My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Skeleton Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Hogs Giant Skeleton Fisherman
Giant Snowball
Archers Goblin Gang Royal Hogs Fisherman Little Prince
Zap
Archers Goblin Gang Royal Hogs Fisherman Little Prince
Barbarian Barrel
Archers Goblin Gang Bomb Tower Royal Hogs Giant Skeleton Little Prince
The Log
Archers Goblin Gang Royal Hogs Giant Skeleton Fisherman Little Prince
Earthquake
Archers Goblin Gang Bomb Tower Royal Hogs
Arrows
Archers Goblin Gang Royal Hogs Little Prince
Royal Delivery
Archers Goblin Gang Royal Hogs Giant Skeleton Fisherman Little Prince
Fireball
Archers Goblin Gang Bomb Tower Royal Hogs Fisherman Little Prince
Poison
Archers Goblin Gang Bomb Tower Royal Hogs Fisherman Little Prince
Lightning
Bomb Tower Fisherman Little Prince
Rocket
Bomb Tower Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Gang Fisherman Little Prince Bomb Tower Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Goblin Gang Fisherman

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Hogs Giant Skeleton Fisherman
Arrows
Royal Hogs Archers Giant Skeleton
Goblin Gang
Royal Hogs Giant Skeleton
Bomb Tower
Royal Hogs
Arrows Archers Goblin Gang Fisherman Little Prince
Giant Skeleton
Archers Arrows Goblin Gang Fisherman
Fisherman
Archers Royal Hogs Giant Skeleton
Little Prince
Royal Hogs

Defense Synergies 0 11

Archers
Goblin Gang Bomb Tower Giant Skeleton Fisherman
Arrows
Bomb Tower Giant Skeleton Little Prince
Goblin Gang
Archers Bomb Tower Giant Skeleton Fisherman
Bomb Tower
Archers Arrows Goblin Gang
Royal Hogs
Giant Skeleton
Archers Arrows Goblin Gang Little Prince
Fisherman
Archers Goblin Gang
Little Prince
Arrows Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomb Tower Goblin Gang Fisherman
Goblin Gang Bomb Tower Fisherman Archers Giant Skeleton
Bomb Tower Goblin Gang Fisherman
Arrows Bomb Tower Giant Skeleton
Arrows Goblin Gang Archers Bomb Tower
Archers Arrows Goblin Gang Bomb Tower Little Prince
Arrows Bomb Tower Giant Skeleton
Goblin Gang Bomb Tower Fisherman
Goblin Gang Archers Giant Skeleton Fisherman Little Prince
Archers Goblin Gang Arrows Bomb Tower Giant Skeleton Fisherman
Arrows Archers Goblin Gang
Bomb Tower Goblin Gang Giant Skeleton
Bomb Tower Arrows Goblin Gang
Goblin Gang Bomb Tower
Bomb Tower Goblin Gang Fisherman
Bomb Tower Arrows Goblin Gang Fisherman
Arrows Bomb Tower Archers Goblin Gang Fisherman Little Prince
Arrows Bomb Tower Archers Giant Skeleton Fisherman Little Prince
Bomb Tower Fisherman
Goblin Gang Archers Arrows Bomb Tower Giant Skeleton Fisherman Little Prince
Bomb Tower Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Giant Skeleton Fisherman
Archers Arrows Goblin Gang Bomb Tower Fisherman
Goblin Gang Giant Skeleton Bomb Tower Fisherman
Goblin Gang Giant Skeleton Fisherman
Giant Skeleton Goblin Gang Fisherman
Arrows Archers Goblin Gang Bomb Tower
Goblin Gang Archers Bomb Tower Giant Skeleton
Giant Skeleton Bomb Tower Fisherman
Giant Skeleton Bomb Tower
Goblin Gang
Bomb Tower Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Goblin Gang Bomb Tower
Archers Bomb Tower
Goblin Gang Archers Bomb Tower Giant Skeleton Fisherman Little Prince
Arrows Archers Bomb Tower Giant Skeleton
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Fisherman
Arrows Giant Skeleton
Arrows Giant Skeleton
Arrows
Arrows
Archers Arrows
Arrows
Arrows Fisherman
Goblin Gang Fisherman
Arrows Fisherman
Archers Arrows
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows
Arrows
Arrows
Fisherman
Archers Arrows Fisherman
Arrows Little Prince
Giant Skeleton
Arrows
Fisherman
Arrows
Arrows Little Prince
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Fisherman
Archers Arrows Little Prince
Arrows
Arrows
Giant Skeleton
Arrows
Archers Goblin Gang
Archers Arrows
Arrows
Goblin Gang
Arrows
Arrows Giant Skeleton
Goblin Gang Giant Skeleton
Giant Skeleton Little Prince
Fisherman

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