecracker Arrows Dart Goblin Electro Wizard
Archers Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Freeze
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Mega Knight
Arrows Freeze
Archers Arrows Firecracker Dart Goblin Electro Wizard Mega Knight
Arrows Firecracker Dart Goblin Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Freeze Mega Knight
Inferno Dragon
Arrows Firecracker Dart Goblin Electro Wizard
Arrows Mega Knight
Arrows Firecracker Dart Goblin
Archers Arrows Firecracker Dart Goblin Electro Wizard
Electro Wizard Firecracker Dart Goblin Freeze
Arrows Dart Goblin Mega Knight
Arrows Firecracker Freeze Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Archers Dart Goblin Freeze
Archers Arrows Firecracker Dart Goblin Electro Wizard
Freeze
Arrows
Firecracker Dart Goblin Electro Wizard Mega Knight
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Freeze Electro Wizard
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Freeze Electro Wizard Mega Knight

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