My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Tesla Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Tesla Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Dart Goblin
Zap
Archers Firecracker Dart Goblin
Barbarian Barrel
Archers Firecracker Tesla Dart Goblin Wizard
The Log
Archers Firecracker Dart Goblin
Earthquake
Archers Firecracker Tesla
Arrows
Archers Firecracker Dart Goblin
Royal Delivery
Archers Firecracker Dart Goblin Wizard P.E.K.K.A
Fireball
Archers Firecracker Tesla Dart Goblin Wizard
Poison
Archers Firecracker Dart Goblin Wizard
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Firecracker Dart Goblin Tesla Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Firecracker Dart Goblin

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows P.E.K.K.A Mega Knight
Arrows
P.E.K.K.A Archers Mega Knight
Firecracker
Dart Goblin P.E.K.K.A Mega Knight
Tesla
Dart Goblin
Firecracker P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Archers Firecracker Dart Goblin Wizard
Mega Knight
Archers Arrows Firecracker Dart Goblin Wizard

Defense Synergies 1 17

Archers
Firecracker Tesla Dart Goblin P.E.K.K.A Mega Knight
Arrows
Mega Knight Tesla P.E.K.K.A
Firecracker
Archers Tesla Dart Goblin P.E.K.K.A Mega Knight
Tesla
Archers Arrows Firecracker Dart Goblin Wizard
Dart Goblin
Archers Firecracker Tesla P.E.K.K.A Mega Knight
Wizard
Tesla P.E.K.K.A Mega Knight
P.E.K.K.A
Archers Arrows Firecracker Dart Goblin Wizard
Mega Knight
Arrows Archers Firecracker Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Dart Goblin Wizard
P.E.K.K.A Firecracker Tesla Dart Goblin Mega Knight
Tesla P.E.K.K.A Mega Knight Archers Dart Goblin
Tesla P.E.K.K.A Firecracker Dart Goblin Mega Knight
Arrows Firecracker P.E.K.K.A Mega Knight
Arrows Archers Firecracker Tesla Dart Goblin Mega Knight
Tesla Dart Goblin Archers Arrows Firecracker Wizard
Arrows Tesla Dart Goblin P.E.K.K.A Mega Knight
Tesla P.E.K.K.A
Archers Firecracker Tesla Dart Goblin Mega Knight
Archers Dart Goblin Arrows Firecracker Tesla Wizard Mega Knight
Arrows Tesla Archers Firecracker Dart Goblin Wizard
Tesla P.E.K.K.A Mega Knight Wizard
Wizard Mega Knight Arrows Firecracker Tesla Dart Goblin P.E.K.K.A
P.E.K.K.A Tesla Mega Knight
Tesla P.E.K.K.A Mega Knight
Tesla Wizard Mega Knight Arrows Firecracker P.E.K.K.A
Arrows Tesla Mega Knight Archers Firecracker Dart Goblin Wizard
Arrows Wizard Archers Firecracker Tesla Dart Goblin Mega Knight
P.E.K.K.A Tesla Dart Goblin
Wizard Mega Knight Archers Arrows Firecracker Tesla Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Tesla P.E.K.K.A
Archers Arrows Firecracker Tesla Wizard Mega Knight
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Tesla Mega Knight
Arrows Firecracker Wizard Archers Tesla Dart Goblin
P.E.K.K.A Archers Tesla Dart Goblin
P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Mega Knight Firecracker
P.E.K.K.A Tesla Dart Goblin
P.E.K.K.A Mega Knight Tesla Dart Goblin
P.E.K.K.A Mega Knight Arrows
P.E.K.K.A Mega Knight Tesla Wizard
Wizard Archers Firecracker Tesla Dart Goblin Mega Knight
Tesla Archers Firecracker Dart Goblin P.E.K.K.A
Arrows Mega Knight Archers Firecracker Tesla Dart Goblin Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Dart Goblin
Archers Arrows Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard
Firecracker Arrows Dart Goblin Wizard
Archers Arrows Firecracker Dart Goblin Wizard
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard Mega Knight
Arrows
Archers Arrows Firecracker Dart Goblin Wizard Mega Knight
Arrows Firecracker Dart Goblin Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Dart Goblin Wizard
Arrows Wizard Mega Knight
Arrows Firecracker Dart Goblin
Archers Arrows Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Arrows Dart Goblin Wizard Mega Knight
Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker Wizard
Archers Dart Goblin
Archers Arrows Firecracker Dart Goblin Wizard
Arrows
Firecracker Dart Goblin Wizard Mega Knight
Arrows Firecracker Dart Goblin Wizard
Arrows
Firecracker Dart Goblin P.E.K.K.A Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
P.E.K.K.A
Firecracker Dart Goblin Wizard Mega Knight

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