My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Mega Minion Goblin Cage Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang Mega Minion
Zap
Archers Goblin Gang Firecracker
Barbarian Barrel
Archers Goblin Gang Firecracker Goblin Cage
The Log
Archers Goblin Gang Firecracker Goblin Cage
Earthquake
Archers Goblin Gang Firecracker Goblin Cage
Arrows
Archers Goblin Gang Firecracker
Royal Delivery
Archers Goblin Gang Firecracker Mega Minion Goblin Cage
Fireball
Archers Goblin Gang Firecracker Mega Minion Goblin Cage
Poison
Archers Goblin Gang Firecracker Mega Minion Goblin Cage
Lightning
Mega Minion Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Gang Firecracker Mega Minion Goblin Cage Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Goblin Gang Firecracker

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Goblin Cage Mega Knight
Arrows
Archers Mega Minion Mega Knight
Goblin Gang
Firecracker Goblin Cage
Firecracker
Goblin Gang Mega Minion Goblin Cage Mega Knight
Mega Minion
Arrows Firecracker Mega Knight
Goblin Cage
Archers Goblin Gang Firecracker
Mega Knight
Archers Arrows Firecracker Mega Minion
Golden Knight

Defense Synergies 1 17

Archers
Goblin Gang Firecracker Mega Minion Goblin Cage Mega Knight Golden Knight
Arrows
Mega Knight Mega Minion Golden Knight
Goblin Gang
Archers Firecracker Goblin Cage
Firecracker
Archers Goblin Gang Mega Minion Goblin Cage Mega Knight Golden Knight
Mega Minion
Archers Arrows Firecracker Goblin Cage Mega Knight Golden Knight
Goblin Cage
Archers Goblin Gang Firecracker Mega Minion
Mega Knight
Arrows Archers Firecracker Mega Minion
Golden Knight
Archers Arrows Firecracker Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion Goblin Cage Golden Knight
Goblin Gang Firecracker Mega Minion Goblin Cage Mega Knight
Goblin Gang Goblin Cage Mega Knight Archers Mega Minion
Goblin Cage Goblin Gang Firecracker Mega Minion Mega Knight
Arrows Firecracker Goblin Cage Mega Knight
Arrows Goblin Gang Archers Firecracker Mega Minion Mega Knight
Mega Minion Archers Arrows Goblin Gang Firecracker Goblin Cage
Arrows Goblin Cage Mega Knight Golden Knight
Goblin Gang Goblin Cage
Goblin Gang Archers Firecracker Mega Knight
Archers Goblin Gang Arrows Firecracker Mega Minion Mega Knight
Arrows Mega Minion Archers Goblin Gang Firecracker
Goblin Cage Mega Knight Goblin Gang
Mega Knight Arrows Goblin Gang Firecracker Mega Minion Goblin Cage Golden Knight
Goblin Gang Goblin Cage Mega Knight
Goblin Gang Goblin Cage Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Goblin Cage
Arrows Goblin Cage Mega Knight Archers Goblin Gang Firecracker Mega Minion Golden Knight
Arrows Goblin Cage Archers Firecracker Mega Minion Mega Knight
Goblin Cage
Goblin Gang Mega Knight Archers Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Archers Goblin Cage
Archers Arrows Goblin Gang Firecracker Mega Minion Mega Knight
Goblin Gang Mega Knight Goblin Cage Golden Knight
Goblin Gang Mega Knight Goblin Cage
Goblin Gang Goblin Cage Mega Knight
Arrows Firecracker Archers Goblin Gang
Goblin Gang Archers Mega Minion Goblin Cage
Mega Knight Goblin Cage
Goblin Cage Mega Knight Firecracker Mega Minion
Goblin Gang Mega Minion Goblin Cage
Mega Knight Mega Minion Goblin Cage Golden Knight
Mega Knight Arrows Goblin Cage
Mega Knight Goblin Gang Goblin Cage Golden Knight
Archers Firecracker Goblin Cage Mega Knight
Goblin Gang Archers Firecracker Mega Minion Goblin Cage Golden Knight
Arrows Mega Knight Archers Firecracker Mega Minion Goblin Cage Golden Knight
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Golden Knight
Arrows Firecracker Golden Knight
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Minion
Archers Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Golden Knight
Goblin Gang
Firecracker Arrows Golden Knight
Archers Arrows Firecracker
Firecracker Golden Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Golden Knight
Arrows Firecracker Mega Knight
Arrows
Archers Arrows Firecracker Mega Minion Mega Knight
Arrows Firecracker Mega Knight Golden Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Mega Minion
Arrows Firecracker Golden Knight
Arrows Mega Knight Golden Knight
Arrows Firecracker Golden Knight
Archers Arrows Firecracker
Firecracker Mega Minion
Mega Minion
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Archers Goblin Gang
Archers Arrows Firecracker Mega Minion
Arrows
Goblin Gang Firecracker Mega Minion Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Minion Mega Knight
Goblin Gang Firecracker Golden Knight
Firecracker
Firecracker Mega Knight Golden Knight
Firecracker Mega Knight

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