My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers Firecracker
Barbarian Barrel
Archers Firecracker Electro Wizard
The Log
Archers Firecracker Hog Rider
Earthquake
Archers Firecracker Hog Rider
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Hog Rider P.E.K.K.A Electro Wizard
Fireball
Archers Firecracker Hog Rider Electro Wizard
Poison
Archers Firecracker Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Firecracker Fireball Hog Rider Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Firecracker Fireball

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Hog Rider P.E.K.K.A Mega Knight
Arrows
Fireball Hog Rider P.E.K.K.A Archers Mega Knight
Firecracker
Hog Rider P.E.K.K.A Mega Knight
Fireball
Arrows Hog Rider Electro Wizard Mega Knight
Hog Rider
Arrows Firecracker Fireball Archers Electro Wizard Mega Knight
P.E.K.K.A
Arrows Electro Wizard Archers Firecracker
Electro Wizard
P.E.K.K.A Fireball Hog Rider Mega Knight
Mega Knight
Archers Arrows Firecracker Fireball Hog Rider Electro Wizard

Defense Synergies 1 13

Archers
Firecracker P.E.K.K.A Electro Wizard Mega Knight
Arrows
Mega Knight Fireball P.E.K.K.A
Firecracker
Archers P.E.K.K.A Electro Wizard Mega Knight
Fireball
Arrows Electro Wizard Mega Knight
Hog Rider
P.E.K.K.A
Archers Arrows Firecracker Electro Wizard
Electro Wizard
Archers Firecracker Fireball P.E.K.K.A Mega Knight
Mega Knight
Arrows Archers Firecracker Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Wizard
P.E.K.K.A Firecracker Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Archers Electro Wizard
P.E.K.K.A Firecracker Electro Wizard Mega Knight
Arrows Firecracker Fireball P.E.K.K.A Mega Knight
Arrows Fireball Archers Firecracker Electro Wizard Mega Knight
Electro Wizard Archers Arrows Firecracker Fireball
Arrows Fireball P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
Archers Firecracker Electro Wizard Mega Knight
Archers Electro Wizard Arrows Firecracker Fireball Mega Knight
Arrows Archers Firecracker Fireball Electro Wizard
P.E.K.K.A Mega Knight Fireball Electro Wizard
Fireball Mega Knight Arrows Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Fireball P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Fireball P.E.K.K.A Electro Wizard
Arrows Fireball Mega Knight Archers Firecracker Electro Wizard
Arrows Archers Firecracker Fireball Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Mega Knight Archers Arrows Firecracker Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Archers Arrows Firecracker Mega Knight
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mega Knight Fireball Electro Wizard
P.E.K.K.A Mega Knight
Arrows Firecracker Fireball Archers Electro Wizard
P.E.K.K.A Archers Fireball Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Firecracker Fireball
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Arrows Fireball Electro Wizard
P.E.K.K.A Mega Knight Fireball
Archers Firecracker Fireball Mega Knight
Electro Wizard Archers Firecracker Fireball P.E.K.K.A
Arrows Mega Knight Archers Firecracker Fireball P.E.K.K.A Electro Wizard
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball Electro Wizard
Arrows Fireball
Arrows Firecracker Fireball
Fireball Arrows Firecracker Mega Knight
Arrows Firecracker Fireball
Archers Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Fireball Electro Wizard
Firecracker Arrows Fireball Electro Wizard
Fireball Archers Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Mega Knight
Arrows Fireball
Archers Arrows Firecracker Fireball Electro Wizard Mega Knight
Arrows Firecracker Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Mega Knight
Arrows Firecracker Fireball Electro Wizard
Fireball Arrows Mega Knight
Fireball Arrows Firecracker
Archers Arrows Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Firecracker Fireball Electro Wizard
P.E.K.K.A Mega Knight
Arrows Firecracker Fireball
Electro Wizard Archers Fireball
Fireball Archers Arrows Firecracker Electro Wizard
Arrows Fireball
Fireball Firecracker Electro Wizard Mega Knight
Arrows Firecracker Fireball
Arrows Fireball
Firecracker P.E.K.K.A Mega Knight
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard Mega Knight
P.E.K.K.A
Fireball Firecracker Mega Knight

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