My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Skeleton Dragons Witch Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Skeleton Dragons Elixir Golem Witch Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem
Giant Snowball
Archers Skeleton Dragons Witch Princess
Zap
Archers Firecracker Witch Princess
Barbarian Barrel
Archers Firecracker Elixir Golem Witch Princess Magic Archer
The Log
Archers Firecracker Elixir Golem Witch Princess
Earthquake
Archers Firecracker Elixir Golem Witch
Arrows
Archers Firecracker Skeleton Dragons Witch Princess
Royal Delivery
Archers Firecracker Skeleton Dragons Elixir Golem Witch Princess Magic Archer
Fireball
Archers Firecracker Skeleton Dragons Elixir Golem Witch Princess Magic Archer
Poison
Archers Firecracker Skeleton Dragons Elixir Golem Witch Princess Magic Archer
Lightning
Skeleton Dragons Witch Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Skeleton Dragons Witch Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Skeleton Dragons Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Firecracker Elixir Golem Princess Skeleton Dragons Magic Archer Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Firecracker Elixir Golem

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Elixir Golem
Arrows
Archers Elixir Golem
Firecracker
Elixir Golem Skeleton Dragons Princess
Skeleton Dragons
Firecracker Elixir Golem
Elixir Golem
Firecracker Archers Arrows Skeleton Dragons Witch Magic Archer
Witch
Elixir Golem
Princess
Firecracker
Magic Archer
Elixir Golem

Defense Synergies 0 5

Archers
Firecracker Skeleton Dragons Witch
Arrows
Firecracker
Archers Skeleton Dragons Princess
Skeleton Dragons
Archers Firecracker
Elixir Golem
Witch
Archers
Princess
Firecracker
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Skeleton Dragons Magic Archer
Firecracker Skeleton Dragons Witch
Witch Archers Skeleton Dragons
Witch Firecracker Skeleton Dragons
Arrows Firecracker Princess
Arrows Archers Firecracker Skeleton Dragons Magic Archer
Skeleton Dragons Archers Arrows Firecracker Witch Princess Magic Archer
Arrows Skeleton Dragons Magic Archer
Witch Princess
Archers Firecracker
Archers Skeleton Dragons Witch Arrows Firecracker Princess Magic Archer
Arrows Skeleton Dragons Archers Firecracker Witch Princess Magic Archer
Skeleton Dragons Witch
Arrows Firecracker Skeleton Dragons Witch Princess Magic Archer
Arrows Firecracker Skeleton Dragons Witch
Arrows Archers Firecracker Skeleton Dragons Witch Magic Archer
Arrows Witch Archers Firecracker Skeleton Dragons Princess Magic Archer
Skeleton Dragons Archers Arrows Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Witch
Archers Arrows Firecracker Skeleton Dragons Magic Archer
Witch
Witch
Arrows Firecracker Skeleton Dragons Archers Witch Princess Magic Archer
Archers Witch
Firecracker Skeleton Dragons Witch Magic Archer
Witch Skeleton Dragons
Witch
Arrows
Witch
Archers Firecracker Skeleton Dragons Witch Princess Magic Archer
Witch Archers Firecracker Skeleton Dragons Magic Archer
Arrows Archers Firecracker Skeleton Dragons Witch Princess Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons Princess Magic Archer
Arrows Skeleton Dragons Magic Archer
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons Magic Archer
Arrows Firecracker Skeleton Dragons Witch Princess Magic Archer
Archers Arrows Firecracker Skeleton Dragons Witch Princess Magic Archer
Arrows Firecracker Skeleton Dragons Princess Magic Archer
Arrows Firecracker Skeleton Dragons
Firecracker Arrows Skeleton Dragons Princess Magic Archer
Archers Arrows Firecracker Skeleton Dragons Princess Magic Archer
Firecracker Skeleton Dragons Princess Magic Archer
Arrows Firecracker Skeleton Dragons Princess Magic Archer
Princess Arrows Firecracker Skeleton Dragons Magic Archer
Arrows Firecracker Skeleton Dragons Witch Princess Magic Archer
Magic Archer Arrows Firecracker Skeleton Dragons Princess
Arrows
Skeleton Dragons
Archers Arrows Firecracker Skeleton Dragons Princess Magic Archer
Arrows Firecracker Skeleton Dragons Witch Princess Magic Archer
Skeleton Dragons Magic Archer
Arrows Skeleton Dragons Princess
Arrows Skeleton Dragons
Arrows Firecracker Skeleton Dragons Witch Princess Magic Archer
Witch
Arrows Firecracker Skeleton Dragons Witch Princess Magic Archer
Arrows Skeleton Dragons Witch Princess Magic Archer
Arrows Firecracker Skeleton Dragons Magic Archer
Archers Arrows Firecracker Skeleton Dragons Witch Princess Magic Archer
Firecracker Skeleton Dragons Witch
Arrows Skeleton Dragons Magic Archer
Arrows Firecracker Skeleton Dragons Princess Magic Archer
Arrows Firecracker Princess Magic Archer
Archers Witch Princess Magic Archer
Archers Arrows Firecracker Skeleton Dragons Witch Princess Magic Archer
Arrows
Firecracker Skeleton Dragons Princess Magic Archer
Arrows Firecracker Skeleton Dragons Princess Magic Archer
Arrows
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Witch Princess Magic Archer
Firecracker Skeleton Dragons Witch Princess Magic Archer
Firecracker Witch Princess Magic Archer
Firecracker Skeleton Dragons

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