My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Dark Prince Hunter P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Dark Prince Skeleton King
Giant Snowball
Archers Guards Skeleton King
Zap
Archers Firecracker Guards Dark Prince Skeleton King
Barbarian Barrel
Archers Firecracker Guards Dark Prince Hunter Skeleton King
The Log
Archers Firecracker Guards Dark Prince Hunter Skeleton King
Earthquake
Archers Firecracker Guards Skeleton King
Arrows
Archers Firecracker Guards Skeleton King
Royal Delivery
Archers Firecracker Guards Dark Prince Hunter P.E.K.K.A Skeleton King
Fireball
Archers Firecracker Hunter Skeleton King
Poison
Archers Firecracker Guards Hunter Skeleton King
Lightning
Dark Prince Hunter Skeleton King
Rocket
Hunter Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince Hunter Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Dark Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Firecracker Guards Dark Prince Hunter Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Firecracker Guards

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Dark Prince P.E.K.K.A
Arrows
P.E.K.K.A Archers Dark Prince
Firecracker
Dark Prince P.E.K.K.A
Guards
Dark Prince
Archers Arrows Firecracker
Hunter
P.E.K.K.A
P.E.K.K.A
Arrows Archers Firecracker Hunter
Skeleton King

Defense Synergies 1 14

Archers
Firecracker Guards Dark Prince P.E.K.K.A Skeleton King
Arrows
Dark Prince P.E.K.K.A
Firecracker
Archers Guards Dark Prince Hunter P.E.K.K.A
Guards
Hunter Archers Firecracker
Dark Prince
Archers Arrows Firecracker Hunter
Hunter
Guards Firecracker Dark Prince P.E.K.K.A Skeleton King
P.E.K.K.A
Archers Arrows Firecracker Hunter
Skeleton King
Archers Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Hunter P.E.K.K.A Firecracker Dark Prince
Hunter P.E.K.K.A Archers Dark Prince
Hunter P.E.K.K.A Firecracker Guards Dark Prince Skeleton King
Arrows Firecracker Dark Prince P.E.K.K.A
Arrows Archers Firecracker Guards Dark Prince Hunter
Hunter Archers Arrows Firecracker
Arrows P.E.K.K.A
Hunter P.E.K.K.A Skeleton King
Guards Archers Firecracker Dark Prince Hunter
Archers Guards Arrows Firecracker Dark Prince Hunter Skeleton King
Arrows Hunter Archers Firecracker
Hunter P.E.K.K.A Guards Dark Prince
Arrows Firecracker Guards Dark Prince Hunter P.E.K.K.A Skeleton King
P.E.K.K.A Hunter Skeleton King
Hunter P.E.K.K.A
Arrows Firecracker Dark Prince Hunter P.E.K.K.A
Arrows Archers Firecracker Guards Dark Prince Hunter
Arrows Hunter Archers Firecracker Guards Dark Prince
P.E.K.K.A Hunter
Dark Prince Archers Arrows Firecracker Guards Hunter P.E.K.K.A
P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Dark Prince P.E.K.K.A
Archers Arrows Firecracker Hunter
Guards P.E.K.K.A Dark Prince Hunter
Guards Dark Prince Hunter P.E.K.K.A
P.E.K.K.A Guards Dark Prince Hunter
Arrows Firecracker Archers Hunter
Guards Dark Prince P.E.K.K.A Archers Hunter
P.E.K.K.A Dark Prince Hunter
P.E.K.K.A Firecracker Dark Prince
P.E.K.K.A Guards
P.E.K.K.A Guards Dark Prince Hunter
P.E.K.K.A Arrows Guards Dark Prince
Dark Prince P.E.K.K.A Guards Hunter Skeleton King
Archers Firecracker
Guards Archers Firecracker Dark Prince Hunter P.E.K.K.A Skeleton King
Arrows Archers Firecracker Dark Prince Hunter P.E.K.K.A Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker
Arrows
Arrows Firecracker Guards Dark Prince
Arrows Firecracker Dark Prince
Arrows Firecracker Hunter
Archers Arrows Firecracker
Arrows Firecracker Hunter
Arrows Firecracker
Guards
Firecracker Arrows Dark Prince
Archers Arrows Firecracker
Firecracker Hunter
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Hunter
Arrows Firecracker
Arrows
Archers Arrows Firecracker Dark Prince Hunter
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Dark Prince Hunter
Arrows Firecracker Hunter
Arrows
Arrows Firecracker
Archers Arrows Firecracker Hunter
Firecracker Guards
Arrows Hunter
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Archers Guards Dark Prince
Archers Arrows Firecracker Hunter
Arrows
Firecracker Dark Prince Hunter
Arrows Firecracker Skeleton King
Arrows
Firecracker Dark Prince P.E.K.K.A
Firecracker Guards Skeleton King
Firecracker
Firecracker Dark Prince
P.E.K.K.A
Firecracker

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