My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Goblin Giant Sparky Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Sparky Mighty Miner
Giant Snowball
Archers Goblin Gang Musketeer Mighty Miner
Zap
Archers Goblin Gang Goblin Giant Sparky Mighty Miner
Barbarian Barrel
Archers Goblin Gang Musketeer Sparky
The Log
Archers Goblin Gang Musketeer Sparky
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Musketeer Sparky
Fireball
Archers Goblin Gang Musketeer Sparky Mighty Miner
Poison
Archers Goblin Gang Musketeer Sparky
Lightning
Musketeer Sparky Mighty Miner
Rocket
Musketeer Sparky Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Sparky Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Gang Musketeer Mighty Miner Lightning Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Goblin Gang Musketeer

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Goblin Giant
Arrows
Sparky Archers Lightning Goblin Giant Mighty Miner
Goblin Gang
Goblin Giant Sparky
Musketeer
Goblin Giant
Lightning
Arrows Goblin Giant
Goblin Giant
Sparky Archers Arrows Goblin Gang Musketeer Lightning
Sparky
Arrows Goblin Giant Goblin Gang
Mighty Miner
Arrows

Defense Synergies 1 6

Archers
Goblin Gang Goblin Giant
Arrows
Lightning Sparky
Goblin Gang
Musketeer Archers Sparky
Musketeer
Goblin Gang
Lightning
Arrows
Goblin Giant
Archers Sparky
Sparky
Arrows Goblin Gang Goblin Giant
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Musketeer Goblin Giant Sparky
Sparky Goblin Gang Musketeer
Goblin Gang Sparky Archers Musketeer Lightning
Sparky Goblin Gang Musketeer
Lightning Arrows Sparky
Arrows Goblin Gang Archers Musketeer
Musketeer Lightning Archers Arrows Goblin Gang
Lightning Arrows Musketeer Goblin Giant Sparky
Sparky Mighty Miner Goblin Gang Musketeer
Goblin Gang Archers Musketeer Sparky
Archers Goblin Gang Arrows Musketeer Goblin Giant
Arrows Musketeer Archers Goblin Gang
Sparky Goblin Gang Musketeer Lightning
Sparky Arrows Goblin Gang
Sparky Goblin Gang
Goblin Gang Lightning Sparky
Sparky Arrows Goblin Gang Musketeer
Arrows Archers Goblin Gang Musketeer
Arrows Archers Musketeer
Sparky Musketeer
Goblin Gang Archers Arrows Musketeer Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Sparky
Archers Arrows Goblin Gang Musketeer Lightning
Goblin Gang Musketeer Lightning Goblin Giant Sparky
Goblin Gang Lightning Musketeer Goblin Giant Sparky
Goblin Gang Musketeer Goblin Giant Sparky Mighty Miner
Arrows Archers Goblin Gang Musketeer Goblin Giant
Goblin Gang Sparky Archers Musketeer Lightning Goblin Giant
Mighty Miner Goblin Giant Sparky
Lightning Sparky
Goblin Gang Musketeer Goblin Giant Sparky
Musketeer Sparky
Lightning Arrows Goblin Giant
Lightning Goblin Gang Goblin Giant Sparky
Archers Musketeer Sparky
Goblin Gang Sparky Archers Musketeer Lightning Goblin Giant Mighty Miner
Arrows Archers Musketeer Sparky Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Musketeer Sparky
Arrows Musketeer
Lightning Arrows Goblin Giant Sparky
Lightning Arrows Musketeer Sparky
Arrows Sparky
Arrows Musketeer Goblin Giant
Archers Arrows Musketeer Sparky
Arrows Lightning
Arrows Lightning
Lightning Goblin Gang Musketeer Sparky
Lightning Arrows Musketeer Sparky
Lightning Archers Arrows Musketeer
Lightning Musketeer Sparky
Lightning Arrows Musketeer
Lightning Arrows Musketeer Sparky
Lightning Arrows Musketeer Sparky
Lightning Arrows Musketeer Sparky
Lightning Arrows Sparky
Lightning Sparky
Lightning Archers Arrows Musketeer Sparky
Lightning Arrows
Lightning Musketeer Sparky
Lightning Arrows
Musketeer Lightning Sparky
Lightning Arrows Musketeer
Arrows Sparky
Arrows Musketeer Lightning Sparky
Lightning Arrows Musketeer Sparky
Lightning Arrows Musketeer Sparky
Lightning Archers Arrows Musketeer Sparky
Lightning Musketeer
Lightning Sparky
Lightning Arrows Musketeer Sparky
Lightning Arrows Sparky
Mighty Miner Sparky
Arrows Lightning Sparky
Lightning Archers Goblin Gang Musketeer
Lightning Archers Arrows Musketeer
Arrows
Lightning Goblin Gang Musketeer Sparky
Arrows Musketeer Lightning
Lightning Arrows Sparky
Musketeer Sparky
Goblin Gang Musketeer Lightning Sparky
Musketeer Lightning
Lightning Musketeer Goblin Giant Sparky

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