My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Valkyrie Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Drill Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Goblin Drill
Giant Snowball
Archers Wall Breakers Goblin Drill
Zap
Archers Firecracker Wall Breakers Goblin Drill
Barbarian Barrel
Archers Firecracker Valkyrie Wall Breakers Goblin Drill
The Log
Archers Firecracker Wall Breakers Goblin Drill
Earthquake
Archers Firecracker Goblin Drill
Arrows
Archers Firecracker Wall Breakers Goblin Drill
Royal Delivery
Archers Firecracker Valkyrie Wall Breakers Goblin Drill
Fireball
Archers Firecracker Wall Breakers Goblin Drill
Poison
Archers Firecracker Goblin Drill
Lightning
Valkyrie Monk
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Goblin Drill Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Archers Arrows Firecracker Valkyrie Goblin Drill Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Archers Arrows Firecracker

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Wall Breakers Mega Knight
Arrows
Archers Wall Breakers Goblin Drill Mega Knight
Firecracker
Valkyrie Wall Breakers Goblin Drill Mega Knight Monk
Valkyrie
Archers Firecracker Wall Breakers
Wall Breakers
Goblin Drill Archers Arrows Firecracker Valkyrie Mega Knight
Goblin Drill
Wall Breakers Arrows Firecracker Mega Knight
Mega Knight
Archers Arrows Firecracker Wall Breakers Goblin Drill
Monk
Firecracker

Defense Synergies 3 7

Archers
Valkyrie Firecracker Goblin Drill Mega Knight
Arrows
Mega Knight Valkyrie Monk
Firecracker
Valkyrie Archers Mega Knight
Valkyrie
Archers Firecracker Arrows Goblin Drill
Wall Breakers
Goblin Drill
Archers Valkyrie
Mega Knight
Arrows Archers Firecracker
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Firecracker Valkyrie Goblin Drill Mega Knight Monk
Mega Knight Archers Valkyrie Goblin Drill
Firecracker Valkyrie Goblin Drill Mega Knight Monk
Arrows Firecracker Valkyrie Mega Knight Monk
Arrows Archers Firecracker Valkyrie Mega Knight
Archers Arrows Firecracker
Arrows Valkyrie Mega Knight Monk
Goblin Drill
Archers Firecracker Valkyrie Mega Knight
Archers Valkyrie Arrows Firecracker Goblin Drill Mega Knight
Arrows Archers Firecracker
Goblin Drill Mega Knight Valkyrie
Valkyrie Mega Knight Arrows Firecracker Goblin Drill
Goblin Drill Mega Knight
Monk Goblin Drill Mega Knight
Mega Knight Arrows Firecracker Valkyrie Goblin Drill
Arrows Mega Knight Archers Firecracker Valkyrie Goblin Drill
Arrows Valkyrie Goblin Drill Archers Firecracker Mega Knight
Goblin Drill
Valkyrie Mega Knight Archers Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Archers
Archers Arrows Firecracker Valkyrie Mega Knight Monk
Mega Knight Valkyrie
Valkyrie Mega Knight Monk
Valkyrie Goblin Drill Mega Knight
Arrows Firecracker Archers Monk
Archers Valkyrie
Mega Knight Valkyrie
Mega Knight Firecracker Valkyrie Monk
Goblin Drill
Mega Knight Valkyrie
Mega Knight Monk Arrows Valkyrie
Mega Knight Valkyrie
Archers Firecracker Valkyrie Mega Knight
Archers Firecracker Valkyrie Goblin Drill Monk
Arrows Valkyrie Mega Knight Archers Firecracker
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Goblin Drill Monk
Arrows Firecracker Monk
Arrows Goblin Drill
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Monk
Archers Arrows Firecracker
Arrows Firecracker
Arrows Monk Firecracker
Firecracker Monk Arrows Valkyrie
Monk Archers Arrows Firecracker
Firecracker
Arrows Firecracker Monk
Arrows Firecracker
Arrows Firecracker Goblin Drill
Arrows Firecracker Mega Knight
Monk Arrows
Archers Arrows Firecracker Mega Knight Monk
Arrows Firecracker Valkyrie Mega Knight Monk
Mega Knight Monk
Arrows
Monk
Arrows Goblin Drill Monk
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Monk
Arrows Mega Knight Monk
Arrows Firecracker
Archers Arrows Firecracker
Firecracker
Arrows Mega Knight
Arrows Firecracker Monk
Mega Knight
Arrows Firecracker Monk
Archers
Archers Arrows Firecracker Monk
Arrows
Firecracker Valkyrie Mega Knight
Arrows Firecracker
Monk Arrows
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight Monk

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