My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Elixir Golem Valkyrie Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem Night Witch
Giant Snowball
Archers Witch Night Witch
Zap
Archers Firecracker Witch Night Witch
Barbarian Barrel
Archers Firecracker Elixir Golem Valkyrie Witch Night Witch
The Log
Archers Firecracker Elixir Golem Witch
Earthquake
Archers Firecracker Elixir Golem Witch
Arrows
Archers Firecracker Witch Night Witch
Royal Delivery
Archers Firecracker Elixir Golem Valkyrie Witch Night Witch
Fireball
Archers Firecracker Elixir Golem Witch Night Witch
Poison
Archers Firecracker Elixir Golem Witch Night Witch
Lightning
Valkyrie Witch Night Witch
Rocket
Valkyrie Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Firecracker Earthquake Elixir Golem Valkyrie Night Witch Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Firecracker Earthquake

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Elixir Golem
Arrows
Archers Earthquake Elixir Golem Night Witch
Firecracker
Elixir Golem Earthquake Valkyrie
Earthquake
Elixir Golem Arrows Firecracker
Elixir Golem
Firecracker Earthquake Night Witch Archers Arrows Witch
Valkyrie
Archers Firecracker Witch
Witch
Elixir Golem Valkyrie
Night Witch
Elixir Golem Arrows

Defense Synergies 2 7

Archers
Valkyrie Firecracker Witch
Arrows
Valkyrie
Firecracker
Valkyrie Archers Earthquake Night Witch
Earthquake
Firecracker
Elixir Golem
Valkyrie
Archers Firecracker Arrows Witch Night Witch
Witch
Archers Valkyrie
Night Witch
Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Valkyrie
Firecracker Valkyrie Witch Night Witch
Witch Archers Valkyrie Night Witch
Witch Night Witch Firecracker Valkyrie
Arrows Firecracker Earthquake Valkyrie
Arrows Archers Firecracker Earthquake Valkyrie Night Witch
Archers Arrows Firecracker Witch Night Witch
Earthquake Arrows Valkyrie
Witch Night Witch
Archers Firecracker Valkyrie Night Witch
Archers Valkyrie Witch Arrows Firecracker Earthquake Night Witch
Arrows Archers Firecracker Witch Night Witch
Night Witch Earthquake Valkyrie Witch
Valkyrie Arrows Firecracker Earthquake Witch Night Witch
Arrows Firecracker Valkyrie Witch Night Witch
Arrows Archers Firecracker Valkyrie Witch Night Witch
Arrows Earthquake Valkyrie Witch Archers Firecracker
Valkyrie Archers Arrows Firecracker Earthquake Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Witch
Archers Arrows Firecracker Valkyrie
Valkyrie Witch
Valkyrie Night Witch
Valkyrie Witch Night Witch
Arrows Firecracker Archers Witch
Archers Valkyrie Witch Night Witch
Valkyrie
Firecracker Valkyrie Witch
Witch
Valkyrie Witch
Arrows Valkyrie
Valkyrie Witch Night Witch
Archers Firecracker Valkyrie Witch
Witch Archers Firecracker Valkyrie Night Witch
Arrows Valkyrie Archers Firecracker Earthquake Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Valkyrie
Arrows Firecracker
Earthquake Arrows
Earthquake Arrows Firecracker Valkyrie
Arrows Firecracker Earthquake Valkyrie
Arrows Firecracker Witch
Archers Arrows Firecracker Earthquake Witch
Arrows Earthquake Firecracker
Arrows Firecracker
Night Witch
Firecracker Arrows Earthquake Valkyrie
Archers Arrows Firecracker
Earthquake Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker Witch
Earthquake Arrows Firecracker
Arrows Earthquake
Night Witch
Archers Arrows Firecracker Earthquake
Arrows Firecracker Earthquake Valkyrie Witch
Earthquake Night Witch
Arrows
Earthquake Arrows
Arrows Firecracker Earthquake Valkyrie Witch
Witch
Arrows Firecracker Earthquake Witch
Arrows Witch
Arrows Firecracker
Archers Arrows Firecracker Witch Night Witch
Firecracker Witch
Night Witch
Arrows Earthquake Night Witch
Arrows Firecracker
Arrows Firecracker Earthquake
Earthquake Archers Witch Night Witch
Archers Arrows Firecracker Witch
Arrows
Firecracker Valkyrie
Arrows Firecracker Earthquake
Arrows
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker Witch

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