My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Tesla Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Dart Goblin
Zap
Archers Firecracker Royal Giant Dart Goblin
Barbarian Barrel
Archers Firecracker Tesla Dart Goblin
The Log
Archers Firecracker Royal Giant Dart Goblin
Earthquake
Archers Firecracker Tesla
Arrows
Archers Firecracker Dart Goblin
Royal Delivery
Archers Firecracker Dart Goblin
Fireball
Archers Firecracker Tesla Dart Goblin
Poison
Archers Firecracker Dart Goblin
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Arrows Firecracker Dart Goblin Earthquake Tesla Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Arrows Firecracker

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Giant
Arrows
Royal Giant Archers Earthquake
Firecracker
Royal Giant Dart Goblin Earthquake
Tesla
Royal Giant
Arrows Firecracker Dart Goblin Earthquake Archers
Dart Goblin
Royal Giant Firecracker
Earthquake
Royal Giant Arrows Firecracker
Rage

Defense Synergies 0 9

Archers
Firecracker Tesla Dart Goblin
Arrows
Tesla
Firecracker
Archers Tesla Dart Goblin Earthquake
Tesla
Archers Arrows Firecracker Dart Goblin Earthquake
Royal Giant
Dart Goblin
Archers Firecracker Tesla
Earthquake
Firecracker Tesla
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Tesla Dart Goblin
Firecracker Tesla Dart Goblin
Tesla Archers Dart Goblin
Tesla Firecracker Dart Goblin
Arrows Firecracker Earthquake
Arrows Archers Firecracker Tesla Dart Goblin Earthquake
Tesla Dart Goblin Archers Arrows Firecracker
Earthquake Arrows Tesla Dart Goblin
Tesla
Archers Firecracker Tesla Dart Goblin
Archers Dart Goblin Arrows Firecracker Tesla Earthquake
Arrows Tesla Archers Firecracker Dart Goblin
Tesla Earthquake
Arrows Firecracker Tesla Dart Goblin Earthquake
Tesla
Tesla
Tesla Arrows Firecracker
Arrows Tesla Archers Firecracker Dart Goblin
Arrows Earthquake Archers Firecracker Tesla Dart Goblin
Tesla Dart Goblin
Archers Arrows Firecracker Tesla Dart Goblin Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla
Archers Arrows Firecracker Tesla
Tesla
Tesla
Arrows Firecracker Archers Tesla Dart Goblin
Archers Tesla Dart Goblin
Tesla
Firecracker
Tesla Dart Goblin
Tesla Dart Goblin
Arrows
Tesla
Archers Firecracker Tesla Dart Goblin
Tesla Archers Firecracker Dart Goblin
Arrows Archers Firecracker Tesla Dart Goblin Earthquake
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Earthquake Arrows Dart Goblin
Earthquake Arrows Firecracker Dart Goblin
Arrows Firecracker Earthquake
Arrows Firecracker Dart Goblin
Archers Arrows Firecracker Dart Goblin Earthquake
Arrows Earthquake Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Arrows Dart Goblin Earthquake
Archers Arrows Firecracker Dart Goblin
Earthquake Firecracker Dart Goblin
Earthquake Arrows Firecracker Dart Goblin
Earthquake Arrows Firecracker Dart Goblin
Earthquake Arrows Firecracker Dart Goblin
Earthquake Arrows Firecracker Dart Goblin
Arrows Earthquake
Archers Arrows Firecracker Dart Goblin Earthquake
Arrows Firecracker Dart Goblin Earthquake
Earthquake
Arrows
Earthquake Arrows
Arrows Firecracker Earthquake
Arrows Firecracker Dart Goblin Earthquake
Arrows
Arrows Firecracker Dart Goblin
Archers Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Dart Goblin Earthquake
Arrows Firecracker
Arrows Firecracker Earthquake
Earthquake Archers Dart Goblin
Archers Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Earthquake
Arrows
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin

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