My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Electro Giant Sparky Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Sparky
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang Firecracker Sparky
Barbarian Barrel
Archers Goblin Gang Firecracker Sparky
The Log
Archers Goblin Gang Firecracker Sparky
Earthquake
Archers Goblin Gang Firecracker
Arrows
Archers Goblin Gang Firecracker
Royal Delivery
Archers Goblin Gang Firecracker Sparky
Fireball
Archers Goblin Gang Firecracker Sparky
Poison
Archers Goblin Gang Firecracker Sparky
Lightning
Sparky Monk
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Giant Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Electro Giant Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Gang Firecracker Monk Sparky Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Goblin Gang Firecracker

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mega Knight
Arrows
Sparky Archers Mega Knight
Goblin Gang
Firecracker Sparky Monk
Firecracker
Goblin Gang Sparky Mega Knight Monk
Electro Giant
Sparky
Sparky
Arrows Goblin Gang Firecracker Electro Giant
Mega Knight
Archers Arrows Firecracker
Monk
Goblin Gang Firecracker

Defense Synergies 1 8

Archers
Goblin Gang Firecracker Mega Knight
Arrows
Mega Knight Sparky Monk
Goblin Gang
Archers Firecracker Sparky
Firecracker
Archers Goblin Gang Mega Knight
Electro Giant
Sparky
Arrows Goblin Gang
Mega Knight
Arrows Archers Firecracker
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Sparky
Sparky Goblin Gang Firecracker Mega Knight Monk
Goblin Gang Sparky Mega Knight Archers
Sparky Goblin Gang Firecracker Mega Knight Monk
Arrows Firecracker Sparky Mega Knight Monk
Arrows Goblin Gang Archers Firecracker Mega Knight
Archers Arrows Goblin Gang Firecracker
Arrows Electro Giant Sparky Mega Knight Monk
Sparky Goblin Gang
Goblin Gang Archers Firecracker Sparky Mega Knight
Archers Goblin Gang Arrows Firecracker Electro Giant Mega Knight
Arrows Archers Goblin Gang Firecracker
Sparky Mega Knight Goblin Gang
Sparky Mega Knight Arrows Goblin Gang Firecracker
Sparky Goblin Gang Mega Knight
Monk Goblin Gang Electro Giant Sparky Mega Knight
Sparky Mega Knight Arrows Goblin Gang Firecracker
Arrows Mega Knight Archers Goblin Gang Firecracker
Arrows Archers Firecracker Mega Knight
Sparky
Goblin Gang Mega Knight Archers Arrows Firecracker Electro Giant Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Archers Electro Giant Sparky
Archers Arrows Goblin Gang Firecracker Mega Knight Monk
Goblin Gang Mega Knight Sparky
Goblin Gang Mega Knight Sparky Monk
Goblin Gang Sparky Mega Knight
Arrows Firecracker Electro Giant Archers Goblin Gang Monk
Goblin Gang Sparky Archers
Mega Knight Sparky
Mega Knight Firecracker Sparky Monk
Goblin Gang Sparky
Mega Knight Sparky
Mega Knight Monk Arrows Electro Giant
Mega Knight Goblin Gang Sparky
Archers Firecracker Electro Giant Sparky Mega Knight
Goblin Gang Electro Giant Sparky Archers Firecracker Monk
Arrows Mega Knight Archers Firecracker Electro Giant Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky Monk
Arrows Firecracker Monk
Arrows Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Electro Giant Monk
Archers Arrows Firecracker Sparky
Arrows Firecracker
Arrows Monk Firecracker
Goblin Gang Sparky
Firecracker Monk Arrows Sparky
Monk Archers Arrows Firecracker
Firecracker Sparky
Arrows Firecracker Monk
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky Mega Knight
Monk Arrows Sparky
Sparky
Archers Arrows Firecracker Sparky Mega Knight Monk
Arrows Firecracker Electro Giant Mega Knight Monk
Sparky Mega Knight Monk
Arrows
Sparky Monk
Arrows Monk
Arrows Firecracker Electro Giant Sparky Mega Knight
Arrows Firecracker Sparky Monk
Arrows Sparky Mega Knight Monk
Arrows Firecracker Sparky
Archers Arrows Firecracker Electro Giant Sparky
Firecracker Electro Giant
Sparky
Arrows Sparky Mega Knight
Arrows Firecracker Sparky Monk
Sparky Mega Knight
Arrows Firecracker Sparky Monk
Archers Goblin Gang
Archers Arrows Firecracker Monk
Arrows
Goblin Gang Firecracker Sparky Mega Knight
Arrows Firecracker
Monk Arrows Electro Giant Sparky
Firecracker Sparky Mega Knight
Electro Giant Goblin Gang Firecracker Sparky
Firecracker
Firecracker Electro Giant Sparky Mega Knight Monk
Sparky
Firecracker Sparky Mega Knight Monk

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